Most cited papers in Digital Games and Media
What are the most cited papers in Digital Games and Media?
The most cited paper in Digital Games and Media is "From game design elements to gamefulness" (Sebastian Deterding, Dan Dixon, Rilla Khaled et al., 2011), with 8,256 citations. Next come "What Video Games Have to Teach Us about Learning and Literacy" (6,681) and "Convergence Culture: Where Old and New Media Collide" (5,554).
Showing 50 of 98 papers. Every paper with more than 635 citations is listed.
| # | Paper | ||
|---|---|---|---|
| 1 | From game design elements to gamefulness Sebastian Deterding, Dan Dixon, Rilla Khaled et al. | 28 Sep 2011 | 8,256 |
| 2 | What Video Games Have to Teach Us about Learning and Literacy James Paul Gee · Education + Training | May 2004 | 6,681 |
| 3 | Convergence Culture: Where Old and New Media Collide Curt Carbonell · The Journal of Popular Culture | 21 Jul 2007 | 5,554 |
| 4 | I tweet honestly, I tweet passionately: Twitter users, context collapse, and the imagined audience Alice Emily Marwick, danah boyd · New Media & Society | 7 Jul 2010 | 4,584 |
| 5 | Machines and Mindlessness: Social Responses to Computers Clifford Nass, Youngme Moon · Journal of Social Issues | 2000 | 3,941 |
| 6 | Grandmaster level in StarCraft II using multi-agent reinforcement learning Oriol Vinyals et al. · Nature | 30 Oct 2019 | 3,528 |
| 7 | Understanding Comics: The Invisible Art ALAN D. MANNING · IEEE Transactions on Professional Communication | Mar 1998 | 3,154 |
| 8 | Motivations for Play in Online Games Nick Yee · CyberPsychology & Behavior | Dec 2006 | 2,909 |
| 9 | Evolution and Tinkering François Jacob · Science | 10 Jun 1977 | 2,741 |
| 10 | Behavioral Expressions and Biosocial Bases of Sensation Seeking Marvin Zuckerman | Jun 1994 | 2,688 |
| 11 | Some Simple Economics of Open Source Josh Lerner, Jean Tirole · Journal of Industrial Economics | Jun 2002 | 2,404 |
| 12 | Gamification. using game-design elements in non-gaming contexts Sebastian Deterding, Miguel Sicart, Lennart E. Nacke et al. | 7 May 2011 | 2,397 |
| 13 | GameFlow Penelope Sweetser, Peta A. Wyeth · Computers in entertainment | Jul 2005 | 2,110 |
| 14 | Tweet, Tweet, Retweet: Conversational Aspects of Retweeting on Twitter danah boyd, Su Golder, Gilad Lotan | 2010 | 2,060 |
| 15 | Gamifying learning experiences: Practical implications and outcomes Adrián Domínguez‐Díaz, Joseba Saenz-de-Navarrete, Luis de‐Marcos et al. · Computers & Education | 11 Jan 2013 | 2,017 |
| 16 | Netnography: Doing Ethnographic Research Online Stephanie O’Donohoe · International Journal of Advertising | 2010 | 1,999 |
| 17 | Measurement study of peer-to-peer file sharing systems Stefan Saroiu, Krishna P. Gummadi, Steven D. Gribble · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE | 10 Dec 2001 | 1,921 |
| 18 | A meta-analysis of the cognitive and motivational effects of serious games. Pieter Jozef Wouters, Christof van Nimwegen, Herre van Oostendorp et al. · Journal of Educational Psychology | 4 Feb 2013 | 1,844 |
| 19 | The rise of motivational information systems: A review of gamification research Jonna Koivisto, Juho Hamari · International Journal of Information Management | 10 Dec 2018 | 1,735 |
| 20 | Foundations of Game-Based Learning Jan L. Plass, Bruce D. Homer, Charles K. Kinzer · Educational Psychologist | 2 Oct 2015 | 1,688 |
| 21 | Impact of Online Consumer Reviews on Sales: The Moderating Role of Product and Consumer Characteristics Feng Zhu, Xiaoquan Zhang · Journal of Marketing | 5 Feb 2010 | 1,655 |
| 22 | The platformization of cultural production: Theorizing the contingent cultural commodity David B. Nieborg, Thomas Poell · New Media & Society | 25 Apr 2018 | 1,460 |
| 23 | Development and Validation of a Game Addiction Scale for Adolescents Jeroen S. Lemmens, Patti M. Valkenburg, Jochen Peter · Media Psychology | 26 Feb 2009 | 1,427 |
| 24 | Predicting protein structures with a multiplayer online game Seth Cooper, Firas Khatib, Adrien Treuille et al. · Nature | Aug 2010 | 1,406 |
| 25 | Ambient belonging: How stereotypical cues impact gender participation in computer science. Sapna Cheryan, Victoria C. Plaut, Paul Davies et al. · Journal of Personality and Social Psychology | 2009 | 1,384 |
