Most cited papers from Electronic Arts (United States)
What are the most cited papers from Electronic Arts (United States)?
The most cited paper from Electronic Arts (United States) is "Continuum crowds" (Adrien Treuille, Seth Cooper, Zoran Popović, 2006), with 882 citations. Next come "Local motion phases for learning multi-contact character movements" (185) and "In Pursuit of Enhanced Customer Retention Management: Review, Key Issues, and Future Directions" (182).
Showing 50 of 59 papers. Every paper with more than 6 citations is listed.
| # | Paper | ||
|---|---|---|---|
| 1 | Continuum crowds Adrien Treuille, Seth Cooper, Zoran Popović · ACM Transactions on Graphics | Jul 2006 | 882 |
| 2 | Local motion phases for learning multi-contact character movements Sebastian Starke, Yiwei Zhao, Taku Komura et al. · ACM Transactions on Graphics | 12 Aug 2020 | 185 |
| 3 | In Pursuit of Enhanced Customer Retention Management: Review, Key Issues, and Future Directions Eva Ascarza, Scott A. Neslin, Oded Netzer et al. · Customer Needs and Solutions | 9 Nov 2017 | 182 |
| 4 | Model reduction for real-time fluids Adrien Treuille, Andrew J Lewis, Zoran Popović · ACM Transactions on Graphics | Jul 2006 | 148 |
| 5 | An Evolved, Vision-Based Behavioral Model of Coordinated Group Motion Craig W. Reynolds · The MIT Press eBooks | 13 Apr 1993 | 145 |
| 6 | Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games Su Xue, Meng Wu, John F. Kolen et al. | 2017 | 106 |
| 7 | COUCH: Towards Controllable Human-Chair Interactions Xiaohan Zhang, Bharat Lal Bhatnagar, Sebastian Starke et al. · Lecture notes in computer science | 2022 | 80 |
| 8 | Encoding Words Into Normal Interval Type-2 Fuzzy Sets: HM Approach Minshen Hao, Jerry M. Mendel · IEEE Transactions on Fuzzy Systems | 5 Oct 2015 | 75 |
| 9 | Data cracker Ben Medler, Michael John, Jeff Lane | 7 May 2011 | 74 |
| 10 | Neural animation layering for synthesizing martial arts movements Sebastian Starke, Yiwei Zhao, Fabio Zinno et al. · ACM Transactions on Graphics | 19 Jul 2021 | 73 |
| 11 | Modeling Player Retention in Madden NFL 11 Ben G. Weber, Michael John, Michael Mateas et al. · Proceedings of the AAAI Conference on Artificial Intelligence | 11 Aug 2011 | 62 |
| 12 | Organizing Form, Experimentation, and Performance: Innovation in the Nascent Civilian Drone Industry Robert P. Bremner, Kathleen M. Eisenhardt · Organization Science | 8 Dec 2021 | 59 |
| 13 | Adversarial Reinforcement Learning for Procedural Content Generation Linus Gisslén, Andy Eakins, Camilo Gordillo et al. · 2021 IEEE Conference on Games (CoG) | 17 Aug 2021 | 55 |
| 14 | Dynamo Pawel Wrotek, Odest Chadwicke Jenkins, Morgan McGuire | 30 Jul 2006 | 49 |
| 15 | Winning Is Not Everything: Enhancing Game Development With Intelligent Agents Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva et al. · IEEE Transactions on Games | 30 May 2020 | 45 |
| 16 | Energy-efficient content retrieval in mobile cloud You Lu, Biao Zhou, Lung-Chih Tung et al. | 16 Aug 2013 | 42 |
| 17 | The Effect of Different Cochlear Implant Microphones on Acoustic Hearing Individuals' Binaural Benefits for Speech Perception in Noise Justin M. Aronoff, Daniel J. Freed, Laurel M. Fisher et al. · Ear and Hearing | 16 Mar 2011 | 41 |
| 18 | That cloud game Tracy Fullerton, Jenova Chen, Kellee Santiago et al. | 30 Jul 2006 | 40 |
| 19 | Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation James Skorupski, Lakshmi Jayapalan, Sheena Marquez et al. · Lecture notes in computer science | 24 Nov 2007 | 38 |
| 20 | VIPER Baptiste Angles, Daniel Rebain, Miles Macklin et al. · Proceedings of the ACM on Computer Graphics and Interactive Techniques | 26 Jul 2019 | 37 |
| 21 | Mobile Video Conferencing for Sharing Outdoor Leisure Activities Over Distance Carman Neustaedter, Jason Procyk, Anezka Chua et al. · Human-Computer Interaction | 19 Apr 2017 | 36 |
| 22 | HitFraud: A Broad Learning Approach for Collective Fraud Detection in Heterogeneous Information Networks Bokai Cao, Mia Mao, Siim Viidu et al. | Nov 2017 | 30 |
| 23 | EOMM Zhengxing Chen, Su Xue, John F. Kolen et al. | 3 Apr 2017 | 28 |
| 24 | Preliminary Evaluation of a Light-Based Contact Hearing Device for the Hearing Impaired Jonathan P. Fay, Rodney Perkins, Suzanne Carr Levy et al. · Otology & Neurotology | 22 Mar 2013 | 28 |
| 25 | Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories Alessandro Sestini, Linus Gisslén, Joakim Bergdahl et al. · IEEE Transactions on Games | 5 Dec 2022 | 26 |
