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Most cited papers from Electronic Arts (United States)

What are the most cited papers from Electronic Arts (United States)?

The most cited paper from Electronic Arts (United States) is "Continuum crowds" (Adrien Treuille, Seth Cooper, Zoran Popović, 2006), with 882 citations. Next come "Local motion phases for learning multi-contact character movements" (185) and "In Pursuit of Enhanced Customer Retention Management: Review, Key Issues, and Future Directions" (182).

Showing 50 of 59 papers. Every paper with more than 6 citations is listed.

Most cited papers, sortable by citations and release date
#Paper
1 Continuum crowds Adrien Treuille, Seth Cooper, Zoran Popović · ACM Transactions on Graphics Jul 2006 882
2 Local motion phases for learning multi-contact character movements Sebastian Starke, Yiwei Zhao, Taku Komura et al. · ACM Transactions on Graphics Open access 12 Aug 2020 185
3 In Pursuit of Enhanced Customer Retention Management: Review, Key Issues, and Future Directions Eva Ascarza, Scott A. Neslin, Oded Netzer et al. · Customer Needs and Solutions Open access 9 Nov 2017 182
4 Model reduction for real-time fluids Adrien Treuille, Andrew J Lewis, Zoran Popović · ACM Transactions on Graphics Jul 2006 148
5 An Evolved, Vision-Based Behavioral Model of Coordinated Group Motion Craig W. Reynolds · The MIT Press eBooks Book chapter 13 Apr 1993 145
6 Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games Su Xue, Meng Wu, John F. Kolen et al. Conference paperOpen access 2017 106
7 COUCH: Towards Controllable Human-Chair Interactions Xiaohan Zhang, Bharat Lal Bhatnagar, Sebastian Starke et al. · Lecture notes in computer science Conference paper 2022 80
8 Encoding Words Into Normal Interval Type-2 Fuzzy Sets: HM Approach Minshen Hao, Jerry M. Mendel · IEEE Transactions on Fuzzy Systems 5 Oct 2015 75
9 Data cracker Ben Medler, Michael John, Jeff Lane Conference paper 7 May 2011 74
10 Neural animation layering for synthesizing martial arts movements Sebastian Starke, Yiwei Zhao, Fabio Zinno et al. · ACM Transactions on Graphics 19 Jul 2021 73
11 Modeling Player Retention in Madden NFL 11 Ben G. Weber, Michael John, Michael Mateas et al. · Proceedings of the AAAI Conference on Artificial Intelligence Conference paperOpen access 11 Aug 2011 62
12 Organizing Form, Experimentation, and Performance: Innovation in the Nascent Civilian Drone Industry Robert P. Bremner, Kathleen M. Eisenhardt · Organization Science 8 Dec 2021 59
13 Adversarial Reinforcement Learning for Procedural Content Generation Linus Gisslén, Andy Eakins, Camilo Gordillo et al. · 2021 IEEE Conference on Games (CoG) Conference paper 17 Aug 2021 55
14 Dynamo Pawel Wrotek, Odest Chadwicke Jenkins, Morgan McGuire Conference paper 30 Jul 2006 49
15 Winning Is Not Everything: Enhancing Game Development With Intelligent Agents Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva et al. · IEEE Transactions on Games 30 May 2020 45
16 Energy-efficient content retrieval in mobile cloud You Lu, Biao Zhou, Lung-Chih Tung et al. Conference paperOpen access 16 Aug 2013 42
17 The Effect of Different Cochlear Implant Microphones on Acoustic Hearing Individuals' Binaural Benefits for Speech Perception in Noise Justin M. Aronoff, Daniel J. Freed, Laurel M. Fisher et al. · Ear and Hearing Open access 16 Mar 2011 41
18 That cloud game Tracy Fullerton, Jenova Chen, Kellee Santiago et al. Conference paper 30 Jul 2006 40
19 Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation James Skorupski, Lakshmi Jayapalan, Sheena Marquez et al. · Lecture notes in computer science Conference paper 24 Nov 2007 38
20 VIPER Baptiste Angles, Daniel Rebain, Miles Macklin et al. · Proceedings of the ACM on Computer Graphics and Interactive Techniques 26 Jul 2019 37
21 Mobile Video Conferencing for Sharing Outdoor Leisure Activities Over Distance Carman Neustaedter, Jason Procyk, Anezka Chua et al. · Human-Computer Interaction 19 Apr 2017 36
22 HitFraud: A Broad Learning Approach for Collective Fraud Detection in Heterogeneous Information Networks Bokai Cao, Mia Mao, Siim Viidu et al. Conference paper Nov 2017 30
23 EOMM Zhengxing Chen, Su Xue, John F. Kolen et al. Conference paperOpen access 3 Apr 2017 28
24 Preliminary Evaluation of a Light-Based Contact Hearing Device for the Hearing Impaired Jonathan P. Fay, Rodney Perkins, Suzanne Carr Levy et al. · Otology & Neurotology Open access 22 Mar 2013 28
25 Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories Alessandro Sestini, Linus Gisslén, Joakim Bergdahl et al. · IEEE Transactions on Games 5 Dec 2022 26
