Virtual Technology (United States)
In research, Virtual Technology (United States) stands highest in Physical Sciences (#19,426 of 21,541 worldwide), over all time. Relative to its size it is most specialised in Computer Science — Computer Science is 5.8× its share of world research.
- World rank, 2022–2025
- #19,985 of 28,054 · #32,776 all time
- Rank in United States
- #2,914 of 4,192
- Research works
- 193 ▼ 53% vs 2013–17
- Citations
- 896 4.6 per fractional work
- Top-10% rate
- 18.7% record average 16.5%
- Open access
- 62% world 28%
What is Virtual Technology (United States) known for in research?
The fields where it stands highest, over all time, ranked among every institution above the floor in each field.
| Field | World rank | Where that sits | Top-10% rate | Works |
|---|---|---|---|---|
| Physical SciencesDomain | #19,426 of 21,541 | 10.5% | 127 |
Each strip is that field’s whole ranked pool, with the notch where Virtual Technology (United States) sits in it, in the colour of the band that rank falls in. The track under the rate is the rate itself: it carries no world mark, because the world rate differs by field (from about 6% to 21% in this record).
What does Virtual Technology (United States) specialise in?
Where its research is concentrated relative to its size: Computer Science takes 5.8× the share of its output that it takes of world research.
- Computer ScienceField · 28.7 works5.8×
Location quotient, a volume reading rather than an impact one. It surfaces small, lopsided specialities.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Computer Science, 5.8×. Every wedge is a field page.
- Computer Science 5.8×
- Psychology 1.5×
- Engineering 1.4×
- Decision Sciences 1.3×
- Physics and Astronomy 0.9×
- Neuroscience 0.9×
- Mathematics 0.7×
- Energy 0.7×
- Nursing 0.6×
- Environmental Science 0.6×
- Social Sciences 0.5×
- Health Professions 0.5×
- Earth and Planetary Sciences 0.5×
- Arts and Humanities 0.5×
- Business, Management and Accounting 0.5×
- Chemistry 0.3×
- Medicine 0.3×
- Biochemistry, Genetics and Molecular Biology 0.2×
- Materials Science 0.2×
- Economics, Econometrics and Finance 0.2×
- Agricultural and Biological Sciences 0.1×
Which keywords describe research at Virtual Technology (United States)?
By fractional works in 2022–2025, weighted toward what it does more of than the world: Deep Learning, Neural Networks, Machine Learning, Anomaly Detection, IoT Security, Cybersecurity, Representation Learning and Digital Divide.
- Reinforcement Learning
- Transfer Learning
- Computer Vision
- Social Networks
- Meta-Learning
- Cloud Computing
- Robotics
- Information Retrieval
- Behavioral Analysis
- Convolutional Networks
- Online Education
- Intrusion Detection
- Distance Learning
- Semi-Supervised Learning
- Representation Learning
- Digital Divide
- Cybersecurity
- COVID-19
- Anomaly Detection
- Machine Learning
- Deep Learning
- Neural Networks
- Education
- IoT Security
- Convolutional Neural Networks
- Pedagogy
- E-Learning
- Unsupervised Learning
- ICT
- Network Security
- Virtual Teaching
- Security
- Distributed Systems
- Outlier Detection
- Text Classification
- Machine Translation
- Pose Estimation
- Word Representation
- Neural Network
- Wavelet Transform
Size is fractional works in 2022–2025 in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Deep Learning14▲ 6.5×34 topics
- Machine Learning6▲ 3.1×20 topics
- Neural Networks6▲ 6.2×11 topics
- Anomaly Detection3▲ 18×3 topics
- Education3▲ 3.0×9 topics
- COVID-193▲ 3.4×8 topics
- IoT Security3▲ 13×3 topics
- Cybersecurity2▲ 16×3 topics
- Convolutional Neural Networks2▲ 4.8×7 topics
- Digital Divide2▲ 14×2 topics
- Pedagogy2▲ 6.9×2 topics
- Representation Learning2▲ 25×3 topics
- E-Learning2▲ 3.3×3 topics
- Semi-Supervised Learning2▲ 30×3 topics
- Unsupervised Learning2▲ 23×3 topics
- Distance Learning2▲ 8.8×2 topics
- ICT2▲ 23×2 topics
- Intrusion Detection2▲ 21×1 topic
- Network Security2▲ 23×1 topic
- Online Education2▲ 15×1 topic
- Virtual Teaching2▲ 53×1 topic
- Convolutional Networks2▲ 19×3 topics
- Security2▲ 4.1×3 topics
- Behavioral Analysis2▲ 20×2 topics
- Distributed Systems1▲ 14×3 topics
- Information Retrieval1▲ 10×2 topics
- Outlier Detection1▲ 16×2 topics
- Robotics1▲ 8.8×2 topics
- Text Classification1▲ 14×2 topics
- Cloud Computing1▲ 7.2×2 topics
- Machine Translation1▲ 12×1 topic
- Meta-Learning1▲ 25×2 topics
- Pose Estimation1▲ 18×2 topics
- Social Networks1▲ 7.5×3 topics
- Word Representation1▲ 17×1 topic
- Computer Vision1▲ 7.1×3 topics
- Neural Network1▲ 9.5×2 topics
- Transfer Learning1▲ 9.9×2 topics
- Wavelet Transform1▲ 8.2×2 topics
- Reinforcement Learning1▲ 16×3 topics
Which research topics does Virtual Technology (United States) publish most on?
By volume in 2022–2025: Network Security and Intrusion Detection, Educational Innovations and Technology, Topic Modeling and Spam and Phishing Detection.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Network Security and Intrusion Detection Computer Networks and Communications 2 works
- 2 Educational Innovations and Technology Information Systems 2 works
- 3 Topic Modeling Artificial Intelligence 1 works
- 4 Spam and Phishing Detection Information Systems 1 works
- 5 Anomaly Detection Techniques and Applications Artificial Intelligence 1 works
- 6 Domain Adaptation and Few-Shot Learning Artificial Intelligence 1 works
- 7 Power Quality and Harmonics Electrical and Electronic Engineering 1 works
- 8 Adversarial Robustness in Machine Learning Artificial Intelligence 1 works
- 9 Advanced Graph Neural Networks Artificial Intelligence 1 works
- 10 Fault Detection and Control Systems Control and Systems Engineering 1 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has Virtual Technology (United States)'s research output changed?
Output in 2018–2022 was 53% lower than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.