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Most cited papers in Human-Computer Interaction

What are the most cited papers in Human-Computer Interaction?

The most cited paper in Human-Computer Interaction is "A Survey of Augmented Reality" (Ronald T. Azuma, 1997), with 9,848 citations. Next come "Eye movements in reading and information processing: 20 years of research." (7,711) and "A Design Science Research Methodology for Information Systems Research" (7,661).

Showing 50 of 100 papers. Every paper with more than 1,733 citations is listed.

Most cited papers, sortable by citations and release date
#Paper
1 A Survey of Augmented Reality Ronald T. Azuma · PRESENCE Virtual and Augmented Reality Aug 1997 9,848
2 Eye movements in reading and information processing: 20 years of research. Keith Rayner · Psychological Bulletin Nov 1998 7,711
3 A Design Science Research Methodology for Information Systems Research Ken Peffers, Tuure Tuunanen, Marcus A. Rothenberger et al. · Journal of Management Information Systems Dec 2007 7,661
4 Measuring Presence in Virtual Environments: A Presence Questionnaire Bob G. Witmer, Michael Jay Singer · PRESENCE Virtual and Augmented Reality Jun 1998 6,358
5 Fog computing and its role in the internet of things Flavio Bonomi, Rodolfo A. Milito, Jiang Zhu et al. Conference paperOpen access 17 Aug 2012 6,098
6 The Psychological Meaning of Words: LIWC and Computerized Text Analysis Methods Yla Tausczik, James W. Pennebaker · Journal of Language and Social Psychology 8 Dec 2009 5,900
7 Cognitive Architecture and Instructional Design John Sweller, Jeroen J. G. van Merriënboer, FRED G. W. C. PAAS · Educational Psychology Review Sep 1998 5,786
8 Defining Virtual Reality: Dimensions Determining Telepresence Jonathan Steuer · Journal of Communication Dec 1992 5,436
9 An Empirical Evaluation of the System Usability Scale Aaron W. Bangor, Philip T. Kortum, James Miller · International Journal of Human-Computer Interaction 29 Jul 2008 5,372
10 Stacked Hourglass Networks for Human Pose Estimation Alejandro Newell, Kaiyu Yang, Jia Hao Deng · Lecture notes in computer science Conference paper 2016 5,296
11 A Set of Principles for Conducting and Evaluating Interpretive Field Studies in Information Systems1 Heinz Karl Klein, Michael David Myers · MIS Quarterly Mar 1999 5,267
12 A new method for off-line removal of ocular artifact Gabriele Gratton, MICHAEL G. H. COLES, Emanuel Donchin · Electroencephalography and Clinical Neurophysiology Apr 1983 5,130
13 Epidermal Electronics Dae‐Hyeong Kim et al. · Science Open access 11 Aug 2011 4,753
14 EEGNet: a compact convolutional neural network for EEG-based brain–computer interfaces Vernon J Lawhern, Amelia J Solon, Nicholas R Waytowich et al. · Journal of Neural Engineering Open access 22 Jun 2018 4,722
15 Pfinder: real-time tracking of the human body Christopher R. Wren, Ali J. Azarbayejani, Trevor J. Darrell et al. · IEEE Transactions on Pattern Analysis and Machine Intelligence Jul 1997 4,175
16 Recent advances in augmented reality Ronald T. Azuma, Yohan Baillot, Reinhold Behringer et al. · IEEE Computer Graphics and Applications 2001 4,162
17 The Field behind the Screen: Using Netnography for Marketing Research in Online Communities Robert V. Kozinets · Journal of Marketing Research Feb 2002 3,941
18 Tangible bits Hiroshi Ishii, Brygg Ullmer Conference paper 27 Mar 1997 3,822
19 At the Heart of It All: The Concept of Presence Matthew Lombard, Theresa Bolmarcich Ditton · Journal of Computer-Mediated Communication 23 Jun 2006 3,719
20 Impedance Control: An Approach to Manipulation: Part I—Theory Neville Hogan · Journal of Dynamic Systems Measurement and Control Mar 1985 3,669
21 A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda Jaziar Radianti, Tim A. Majchrzak, Jennifer Fromm et al. · Computers & Education ReviewOpen access 9 Dec 2019 3,494
22 Heuristic evaluation of user interfaces Jakob Nielsen, Rolf Molich Conference paper 1990 3,487
23 DeepPose: Human Pose Estimation via Deep Neural Networks Alexander Toshev, Christian Szegedy Conference paperOpen access Jun 2014 3,331
24 Measuring the Customer Experience in Online Environments: A Structural Modeling Approach Thomas P. Novak, Donna L. Hoffman, Yiu‐Fai Yung · Marketing Science Feb 2000 3,188