26 Comparing physician and patient perceptions of quality in ambulatory care Ronald Leon Levine, Karen K. Shore, James S. Lubalin et al. · International Journal for Quality in Health Care 22 May 2012 24
27 Semi-Automated Gameplay Analysis by Machine Learning Finnegan Southey, Gang Xiao, Robert C. Holte et al. · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Conference paperOpen access Jun 2005 20
28 Keyframe Extraction from Motion Capture Sequences with Graph based Deep Reinforcement Learning Clinton Mo, Kun Hu, Shaohui Mei et al. Conference paper 17 Oct 2021 19
29 Hybrid Rendering for Real-Time Ray Tracing Colin Barré-Brisebois, Henrik Halén, Graham Wihlidal et al. · Apress eBooks Book chapterOpen access 2019 18
30 Voice2Face: Audio‐driven Facial and Tongue Rig Animations with cVAEs Monica Villanueva Aylagas, Hector Anadon Leon, Mattias Teye et al. · Computer Graphics Forum Dec 2022 17
31 Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery Jiachen Yang, Igor Borovikov, Hongyuan Zha Conference paperOpen access 5 May 2020 17
32 Learning Mixtures of Separable Dictionaries for Tensor Data: Analysis and Algorithms Mohsen Ghassemi, Zahra Shakeri, Anand D. Sarwate et al. · IEEE Transactions on Signal Processing Open access 6 Nov 2019 17
33 Are we done with ray tracing? Alexander Keller, Timo T. Viitanen, Colin Barré-Brisebois et al. Conference paper 28 Jul 2019 15
34 Kilo TM: Hardware Transactional Memory for GPU Architectures Wilson Wai Lun Fung, Imraj RD Singh, Andrew Brownsword et al. · IEEE Micro 11 Apr 2012 15
35 Acute limb ischemia: Thromboembolism Roy L. Tawes, Edmund John Harris, William Hamilton Brown et al. · Journal of Vascular Surgery Open access Jun 1987 15
36 On the Validity of Metacritic in Assessing Game Value Adams Greenwood-Ericksen, Scott R. Poorman, Roy Papp · Eludamos Journal for Computer Game Culture Open access 16 Dec 2013 15
37 Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games Carlos García Ling, Konrad Tollmar, Linus Gisslén · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Conference paperOpen access Oct 2020 14
38 InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions Sirui Xu, Hung Yu Ling, Yu-Xiong Wang et al. Conference paper 10 Jun 2025 13
39 Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts Zhaoming Xie, Sebastian Starke, Hung Yu Ling et al. Conference paper 20 Jul 2022 13
40 Plausible 3D Face Wrinkle Generation Using Variational Autoencoders Qixin Deng, Luming Ma, Aobo Jin et al. · IEEE Transactions on Visualization and Computer Graphics 14 Jan 2021 13
41 FAME: 3D Shape Generation via Functionality-Aware Model Evolution Yanran Guan, Han Liu, Kun Liu et al. · IEEE Transactions on Visualization and Computer Graphics 12 Oct 2020 13
42 Wireless Network Compression Via Memory-Enabled Overhearing Helpers Ahmad Beirami, Mohsen Sardari, Faramarz Fekri · IEEE Transactions on Wireless Communications 14 Aug 2015 13
43 Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar et al. Conference paper 21 Aug 2023 12
44 Optimal and interactive keyframe selection for motion capture Richard Andrew Roberts, John P. Lewis, Ken Anjyo et al. · Computational Visual Media Open access 13 Apr 2019 12
45 Exploring Gameplay With AI Agents Fernando de Mesentier Silva, Igor Borovikov, John F. Kolen et al. · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Conference paperOpen access 25 Sep 2018 12
46 High performance MPEG-2 software decoder on the cell broadband engine David A. Bader, Sulabh P. Patel · Proceedings - IEEE International Parallel and Distributed Processing Symposium Conference paper Apr 2008 12
47 Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini et al. Conference paper 21 Aug 2023 10
48 Texture Level of Detail Strategies for Real-Time Ray Tracing Tomas Akenine‐Möller, Jim Nilsson, Magnus Andersson et al. · Apress eBooks Book chapterOpen access 2019 10
49 Agile and UX Melissa Meingast, Timothy Ballew, Rochelle Edwards et al. · Proceedings of the Human Factors and Ergonomics Society Annual Meeting Sep 2013 10
50 Constructing target-aware results for keyword search on knowledge graphs Yi Shan, Mingda Li, Yi Chen · Data & Knowledge Engineering 2 Mar 2017 9

Citations are OpenAlex's own counts, from its 2026-09-23 snapshot, so the ranking can differ from Google Scholar or Web of Science. A paper is listed for an institution when any of its authors gave it as an affiliation; retracted papers and papers whose citation count cannot be traced to citing works are left out, and a preprint and the article it became are shown once. Release dates are OpenAlex's: where a source gave only a month or a year, that is what is shown. How the lists are chosen.