Most cited papers in Human-Computer Interaction
What are the most cited papers in Human-Computer Interaction?
The most cited paper in Human-Computer Interaction is "A Survey of Augmented Reality" (Ronald T. Azuma, 1997), with 9,848 citations. Next come "Eye movements in reading and information processing: 20 years of research." (7,711) and "A Design Science Research Methodology for Information Systems Research" (7,661).
Showing 50 of 100 papers. Every paper with more than 1,733 citations is listed.
| # | Paper | ||
|---|---|---|---|
| 1 | A Survey of Augmented Reality Ronald T. Azuma · PRESENCE Virtual and Augmented Reality | Aug 1997 | 9,848 |
| 2 | Eye movements in reading and information processing: 20 years of research. Keith Rayner · Psychological Bulletin | Nov 1998 | 7,711 |
| 3 | A Design Science Research Methodology for Information Systems Research Ken Peffers, Tuure Tuunanen, Marcus A. Rothenberger et al. · Journal of Management Information Systems | Dec 2007 | 7,661 |
| 4 | Measuring Presence in Virtual Environments: A Presence Questionnaire Bob G. Witmer, Michael Jay Singer · PRESENCE Virtual and Augmented Reality | Jun 1998 | 6,358 |
| 5 | Fog computing and its role in the internet of things Flavio Bonomi, Rodolfo A. Milito, Jiang Zhu et al. | 17 Aug 2012 | 6,098 |
| 6 | The Psychological Meaning of Words: LIWC and Computerized Text Analysis Methods Yla Tausczik, James W. Pennebaker · Journal of Language and Social Psychology | 8 Dec 2009 | 5,900 |
| 7 | Cognitive Architecture and Instructional Design John Sweller, Jeroen J. G. van Merriënboer, FRED G. W. C. PAAS · Educational Psychology Review | Sep 1998 | 5,786 |
| 8 | Defining Virtual Reality: Dimensions Determining Telepresence Jonathan Steuer · Journal of Communication | Dec 1992 | 5,436 |
| 9 | An Empirical Evaluation of the System Usability Scale Aaron W. Bangor, Philip T. Kortum, James Miller · International Journal of Human-Computer Interaction | 29 Jul 2008 | 5,372 |
| 10 | Stacked Hourglass Networks for Human Pose Estimation Alejandro Newell, Kaiyu Yang, Jia Hao Deng · Lecture notes in computer science | 2016 | 5,296 |
| 11 | A Set of Principles for Conducting and Evaluating Interpretive Field Studies in Information Systems1 Heinz Karl Klein, Michael David Myers · MIS Quarterly | Mar 1999 | 5,267 |
| 12 | A new method for off-line removal of ocular artifact Gabriele Gratton, MICHAEL G. H. COLES, Emanuel Donchin · Electroencephalography and Clinical Neurophysiology | Apr 1983 | 5,130 |
| 13 | Epidermal Electronics Dae‐Hyeong Kim et al. · Science | 11 Aug 2011 | 4,753 |
| 14 | EEGNet: a compact convolutional neural network for EEG-based brain–computer interfaces Vernon J Lawhern, Amelia J Solon, Nicholas R Waytowich et al. · Journal of Neural Engineering | 22 Jun 2018 | 4,722 |
| 15 | Pfinder: real-time tracking of the human body Christopher R. Wren, Ali J. Azarbayejani, Trevor J. Darrell et al. · IEEE Transactions on Pattern Analysis and Machine Intelligence | Jul 1997 | 4,175 |
| 16 | Recent advances in augmented reality Ronald T. Azuma, Yohan Baillot, Reinhold Behringer et al. · IEEE Computer Graphics and Applications | 2001 | 4,162 |
| 17 | The Field behind the Screen: Using Netnography for Marketing Research in Online Communities Robert V. Kozinets · Journal of Marketing Research | Feb 2002 | 3,941 |
| 18 | Tangible bits Hiroshi Ishii, Brygg Ullmer | 27 Mar 1997 | 3,822 |
| 19 | At the Heart of It All: The Concept of Presence Matthew Lombard, Theresa Bolmarcich Ditton · Journal of Computer-Mediated Communication | 23 Jun 2006 | 3,719 |
| 20 | Impedance Control: An Approach to Manipulation: Part I—Theory Neville Hogan · Journal of Dynamic Systems Measurement and Control | Mar 1985 | 3,669 |
| 21 | A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda Jaziar Radianti, Tim A. Majchrzak, Jennifer Fromm et al. · Computers & Education | 9 Dec 2019 | 3,494 |
| 22 | Heuristic evaluation of user interfaces Jakob Nielsen, Rolf Molich | 1990 | 3,487 |
| 23 | DeepPose: Human Pose Estimation via Deep Neural Networks Alexander Toshev, Christian Szegedy | Jun 2014 | 3,331 |
| 24 | Measuring the Customer Experience in Online Environments: A Structural Modeling Approach Thomas P. Novak, Donna L. Hoffman, Yiu‐Fai Yung · Marketing Science | Feb 2000 | 3,188 |
