Science Explorer Interactive view Map

Electronic Arts (United States)

World rank, all time
#20,770
of 42,892
Rank in United States
#4,495
of 8,685
Research works
131
▲ 11% vs 2013–17
Citations
2.7k
20.4 per fractional work
Top-10% rate
8.1%
record average 16.5%
Open access
30%
world 28%

Field profile

Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.

Biochemistry, Genetics and Molecular Biology: 0.92× its world share, 2 worksBiochemistry, Geneti…Immunology and Microbiology: 1.30× its world share, 0 worksImmunology and Micro…Neuroscience: 0.52× its world share, 0 worksNeuroscienceChemistry: 0.72× its world share, 0 worksChemistryComputer Science: 5.58× its world share, 13 worksComputer ScienceEarth and Planetary Sciences: 0.24× its world share, 0 worksEarth and Planetary …Engineering: 1.16× its world share, 5 worksEngineeringEnvironmental Science: 0.05× its world share, 0 worksEnvironmental ScienceMaterials Science: 0.06× its world share, 0 worksMaterials ScienceMathematics: 1.07× its world share, 0 worksMathematicsPhysics and Astronomy: 0.17× its world share, 0 worksPhysics and AstronomyHealth Professions: 0.41× its world share, 0 worksHealth ProfessionsMedicine: 0.56× its world share, 3 worksMedicineArts and Humanities: 0.19× its world share, 0 worksArts and HumanitiesBusiness, Management and Accounting: 0.81× its world share, 1 worksBusiness, Management…Decision Sciences: 2.08× its world share, 1 worksDecision SciencesEconomics, Econometrics and Finance: 0.79× its world share, 0 worksEconomics, Econometr…Psychology: 1.02× its world share, 1 worksPsychologySocial Sciences: 0.52× its world share, 2 worksSocial Sciencesworld share
more than its size predictsabout as predictedless

Rings at 0.5×, and 2×. Widest outward: Computer Science, 5.6×. Every wedge is a field page.

Who are the top researchers at Electronic Arts (United States)?

Ranked on the composite score, Alessandro Sestini lead among researchers whose main affiliation is Electronic Arts (United States).

  1. 1 Alessandro Sestini United States · #1,507,081 worldwide 11 citations · 16 works
All ranked researchers at Electronic Arts (United States)

Which keywords describe research at Electronic Arts (United States)?

By fractional works in 2022–2025, weighted toward what it does more of than the world: Deep Learning, Neural Networks, Convolutional Neural Networks, Monte Carlo Tree Search, Procedural Content Generation, Pose Estimation, Unsupervised Learning and 3D Reconstruction.

▲ more of its work than of the world’s◆ about the world’s share▼ less than the world’s

Size is fractional works in 2022–2025 in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 25 words are chosen for being large and distinctive. Each links to the topic it comes from most.

All 25 words, with their numbers
  1. Deep Learning9▲ 8.8×19 topics
  2. Neural Networks3▲ 7.5×9 topics
  3. Convolutional Neural Networks2▲ 9.2×4 topics
  4. Machine Learning2▲ 1.88×9 topics
  5. Monte Carlo Tree Search2▲ 443×1 topic
  6. Procedural Content Generation2▲ 443×1 topic
  7. Pose Estimation2▲ 48×2 topics
  8. Unsupervised Learning2▲ 38×2 topics
  9. 3D Reconstruction1▲ 51×2 topics
  10. Point Clouds1▲ 51×2 topics
  11. Face Recognition1▲ 38×1 topic
  12. Facial Landmark Detection1▲ 104×1 topic
  13. Mesh Segmentation1▲ 146×1 topic
  14. Shape Representation1▲ 146×1 topic
  15. Virtual Reality1▲ 8.4×3 topics
  16. Artificial Intelligence1▲ 2.8×3 topics
  17. Generative Adversarial Networks1▲ 46×1 topic
  18. Image Synthesis1▲ 92×1 topic
  19. Environmental Participation1▲ 42×1 topic
  20. Medical Image Analysis1▲ 19×2 topics
  21. RNA Interference1▲ 39×1 topic
  22. Reinforcement Learning1▲ 31×1 topic
  23. Robotics1▲ 14×1 topic
  24. Territorial Governance1▲ 27×1 topic
  25. siRNA Delivery1▲ 56×1 topic

Which research topics does Electronic Arts (United States) publish most on?

By volume in 2022–2025: Artificial Intelligence in Games, Face recognition and analysis, 3D Shape Modeling and Analysis and Generative Adversarial Networks and Image Synthesis.

  1. 1 Artificial Intelligence in Games Artificial Intelligence 2 works
  2. 2 Face recognition and analysis Computer Vision and Pattern Recognition 1 works
  3. 3 3D Shape Modeling and Analysis Computational Mechanics 1 works
  4. 4 Generative Adversarial Networks and Image Synthesis Computer Vision and Pattern Recognition 1 works
  5. 5 RNA Interference and Gene Delivery Molecular Biology 1 works
  6. 6 French Urban and Social Studies Sociology and Political Science 1 works
  7. 7 Reinforcement Learning in Robotics Artificial Intelligence 1 works
  8. 8 Digital Games and Media Sociology and Political Science 1 works
  9. 9 Human Motion and Animation Control and Systems Engineering 1 works
  10. 10 Medical Imaging and Analysis Biomedical Engineering 1 works

How open and international is its research?

Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.

openly available29.6%not open70.4%

World: 28% of research is openly available.

with international co-authors22.9%domestic only77.1%

World: 19% is written across borders.

How has Electronic Arts (United States)'s research output changed?

Output in 2018–2022 was 11% higher than in 2013–2017.

1990200020102020
grewheldshrank

The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.

Other research institutions in Redwood City

All research institutions in Redwood City

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.