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Most cited papers in Flow Experience in Various Fields

What are the most cited papers in Flow Experience in Various Fields?

The most cited paper in Flow Experience in Various Fields is "Measuring the Customer Experience in Online Environments: A Structural Modeling Approach" (Thomas P. Novak, Donna L. Hoffman, Yiu‐Fai Yung, 2000), with 3,188 citations. Next come "Gamification in theory and action: A survey" (2,499) and "Why do people play on-line games? An extended TAM with social influences and flow experience" (2,011).

Showing 50 of 100 papers. Every paper with more than 331 citations is listed.

Most cited papers, sortable by citations and release date
#Paper
1 Measuring the Customer Experience in Online Environments: A Structural Modeling Approach Thomas P. Novak, Donna L. Hoffman, Yiu‐Fai Yung · Marketing Science Feb 2000 3,188
2 Gamification in theory and action: A survey Katie Seaborn, Deborah I. Fels · International Journal of Human-Computer Studies Open access 5 Oct 2014 2,499
3 Why do people play on-line games? An extended TAM with social influences and flow experience Chin‐Lung Hsu, Hsi‐Peng Lu · Information & Management 15 Nov 2003 2,011
4 Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning Juho Hamari, David J. Shernoff, Elizabeth Ashman Rowe et al. · Computers in Human Behavior Open access 15 Aug 2015 1,703
5 The Concept of Flow Jeanne Nakamura, Mihály Csíkszentmihályi Book chapter 2014 1,607
6 A Socially Embedded Model of Thriving at Work Gretchen Marie Spreitzer, Kathleen M. Sutcliffe, Jane E. Dutton et al. · Organization Science Oct 2005 1,586
7 Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale Susan A. Jackson, Herbert W. Marsh · Journal of Sport and Exercise Psychology Mar 1996 1,566
8 Digital game-based learning: Towards an experiential gaming model Kristian Juha Mikael Kiili · The Internet and Higher Education 2005 1,449
9 Optimal experience in work and leisure. Mihály Csíkszentmihályi, Judith LeFevre · Journal of Personality and Social Psychology 1989 1,284
10 Student engagement in high school classrooms from the perspective of flow theory. David J. Shernoff, Mihály Csíkszentmihályi, Barbara Shneider et al. · School Psychology Quarterly 2003 1,239
11 An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games Elizabeth A. Boyle, Thomas Hainey, Thomas M Connolly et al. · Computers & Education Review 10 Nov 2015 1,138
12 The dimensionality and correlates of flow in human-computer interactions Jane Webster, Linda Klebe Treviño, Lisa Ryan · Computers in Human Behavior 1993 1,106
13 The flow experience and its significance for human psychology Mihály Csíkszentmihályi · Cambridge University Press eBooks Book chapter 26 Aug 1988 1,017
14 For Whom the Mind Wanders, and When Michael J. Kane, Leslie H. Brown, Jennifer C. McVay et al. · Psychological Science Jul 2007 1,007
15 Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction Jawaid Abdul Ghani, Satish P. Deshpande · The Journal of Psychology Jul 1994 1,007
16 Flow Online: Lessons Learned and Future Prospects Donna L. Hoffman, Thomas P. Novak · Journal of Interactive Marketing Feb 2009 944
17 Towards parsimony in habit measurement: Testing the convergent and predictive validity of an automaticity subscale of the Self-Report Habit Index Benjamin Gardner, Charles Abraham, Phillippa J. Lally et al. · International Journal of Behavioral Nutrition and Physical Activity Open access 2012 905
18 Changes in adolescents' daily interactions with their families from ages 10 to 18: Disengagement and transformation. Reed W. Larson, Maryse H. Richards, Giovanni B. Moneta et al. · Developmental Psychology Jul 1996 892
19 Daily Companionship in Late Childhood and Early Adolescence: Changing Developmental Contexts Reed W. Larson, Maryse H. Richards · Child Development Apr 1991 846
20 Flow, performance and moderators of challenge-skill balance Stefan Engeser, Falko Rheinberg · Motivation and Emotion Sep 2008 843
21 Flow in Computer-Mediated Communication Linda Klebe Treviño, Jane Webster · Communication Research Oct 1992 824
22 Assessing Flow in Physical Activity: The Flow State Scale–2 and Dispositional Flow Scale–2 Susan A. Jackson, Robert C. Eklund · Journal of Sport and Exercise Psychology Jun 2002 796
23 Flow among music teachers and their students: The crossover of peak experiences Arnold B. Bakker · Journal of Vocational Behavior Open access 6 Feb 2004 683
24 Flow and Media Enjoyment John L. Sherry · Communication Theory Nov 2004 681
25 Understanding the relationship between mood and creativity: A meta-analysis Mark A. Davis · Organizational Behavior and Human Decision Processes Review 22 May 2008 659