25 Steps Toward an Ecology of Infrastructure: Design and Access for Large Information Spaces Susan Leigh Star, Karen Ruhleder · Information Systems Research Mar 1996 3,179
26 Determining what individual SUS scores mean: adding an adjective rating scale Aaron W. Bangor, Philip T. Kortum, James T. Miller · Journal of Usability Studies archive May 2009 3,082
27 Mail and internet surveys: The tailored design method, 2nd ed. Don Andrew Dillman 2007 3,017
28 A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Mel Slater, Sylvia Wilbur · PRESENCE Virtual and Augmented Reality Dec 1997 3,013
29 User experience - a research agenda Marc Hassenzahl, Noam Tractinsky · Behaviour and Information Technology 3 Jan 2006 2,995
30 Virtual Reality Training Improves Operating Room Performance Neal E. Seymour, Anthony G. Gallagher, Sanziana A. Roman et al. · Annals of Surgery Open access Oct 2002 2,879
31 Multimodality: A Social Semiotic Approach to Contemporary Communication Charles J. Forceville · Journal of Pragmatics Open access 4 Aug 2011 2,777
32 The Emergence of Edge Computing Mahadev Satyanarayanan · Computer 2017 2,762
33 Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy Yogesh Kumar Dwivedi et al. · International Journal of Information Management Open access 15 Jul 2022 2,732
34 Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments Mel Slater · Philosophical Transactions of the Royal Society B Biological Sciences Open access 2 Nov 2009 2,664
35 The 35th Sir Frederick Bartlett Lecture: Eye movements and attention in reading, scene perception, and visual search Keith Rayner · Quarterly Journal of Experimental Psychology 15 May 2009 2,640
36 Microsoft Kinect Sensor and Its Effect Zhengyou Zhang · IEEE Multimedia Feb 2012 2,523
37 Awareness and coordination in shared workspaces Paul Dourish, Victoria M. E. Bellotti Conference paperOpen access 1992 2,513
38 Online and off-line handwriting recognition: a comprehensive survey Réjean Plamondon, Sargur N. Srihari · IEEE Transactions on Pattern Analysis and Machine Intelligence 2000 2,506
39 Current status, opportunities and challenges of augmented reality in education Hsin‐Kai Wu, Silvia Wen‐Yu Lee, Hsin‐Yi Chang et al. · Computers & Education 6 Nov 2012 2,503
40 Gamification in theory and action: A survey Katie Seaborn, Deborah I. Fels · International Journal of Human-Computer Studies Open access 5 Oct 2014 2,499
41 The lumigraph Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski et al. Conference paperOpen access Aug 1996 2,484
42 IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use James R. Lewis · International Journal of Human-Computer Interaction 1995 2,483
43 Design and Analysis: A Researcher's Handbook John P. Morgan · Technometrics Nov 2005 2,426
44 Gamification. using game-design elements in non-gaming contexts Sebastian Deterding, Miguel Sicart, Lennart E. Nacke et al. Conference paper 7 May 2011 2,397
45 GroupLens Joseph A. Konstan, Brad Miller, David A. Maltz et al. · Communications of the ACM Open access Mar 1997 2,386
46 Augmented reality: a class of displays on the reality-virtuality continuum Paul Milgram, Haruo Takemura, Akira Utsumi et al. · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE Conference paper 21 Dec 1995 2,355
47 Virtual Reality Technology Grigore Burdea, Philippe Coiffet · PRESENCE Virtual and Augmented Reality Dec 2003 2,319
48 A behavior model for persuasive design B. J. Fogg Conference paper 26 Apr 2009 2,302
49 The Experience of Presence: Factor Analytic Insights Thomas W. Schubert, Frank Friedmann, Holger T. Regenbrecht · PRESENCE Virtual and Augmented Reality Jun 2001 2,293
50 Research through design as a method for interaction design research in HCI John L Zimmerman, Jodi Forlizzi, Shelley Evenson Conference paperOpen access 29 Apr 2007 2,291

Citations are OpenAlex's own counts, from its 2026-09-23 snapshot, so the ranking can differ from Google Scholar or Web of Science. A paper is listed for a field when OpenAlex files it under one of the field's topics; retracted papers and papers whose citation count cannot be traced to citing works are left out, and a preprint and the article it became are shown once. Release dates are OpenAlex's: where a source gave only a month or a year, that is what is shown. How the lists are chosen.