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Company · Burnaby · Canada

Capcom Vancouver (Canada)

Research works
4
▼ 74% vs 2018-21
Citations
20
4.5 per fractional work
Top-10% rate
8.0%
all institutions 10.0%
Open access
20%
world 40%
International
28%
world 18%

Not ranked overall: Capcom Vancouver (Canada) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.

Which fields of science does Capcom Vancouver (Canada) work in?

In all years, 50% of research at Capcom Vancouver (Canada) is in Social Sciences, 27% in Health Sciences. Its largest fields are Psychology (30%), Medicine (23%), Computer Science (18%). It does 1.3× the world's share of Social Sciences.

Life Sciences5%Physical Sciences18%Health Sciences27%Social Sciences50%

Each ring splits the one inside it: the four domains of science, their fields. Size is fractional works in all years. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.

Its 4 domains and 9 fields, with their numbers
    1. Psychology129.5%
    2. Social Sciences011.4%
    3. Arts and Humanities04.5%
    4. Business, Management and Accounting04.5%
    1. Medicine122.7%
    2. Health Professions02.3%
    3. Nursing02.3%
    1. Computer Science118.2%
    1. Biochemistry, Genetics and Molecular Biology04.5%
All of science, and how each field's share has moved since 1950: the Science domain explorer

Field profile

Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.

What are the most cited papers from Capcom Vancouver (Canada)?

The most cited paper from Capcom Vancouver (Canada) is "Game Industry Metrics Terminology and Analytics Case Study" (Timothy Victor Fields, 2013), with 17 citations. Next come "Treasure in Therapeutic Neurogaming for Cognitive Rehabilitation" (2) and "Development of Standard Operating Procedure (SOP) Training Model Using Disaster Safety Communication Network Based on Public Safety Long Term Evolution (PS-LTE)" (0).

Most cited papers
#PaperReleasedCitations
1 Game Industry Metrics Terminology and Analytics Case Study Timothy Victor Fields Book chapter 2013 17
2 Treasure in Therapeutic Neurogaming for Cognitive Rehabilitation Bonnie L. Kennedy, Nina C. Withrington, Paul-Jacques Dupre et al. · Archives of Physical Medicine and Rehabilitation Oct 2015 2
3 Development of Standard Operating Procedure (SOP) Training Model Using Disaster Safety Communication Network Based on Public Safety Long Term Evolution (PS-LTE) Sangjik Lee, Sung-Geon Park, Chang-Min Ki et al. · Korean Society of Hazard Mitigation Open access 29 Dec 2021 0
4 Initial Validation Study of Gamified Cognitive-Perceptual-Motor Assessments Nina C. Withrington, Bonnie L. Kennedy, Meryl Paja et al. · Archives of Physical Medicine and Rehabilitation 27 Sep 2014 0
All 4 most cited papers, with filters and sorting

Which research topics does Capcom Vancouver (Canada) publish most on?

By volume in 2022-now: Health, Nursing, Elderly Care, Infant Development and Preterm Care and Nursing Diagnosis and Documentation.

Health, Nursing, Elderly…0Health, Nursing, Elderly Care: 0 fractional worksInfant Development and P…0Infant Development and Preterm Care: 0 fractional worksNursing Diagnosis and Do…0Nursing Diagnosis and Documentation: 0 fractional works
General Health ProfessionsPediatrics, Perinatology and Child HealthIssues, ethics and legal aspects

Area is fractional works; colour is the subfield each topic belongs to.

  1. 1 Health, Nursing, Elderly Care General Health Professions 0 works
  2. 2 Infant Development and Preterm Care Pediatrics, Perinatology and Child Health 0 works
  3. 3 Nursing Diagnosis and Documentation Issues, ethics and legal aspects 0 works

How open and international is its research?

Against the world's own shares: the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.

openly available19.7%not open80.3%

World: 40% of research is openly available.

with international co-authors28.0%domestic only72.0%

World: 18% is written across borders.

How has Capcom Vancouver (Canada)'s research output changed?

Output in 2022-2025 was 74% lower than in 2018-2021.

201020152020
grewheldshrank

The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.

Other research institutions in Burnaby

All research institutions in Burnaby

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.

Discussion

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