Most cited papers in Flow Experience in Various Fields
What are the most cited papers in Flow Experience in Various Fields?
The most cited paper in Flow Experience in Various Fields is "Measuring the Customer Experience in Online Environments: A Structural Modeling Approach" (Thomas P. Novak, Donna L. Hoffman, Yiu‐Fai Yung, 2000), with 3,188 citations. Next come "Gamification in theory and action: A survey" (2,499) and "Why do people play on-line games? An extended TAM with social influences and flow experience" (2,011).
Showing 50 of 100 papers. Every paper with more than 331 citations is listed.
| # | Paper | ||
|---|---|---|---|
| 1 | Measuring the Customer Experience in Online Environments: A Structural Modeling Approach Thomas P. Novak, Donna L. Hoffman, Yiu‐Fai Yung · Marketing Science | Feb 2000 | 3,188 |
| 2 | Gamification in theory and action: A survey Katie Seaborn, Deborah I. Fels · International Journal of Human-Computer Studies | 5 Oct 2014 | 2,499 |
| 3 | Why do people play on-line games? An extended TAM with social influences and flow experience Chin‐Lung Hsu, Hsi‐Peng Lu · Information & Management | 15 Nov 2003 | 2,011 |
| 4 | Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning Juho Hamari, David J. Shernoff, Elizabeth Ashman Rowe et al. · Computers in Human Behavior | 15 Aug 2015 | 1,703 |
| 5 | The Concept of Flow Jeanne Nakamura, Mihály Csíkszentmihályi | 2014 | 1,607 |
| 6 | A Socially Embedded Model of Thriving at Work Gretchen Marie Spreitzer, Kathleen M. Sutcliffe, Jane E. Dutton et al. · Organization Science | Oct 2005 | 1,586 |
| 7 | Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale Susan A. Jackson, Herbert W. Marsh · Journal of Sport and Exercise Psychology | Mar 1996 | 1,566 |
| 8 | Digital game-based learning: Towards an experiential gaming model Kristian Juha Mikael Kiili · The Internet and Higher Education | 2005 | 1,449 |
| 9 | Optimal experience in work and leisure. Mihály Csíkszentmihályi, Judith LeFevre · Journal of Personality and Social Psychology | 1989 | 1,284 |
| 10 | Student engagement in high school classrooms from the perspective of flow theory. David J. Shernoff, Mihály Csíkszentmihályi, Barbara Shneider et al. · School Psychology Quarterly | 2003 | 1,239 |
| 11 | An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games Elizabeth A. Boyle, Thomas Hainey, Thomas M Connolly et al. · Computers & Education | 10 Nov 2015 | 1,138 |
| 12 | The dimensionality and correlates of flow in human-computer interactions Jane Webster, Linda Klebe Treviño, Lisa Ryan · Computers in Human Behavior | 1993 | 1,106 |
| 13 | The flow experience and its significance for human psychology Mihály Csíkszentmihályi · Cambridge University Press eBooks | 26 Aug 1988 | 1,017 |
| 14 | For Whom the Mind Wanders, and When Michael J. Kane, Leslie H. Brown, Jennifer C. McVay et al. · Psychological Science | Jul 2007 | 1,007 |
| 15 | Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction Jawaid Abdul Ghani, Satish P. Deshpande · The Journal of Psychology | Jul 1994 | 1,007 |
| 16 | Flow Online: Lessons Learned and Future Prospects Donna L. Hoffman, Thomas P. Novak · Journal of Interactive Marketing | Feb 2009 | 944 |
| 17 | Towards parsimony in habit measurement: Testing the convergent and predictive validity of an automaticity subscale of the Self-Report Habit Index Benjamin Gardner, Charles Abraham, Phillippa J. Lally et al. · International Journal of Behavioral Nutrition and Physical Activity | 2012 | 905 |
| 18 | Changes in adolescents' daily interactions with their families from ages 10 to 18: Disengagement and transformation. Reed W. Larson, Maryse H. Richards, Giovanni B. Moneta et al. · Developmental Psychology | Jul 1996 | 892 |
| 19 | Daily Companionship in Late Childhood and Early Adolescence: Changing Developmental Contexts Reed W. Larson, Maryse H. Richards · Child Development | Apr 1991 | 846 |
| 20 | Flow, performance and moderators of challenge-skill balance Stefan Engeser, Falko Rheinberg · Motivation and Emotion | Sep 2008 | 843 |
| 21 | Flow in Computer-Mediated Communication Linda Klebe Treviño, Jane Webster · Communication Research | Oct 1992 | 824 |
| 22 | Assessing Flow in Physical Activity: The Flow State Scale–2 and Dispositional Flow Scale–2 Susan A. Jackson, Robert C. Eklund · Journal of Sport and Exercise Psychology | Jun 2002 | 796 |
| 23 | Flow among music teachers and their students: The crossover of peak experiences Arnold B. Bakker · Journal of Vocational Behavior | 6 Feb 2004 | 683 |
| 24 | Flow and Media Enjoyment John L. Sherry · Communication Theory | Nov 2004 | 681 |
| 25 | Understanding the relationship between mood and creativity: A meta-analysis Mark A. Davis · Organizational Behavior and Human Decision Processes | 22 May 2008 | 659 |