| 25 | Steps Toward an Ecology of Infrastructure: Design and Access for Large Information Spaces Susan Leigh Star, Karen Ruhleder · Information Systems Research | Mar 1996 | 3,179 |
| 26 | Determining what individual SUS scores mean: adding an adjective rating scale Aaron W. Bangor, Philip T. Kortum, James T. Miller · Journal of Usability Studies archive | May 2009 | 3,082 |
| 27 | Mail and internet surveys: The tailored design method, 2nd ed. Don Andrew Dillman | 2007 | 3,017 |
| 28 | A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Mel Slater, Sylvia Wilbur · PRESENCE Virtual and Augmented Reality | Dec 1997 | 3,013 |
| 29 | User experience - a research agenda Marc Hassenzahl, Noam Tractinsky · Behaviour and Information Technology | 3 Jan 2006 | 2,995 |
| 30 | Virtual Reality Training Improves Operating Room Performance Neal E. Seymour, Anthony G. Gallagher, Sanziana A. Roman et al. · Annals of Surgery | Oct 2002 | 2,879 |
| 31 | Multimodality: A Social Semiotic Approach to Contemporary Communication Charles J. Forceville · Journal of Pragmatics | 4 Aug 2011 | 2,777 |
| 32 | The Emergence of Edge Computing Mahadev Satyanarayanan · Computer | 2017 | 2,762 |
| 33 | Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy Yogesh Kumar Dwivedi et al. · International Journal of Information Management | 15 Jul 2022 | 2,732 |
| 34 | Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments Mel Slater · Philosophical Transactions of the Royal Society B Biological Sciences | 2 Nov 2009 | 2,664 |
| 35 | The 35th Sir Frederick Bartlett Lecture: Eye movements and attention in reading, scene perception, and visual search Keith Rayner · Quarterly Journal of Experimental Psychology | 15 May 2009 | 2,640 |
| 36 | Microsoft Kinect Sensor and Its Effect Zhengyou Zhang · IEEE Multimedia | Feb 2012 | 2,523 |
| 37 | Awareness and coordination in shared workspaces Paul Dourish, Victoria M. E. Bellotti | 1992 | 2,513 |
| 38 | Online and off-line handwriting recognition: a comprehensive survey Réjean Plamondon, Sargur N. Srihari · IEEE Transactions on Pattern Analysis and Machine Intelligence | 2000 | 2,506 |
| 39 | Current status, opportunities and challenges of augmented reality in education Hsin‐Kai Wu, Silvia Wen‐Yu Lee, Hsin‐Yi Chang et al. · Computers & Education | 6 Nov 2012 | 2,503 |
| 40 | Gamification in theory and action: A survey Katie Seaborn, Deborah I. Fels · International Journal of Human-Computer Studies | 5 Oct 2014 | 2,499 |
| 41 | The lumigraph Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski et al. | Aug 1996 | 2,484 |
| 42 | IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use James R. Lewis · International Journal of Human-Computer Interaction | 1995 | 2,483 |
| 43 | Design and Analysis: A Researcher's Handbook John P. Morgan · Technometrics | Nov 2005 | 2,426 |
| 44 | Gamification. using game-design elements in non-gaming contexts Sebastian Deterding, Miguel Sicart, Lennart E. Nacke et al. | 7 May 2011 | 2,397 |
| 45 | GroupLens Joseph A. Konstan, Brad Miller, David A. Maltz et al. · Communications of the ACM | Mar 1997 | 2,386 |
| 46 | Augmented reality: a class of displays on the reality-virtuality continuum Paul Milgram, Haruo Takemura, Akira Utsumi et al. · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE | 21 Dec 1995 | 2,355 |
| 47 | Virtual Reality Technology Grigore Burdea, Philippe Coiffet · PRESENCE Virtual and Augmented Reality | Dec 2003 | 2,319 |
| 48 | A behavior model for persuasive design B. J. Fogg | 26 Apr 2009 | 2,302 |
| 49 | The Experience of Presence: Factor Analytic Insights Thomas W. Schubert, Frank Friedmann, Holger T. Regenbrecht · PRESENCE Virtual and Augmented Reality | Jun 2001 | 2,293 |
| 50 | Research through design as a method for interaction design research in HCI John L Zimmerman, Jodi Forlizzi, Shelley Evenson | 29 Apr 2007 | 2,291 |
Citations are OpenAlex's own counts, from its 2026-09-23 snapshot, so the ranking can differ from Google Scholar or Web of Science. A paper is listed for a field when OpenAlex files it under one of the field's topics; retracted papers and papers whose citation count cannot be traced to citing works are left out, and a preprint and the article it became are shown once. Release dates are OpenAlex's: where a source gave only a month or a year, that is what is shown. How the lists are chosen.