| 26 | Comparing physician and patient perceptions of quality in ambulatory care Ronald Leon Levine, Karen K. Shore, James S. Lubalin et al. · International Journal for Quality in Health Care | 22 May 2012 | 24 |
| 27 | Semi-Automated Gameplay Analysis by Machine Learning Finnegan Southey, Gang Xiao, Robert C. Holte et al. · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment | Jun 2005 | 20 |
| 28 | Keyframe Extraction from Motion Capture Sequences with Graph based Deep Reinforcement Learning Clinton Mo, Kun Hu, Shaohui Mei et al. | 17 Oct 2021 | 19 |
| 29 | Hybrid Rendering for Real-Time Ray Tracing Colin Barré-Brisebois, Henrik Halén, Graham Wihlidal et al. · Apress eBooks | 2019 | 18 |
| 30 | Voice2Face: Audio‐driven Facial and Tongue Rig Animations with cVAEs Monica Villanueva Aylagas, Hector Anadon Leon, Mattias Teye et al. · Computer Graphics Forum | Dec 2022 | 17 |
| 31 | Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery Jiachen Yang, Igor Borovikov, Hongyuan Zha | 5 May 2020 | 17 |
| 32 | Learning Mixtures of Separable Dictionaries for Tensor Data: Analysis and Algorithms Mohsen Ghassemi, Zahra Shakeri, Anand D. Sarwate et al. · IEEE Transactions on Signal Processing | 6 Nov 2019 | 17 |
| 33 | Are we done with ray tracing? Alexander Keller, Timo T. Viitanen, Colin Barré-Brisebois et al. | 28 Jul 2019 | 15 |
| 34 | Kilo TM: Hardware Transactional Memory for GPU Architectures Wilson Wai Lun Fung, Imraj RD Singh, Andrew Brownsword et al. · IEEE Micro | 11 Apr 2012 | 15 |
| 35 | Acute limb ischemia: Thromboembolism Roy L. Tawes, Edmund John Harris, William Hamilton Brown et al. · Journal of Vascular Surgery | Jun 1987 | 15 |
| 36 | On the Validity of Metacritic in Assessing Game Value Adams Greenwood-Ericksen, Scott R. Poorman, Roy Papp · Eludamos Journal for Computer Game Culture | 16 Dec 2013 | 15 |
| 37 | Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games Carlos García Ling, Konrad Tollmar, Linus Gisslén · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment | Oct 2020 | 14 |
| 38 | InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions Sirui Xu, Hung Yu Ling, Yu-Xiong Wang et al. | 10 Jun 2025 | 13 |
| 39 | Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts Zhaoming Xie, Sebastian Starke, Hung Yu Ling et al. | 20 Jul 2022 | 13 |
| 40 | Plausible 3D Face Wrinkle Generation Using Variational Autoencoders Qixin Deng, Luming Ma, Aobo Jin et al. · IEEE Transactions on Visualization and Computer Graphics | 14 Jan 2021 | 13 |
| 41 | FAME: 3D Shape Generation via Functionality-Aware Model Evolution Yanran Guan, Han Liu, Kun Liu et al. · IEEE Transactions on Visualization and Computer Graphics | 12 Oct 2020 | 13 |
| 42 | Wireless Network Compression Via Memory-Enabled Overhearing Helpers Ahmad Beirami, Mohsen Sardari, Faramarz Fekri · IEEE Transactions on Wireless Communications | 14 Aug 2015 | 13 |
| 43 | Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar et al. | 21 Aug 2023 | 12 |
| 44 | Optimal and interactive keyframe selection for motion capture Richard Andrew Roberts, John P. Lewis, Ken Anjyo et al. · Computational Visual Media | 13 Apr 2019 | 12 |
| 45 | Exploring Gameplay With AI Agents Fernando de Mesentier Silva, Igor Borovikov, John F. Kolen et al. · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment | 25 Sep 2018 | 12 |
| 46 | High performance MPEG-2 software decoder on the cell broadband engine David A. Bader, Sulabh P. Patel · Proceedings - IEEE International Parallel and Distributed Processing Symposium | Apr 2008 | 12 |
| 47 | Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini et al. | 21 Aug 2023 | 10 |
| 48 | Texture Level of Detail Strategies for Real-Time Ray Tracing Tomas Akenine‐Möller, Jim Nilsson, Magnus Andersson et al. · Apress eBooks | 2019 | 10 |
| 49 | Agile and UX Melissa Meingast, Timothy Ballew, Rochelle Edwards et al. · Proceedings of the Human Factors and Ergonomics Society Annual Meeting | Sep 2013 | 10 |
| 50 | Constructing target-aware results for keyword search on knowledge graphs Yi Shan, Mingda Li, Yi Chen · Data & Knowledge Engineering | 2 Mar 2017 | 9 |
Citations are OpenAlex's own counts, from its 2026-09-23 snapshot, so the ranking can differ from Google Scholar or Web of Science. A paper is listed for an institution when any of its authors gave it as an affiliation; retracted papers and papers whose citation count cannot be traced to citing works are left out, and a preprint and the article it became are shown once. Release dates are OpenAlex's: where a source gave only a month or a year, that is what is shown. How the lists are chosen.