| 26 | Boredom at Work: A Neglected Concept Cynthia Diane Fisher · Human Relations | Mar 1993 | 652 |
| 27 | EFFECTS OF COACTION, EXPECTED EVALUATION, AND GOAL SETTING ON CREATIVITY AND PRODUCTIVITY. C. E. Shalley · Academy of Management Journal | Apr 1995 | 634 |
| 28 | Engagement in digital entertainment games: A systematic review Elizabeth A. Boyle, Thomas M Connolly, Thomas Hainey et al. · Computers in Human Behavior | 31 Dec 2011 | 632 |
| 29 | Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction Nannan Xi, Juho Hamari · International Journal of Information Management | 3 Jan 2019 | 619 |
| 30 | The Effect of Perceived Challenges and Skills on the Quality of Subjective Experience Giovanni B. Moneta, Mihály Csíkszentmihályi · Journal of Personality | Jun 1996 | 616 |
| 31 | Play, Flow, and the Online Search Experience Charla Mathwick, Edward E. Rigdon · Journal of Consumer Research | Sep 2004 | 611 |
| 32 | Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness María Blanca Ibáñez, Ángela Di Serio, Diego Villarán et al. · Computers & Education | 22 Sep 2013 | 589 |
| 33 | The work-related flow inventory: Construction and initial validation of the WOLF Arnold B. Bakker · Journal of Vocational Behavior | 6 Dec 2007 | 581 |
| 34 | Flow at Work: Evidence for an Upward Spiral of Personal and Organizational Resources* Marisa Salanova, Arnold B. Bakker, Susana Llorens · Journal of Happiness Studies | Mar 2006 | 571 |
| 35 | A Meta-Analysis of Use of Serious Games in Education over a Decade Zhonggen Yu · International Journal of Computer Games Technology | 3 Feb 2019 | 570 |
| 36 | Using experience sampling methodology in organizational behavior Cynthia Diane Fisher, March L. To · Journal of Organizational Behavior | Jun 2012 | 560 |
| 37 | The Influence of Goal-Directed and Experiential Activities on Online Flow Experiences Thomas P. Novak, Donna L. Hoffman, Adam Duhachek · Journal of Consumer Psychology | 2003 | 529 |
| 38 | Using psychophysiological techniques to measure user experience with entertainment technologies Regan Lee Mandryk, Kori M. Inkpen, Thomas W. Calvert · Behaviour and Information Technology | 3 Jan 2006 | 520 |
| 39 | Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment Oliver A. Meyer, Magnus Kirstoffer Omdahl, Guido Makransky · Computers & Education | 15 Jun 2019 | 512 |
| 40 | The psychology of passion: A meta-analytical review of a decade of research on intrapersonal outcomes Thomas Curran, Andrew P. Hill, Paul R. Appleton et al. · Motivation and Emotion | 5 Jun 2015 | 505 |
| 41 | The maturing of gamification research Lennart E. Nacke, Sebastian Deterding · Computers in Human Behavior | 11 Jan 2017 | 494 |
| 42 | Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research Anna Flavia Di Natale, Claudia Repetto, Giuseppe Riva et al. · British Journal of Educational Technology | 8 Oct 2020 | 493 |
| 43 | Toward an understanding of flow in video games Benjamin Ultan Cowley, Darryl K. Charles, Michaela M. Black et al. · Computers in entertainment | Jul 2008 | 488 |
| 44 | Functions of Music in Everyday Life: An Exploratory Study Using the Experience Sampling Method JOHN A. SLOBODA, Susan A. O’Neill, Antonia Ivaldi · Musicae Scientiae | Mar 2001 | 487 |
| 45 | The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction Daehwan Kim, Yong Jae Ko · Computers in Human Behavior | 2 Jan 2019 | 481 |
| 46 | Optimal experience of Web activities Hsiang Chen, Rolf T. Wigand, Michael S. Nilan · Computers in Human Behavior | Sep 1999 | 476 |
| 47 | The Self-Worth Theory of Achievement Motivation: Findings and Implications Martin V. Covington · The Elementary School Journal | Sep 1984 | 474 |
| 48 | Long and Short Measures of Flow: The Construct Validity of the FSS-2, DFS-2, and New Brief Counterparts Susan A. Jackson, Andrew James Martin, Robert C. Eklund · Journal of Sport and Exercise Psychology | Oct 2008 | 469 |
| 49 | Flow in sports: The keys to optimal experiences and performances. Susan A. Jackson, Mihály Csíkszentmihályi | 1999 | 462 |
| 50 | Boredom in the Middle School Years: Blaming Schools versus Blaming Students Reed W. Larson, Maryse H. Richards · American Journal of Education | Aug 1991 | 460 |
Citations are OpenAlex's own counts, from its 2026-09-23 snapshot, so the ranking can differ from Google Scholar or Web of Science. A paper is listed for a field when OpenAlex files it under one of the field's topics; retracted papers and papers whose citation count cannot be traced to citing works are left out, and a preprint and the article it became are shown once. Release dates are OpenAlex's: where a source gave only a month or a year, that is what is shown. How the lists are chosen.