26 Boredom at Work: A Neglected Concept Cynthia Diane Fisher · Human Relations Open access Mar 1993 652
27 EFFECTS OF COACTION, EXPECTED EVALUATION, AND GOAL SETTING ON CREATIVITY AND PRODUCTIVITY. C. E. Shalley · Academy of Management Journal Apr 1995 634
28 Engagement in digital entertainment games: A systematic review Elizabeth A. Boyle, Thomas M Connolly, Thomas Hainey et al. · Computers in Human Behavior Review 31 Dec 2011 632
29 Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction Nannan Xi, Juho Hamari · International Journal of Information Management 3 Jan 2019 619
30 The Effect of Perceived Challenges and Skills on the Quality of Subjective Experience Giovanni B. Moneta, Mihály Csíkszentmihályi · Journal of Personality Jun 1996 616
31 Play, Flow, and the Online Search Experience Charla Mathwick, Edward E. Rigdon · Journal of Consumer Research Sep 2004 611
32 Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness María Blanca Ibáñez, Ángela Di Serio, Diego Villarán et al. · Computers & Education Open access 22 Sep 2013 589
33 The work-related flow inventory: Construction and initial validation of the WOLF Arnold B. Bakker · Journal of Vocational Behavior 6 Dec 2007 581
34 Flow at Work: Evidence for an Upward Spiral of Personal and Organizational Resources* Marisa Salanova, Arnold B. Bakker, Susana Llorens · Journal of Happiness Studies Mar 2006 571
35 A Meta-Analysis of Use of Serious Games in Education over a Decade Zhonggen Yu · International Journal of Computer Games Technology ReviewOpen access 3 Feb 2019 570
36 Using experience sampling methodology in organizational behavior Cynthia Diane Fisher, March L. To · Journal of Organizational Behavior Jun 2012 560
37 The Influence of Goal-Directed and Experiential Activities on Online Flow Experiences Thomas P. Novak, Donna L. Hoffman, Adam Duhachek · Journal of Consumer Psychology 2003 529
38 Using psychophysiological techniques to measure user experience with entertainment technologies Regan Lee Mandryk, Kori M. Inkpen, Thomas W. Calvert · Behaviour and Information Technology 3 Jan 2006 520
39 Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment Oliver A. Meyer, Magnus Kirstoffer Omdahl, Guido Makransky · Computers & Education Open access 15 Jun 2019 512
40 The psychology of passion: A meta-analytical review of a decade of research on intrapersonal outcomes Thomas Curran, Andrew P. Hill, Paul R. Appleton et al. · Motivation and Emotion Open access 5 Jun 2015 505
41 The maturing of gamification research Lennart E. Nacke, Sebastian Deterding · Computers in Human Behavior 11 Jan 2017 494
42 Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research Anna Flavia Di Natale, Claudia Repetto, Giuseppe Riva et al. · British Journal of Educational Technology Review 8 Oct 2020 493
43 Toward an understanding of flow in video games Benjamin Ultan Cowley, Darryl K. Charles, Michaela M. Black et al. · Computers in entertainment Jul 2008 488
44 Functions of Music in Everyday Life: An Exploratory Study Using the Experience Sampling Method JOHN A. SLOBODA, Susan A. O’Neill, Antonia Ivaldi · Musicae Scientiae Mar 2001 487
45 The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction Daehwan Kim, Yong Jae Ko · Computers in Human Behavior 2 Jan 2019 481
46 Optimal experience of Web activities Hsiang Chen, Rolf T. Wigand, Michael S. Nilan · Computers in Human Behavior Open access Sep 1999 476
47 The Self-Worth Theory of Achievement Motivation: Findings and Implications Martin V. Covington · The Elementary School Journal Sep 1984 474
48 Long and Short Measures of Flow: The Construct Validity of the FSS-2, DFS-2, and New Brief Counterparts Susan A. Jackson, Andrew James Martin, Robert C. Eklund · Journal of Sport and Exercise Psychology Oct 2008 469
49 Flow in sports: The keys to optimal experiences and performances. Susan A. Jackson, Mihály Csíkszentmihályi 1999 462
50 Boredom in the Middle School Years: Blaming Schools versus Blaming Students Reed W. Larson, Maryse H. Richards · American Journal of Education Aug 1991 460

Citations are OpenAlex's own counts, from its 2026-09-23 snapshot, so the ranking can differ from Google Scholar or Web of Science. A paper is listed for a field when OpenAlex files it under one of the field's topics; retracted papers and papers whose citation count cannot be traced to citing works are left out, and a preprint and the article it became are shown once. Release dates are OpenAlex's: where a source gave only a month or a year, that is what is shown. How the lists are chosen.