| 26 | The Platformization of the Web: Making Web Data Platform Ready Anne Helmond · Social Media + Society | Jul 2015 | 1,347 |
| 27 | Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Craig A. Anderson, Karen E. Dill · Journal of Personality and Social Psychology | 2000 | 1,334 |
| 28 | Want to be on the top? Algorithmic power and the threat of invisibility on Facebook Taina Bucher · New Media & Society | 8 Apr 2012 | 1,285 |
| 29 | The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments Nick Yee · PRESENCE Virtual and Augmented Reality | Jun 2006 | 1,277 |
| 30 | #Gamergate and The Fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures Adrienne L. Massanari · New Media & Society | 9 Oct 2015 | 1,262 |
| 31 | Digital Games, Design, and Learning Douglas B. Clark, Emily E. Tanner‐Smith, Stephen S. Killingsworth · Review of Educational Research | 16 Apr 2015 | 1,239 |
| 32 | STORIES OF THE STORYTELLING ORGANIZATION: A POSTMODERN ANALYSIS OF DISNEY AS "TAMARA-LAND". David M. Bøje · Academy of Management Journal | Aug 1995 | 1,203 |
| 33 | Facebook Profiles Reflect Actual Personality, Not Self-Idealization Mitja D. Back, Juliane M. Stopfer, Simine Vazire et al. · Psychological Science | 29 Jan 2010 | 1,187 |
| 34 | Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. Richard N. Van Eck · UND Scholarly Commons (University of North Dakota) | 2006 | 1,181 |
| 35 | To See and Be Seen: Celebrity Practice on Twitter Alice Emily Marwick, danah boyd · Convergence The International Journal of Research into New Media Technologies | May 2011 | 1,178 |
| 36 | Designing games with a purpose Luis von Ahn, Laura Dabbish · Communications of the ACM | 29 Jul 2008 | 1,169 |
| 37 | A grounded investigation of game immersion Emily Brown, Paul A. Cairns | 24 Apr 2004 | 1,153 |
| 38 | Psychology of Computer Use: XL. Addictive Use of the Internet: A Case That Breaks the Stereotype KIMBERLY S. YOUNG · Psychological Reports | Dec 1996 | 1,118 |
| 39 | Throwing like a girl: A phenomenology of feminine body comportment motility and spatiality Iris Marion Young · Human Studies | Dec 1980 | 1,116 |
| 40 | Feminist HCI Shaowen Bardzell | 10 Apr 2010 | 1,106 |
| 41 | Hypersexual Disorder: A Proposed Diagnosis for DSM-V Martin P. Kafka · Archives of Sexual Behavior | 23 Nov 2009 | 1,091 |
| 42 | Pathological Video-Game Use Among Youth Ages 8 to 18 Douglas A. Gentile · Psychological Science | 13 Apr 2009 | 1,086 |
| 43 | Hypertext: The Convergence of Contemporary Critical Theory and Technology Todd K. Bender, George P. Landow · Rocky Mountain Review of Language and Literature | 1992 | 1,079 |
| 44 | Digital Ethnography: Principles and Practice Sarah Pink, Heather A. Horst, John Postill et al. | 9 Oct 2015 | 1,078 |
| 45 | Literate Programming Donald E. Knuth · The Computer Journal | Feb 1984 | 1,073 |
| 46 | The second self: Computers and the human spirit William Demar Taylor, Suzanne K. Damarin · ECTJ | Sep 1985 | 1,045 |
| 47 | The walkthrough method: An approach to the study of apps Ben Light, Jean Burgess, Stefanie Duguay · New Media & Society | 11 Nov 2016 | 1,041 |
| 48 | New Technology and Digital Worlds: Analyzing Evidence of Equity in Access, Use, and Outcomes Mark Warschauer, Tina Matuchniak · Review of Research in Education | Mar 2010 | 1,037 |
| 49 | Social Interactions in Massively Multiplayer Online Role-Playing Gamers Helena Cole, Mark Damian Griffiths · CyberPsychology & Behavior | Aug 2007 | 1,030 |
| 50 | The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing Jeanne H. Brockmyer, Christine M. Fox, Kathleen A. Curtiss et al. · Journal of Experimental Social Psychology | 13 Mar 2009 | 1,019 |
Citations are OpenAlex's own counts, from its 2026-09-23 snapshot, so the ranking can differ from Google Scholar or Web of Science. A paper is listed for a field when OpenAlex files it under one of the field's topics; retracted papers and papers whose citation count cannot be traced to citing works are left out, and a preprint and the article it became are shown once. Release dates are OpenAlex's: where a source gave only a month or a year, that is what is shown. How the lists are chosen.