Science Explorer Back to mapMap
Discussion

Electronic Arts (United States)

World rank, all time
#27,810
of 34,923
Rank in United States
#5,825
of 7,310
Research works
131
▲ 58% vs 2018-21
Citations
2.7k
20.4 per fractional work
Top-10% rate
8.8%
all institutions 10.0%
vs its own fields
1.08×
1.00× is exactly expected
Open access
30%
world 40%
International
23%
world 18%

Which fields of science does Electronic Arts (United States) work in?

In 2022-now, 61% of research at Electronic Arts (United States) is in Physical Sciences, 18% in Social Sciences. Its largest fields are Computer Science (38%), Engineering (18%), Medicine (8%). It does 1.5× the world's share of Physical Sciences.

Physical Sciences: 23 fractional works · 60.5% of its workComputer Science: 14 fractional works · 37.9% of its workComputer Vision and Pattern Recognition: 6 fractional works · 16.6% of its workArtificial Intelligence: 5 fractional works · 13.8% of its workHuman-Computer Interaction: 1 fractional works · 2.1% of its workComputer Graphics and Computer-Aided Design: 1 fractional works · 1.8% of its workSignal Processing: 0 fractional works · 1.3% of its workInformation Systems: 0 fractional works · 0.9% of its workSoftware: 0 fractional works · 0.9% of its workComputer Science Applications: 0 fractional works · 0.4% of its workHardware and Architecture: 0 fractional works · 0.2% of its workEngineering: 7 fractional works · 18.1% of its workBiomedical Engineering: 2 fractional works · 6.4% of its workComputational Mechanics: 1 fractional works · 3.4% of its workControl and Systems Engineering: 1 fractional works · 2.8% of its workElectrical and Electronic Engineering: 1 fractional works · 2.6% of its workAutomotive Engineering: 0 fractional works · 1.2% of its workAerospace Engineering: 0 fractional works · 0.7% of its workMedia Technology: 0 fractional works · 0.4% of its workMechanical Engineering: 0 fractional works · 0.3% of its workSmaller subfields together: 0 fractional works · 0.4% of its workChemistry: 0 fractional works · 1.3% of its workSpectroscopy: 0 fractional works · 1.3% of its workEnvironmental Science: 0 fractional works · 1.1% of its workEcology: 0 fractional works · 0.9% of its workSmaller subfields together: 0 fractional works · 0.2% of its workMathematics: 0 fractional works · 1.0% of its workStatistics and Probability: 0 fractional works · 0.9% of its workSmaller subfields together: 0 fractional works · 0.1% of its workMaterials Science: 0 fractional works · 0.6% of its workPolymers and Plastics: 0 fractional works · 0.4% of its workSmaller subfields together: 0 fractional works · 0.2% of its workEarth and Planetary Sciences: 0 fractional works · 0.3% of its workGeology: 0 fractional works · 0.3% of its workPhysics and Astronomy: 0 fractional works · 0.3% of its workCondensed Matter Physics: 0 fractional works · 0.3% of its workSocial Sciences: 7 fractional works · 18.0% of its workSocial Sciences: 3 fractional works · 6.7% of its workSociology and Political Science: 2 fractional works · 6.0% of its workGeography, Planning and Development: 0 fractional works · 0.4% of its workSmaller subfields together: 0 fractional works · 0.3% of its workPsychology: 1 fractional works · 3.7% of its workDevelopmental and Educational Psychology: 0 fractional works · 1.3% of its workSocial Psychology: 0 fractional works · 1.3% of its workClinical Psychology: 0 fractional works · 1.1% of its workBusiness, Management and Accounting: 1 fractional works · 2.9% of its workStrategy and Management: 0 fractional works · 1.3% of its workAccounting: 0 fractional works · 0.9% of its workMarketing: 0 fractional works · 0.7% of its workDecision Sciences: 1 fractional works · 2.5% of its workManagement Science and Operations Research: 1 fractional works · 2.5% of its workEconomics, Econometrics and Finance: 0 fractional works · 1.3% of its workEconomics and Econometrics: 0 fractional works · 1.3% of its workArts and Humanities: 0 fractional works · 0.9% of its workClassics: 0 fractional works · 0.9% of its workLife Sciences: 5 fractional works · 12.1% of its workBiochemistry, Genetics and Molecular Biology: 3 fractional works · 8.2% of its workMolecular Biology: 2 fractional works · 4.2% of its workBiotechnology: 1 fractional works · 2.6% of its workClinical Biochemistry: 0 fractional works · 0.4% of its workMolecular Medicine: 0 fractional works · 0.4% of its workCancer Research: 0 fractional works · 0.4% of its workSmaller subfields together: 0 fractional works · 0.1% of its workImmunology and Microbiology: 1 fractional works · 3.2% of its workImmunology: 1 fractional works · 3.2% of its workNeuroscience: 0 fractional works · 0.7% of its workCognitive Neuroscience: 0 fractional works · 0.7% of its workHealth Sciences: 4 fractional works · 9.3% of its workMedicine: 3 fractional works · 8.5% of its workSurgery: 2 fractional works · 4.1% of its workOrthopedics and Sports Medicine: 0 fractional works · 1.3% of its workOncology: 0 fractional works · 1.0% of its workRehabilitation: 0 fractional works · 0.6% of its workPathology and Forensic Medicine: 0 fractional works · 0.4% of its workNeurology: 0 fractional works · 0.2% of its workSmaller subfields together: 0 fractional works · 0.8% of its workHealth Professions: 0 fractional works · 0.8% of its workPhysical Therapy, Sports Therapy and Rehabilitation: 0 fractional works · 0.4% of its workGeneral Health Professions: 0 fractional works · 0.3% of its workSmaller subfields together: 0 fractional works · 0.1% of its workALL ITS WORKElectronic Arts(United States)38fractional works, 2022-now
Life Sciences12%Physical Sciences61%Health Sciences9%Social Sciences18%

Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in 2022-now. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.

Its 4 domains and 19 fields, with their numbers
    1. Computer Science1437.9%
    2. Engineering718.1%
    3. Chemistry01.3%
    4. Environmental Science01.1%
    5. Mathematics01.0%
    6. Materials Science00.6%
    7. Earth and Planetary Sciences00.3%
    8. Physics and Astronomy00.3%
    1. Social Sciences36.7%
    2. Psychology13.7%
    3. Business, Management and Accounting12.9%
    4. Decision Sciences12.5%
    5. Economics, Econometrics and Finance01.3%
    6. Arts and Humanities00.9%
    1. Biochemistry, Genetics and Molecular Biology38.2%
    2. Immunology and Microbiology13.2%
    3. Neuroscience00.7%
    1. Medicine38.5%
    2. Health Professions00.8%
All of science, and how each field's share has moved since 1950: the Science domain explorer

Field profile

Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.

Biochemistry, Genetics and Molecular Biology: 1.55× its world share, 3 worksBiochemistry, Geneti…Immunology and Microbiology: 3.20× its world share, 1 worksImmunology and Micro…Neuroscience: 0.41× its world share, 0 worksNeuroscienceChemistry: 0.84× its world share, 0 worksChemistryComputer Science: 4.88× its world share, 14 worksComputer ScienceEarth and Planetary Sciences: 0.19× its world share, 0 worksEarth and Planetary …Engineering: 1.20× its world share, 7 worksEngineeringEnvironmental Science: 0.21× its world share, 0 worksEnvironmental ScienceMaterials Science: 0.18× its world share, 0 worksMaterials ScienceMathematics: 0.84× its world share, 0 worksMathematicsPhysics and Astronomy: 0.13× its world share, 0 worksPhysics and AstronomyHealth Professions: 0.32× its world share, 0 worksHealth ProfessionsMedicine: 0.44× its world share, 3 worksMedicineArts and Humanities: 0.30× its world share, 0 worksArts and HumanitiesBusiness, Management and Accounting: 0.91× its world share, 1 worksBusiness, Management…Decision Sciences: 2.54× its world share, 1 worksDecision SciencesEconomics, Econometrics and Finance: 0.62× its world share, 0 worksEconomics, Econometr…Psychology: 1.23× its world share, 1 worksPsychologySocial Sciences: 0.53× its world share, 2 worksSocial Sciences1×world share
more than its size predictsabout as predictedless

Rings at 0.5×, 1× and 2×. Widest outward: Computer Science, 4.9×. Every wedge is a field page.

All 19 fields, with their numbers
  1. Computer Science4.88×14 works
  2. Immunology and Microbiology3.20×1 works
  3. Decision Sciences2.54×1 works
  4. Biochemistry, Genetics and Molecular Biology1.55×3 works
  5. Psychology1.23×1 works
  6. Engineering1.20×7 works
  7. Business, Management and Accounting0.91×1 works
  8. Chemistry0.84×0 works
  9. Mathematics0.84×0 works
  10. Economics, Econometrics and Finance0.62×0 works
  11. Social Sciences0.53×2 works
  12. Medicine0.44×3 works
  13. Neuroscience0.41×0 works
  14. Health Professions0.32×0 works
  15. Arts and Humanities0.30×0 works
  16. Environmental Science0.21×0 works
  17. Earth and Planetary Sciences0.19×0 works
  18. Materials Science0.18×0 works
  19. Physics and Astronomy0.13×0 works

Who are the top researchers at Electronic Arts (United States)?

Ranked on the quality score, Joakim Bergdahl, Linus Gisslén and George Borshukov lead among researchers whose main affiliation is Electronic Arts (United States).

  1. 1 Joakim Bergdahl United States · #1,085,902 worldwide 256 citations · 27 works
  2. 2 Linus Gisslén United States · #1,486,937 worldwide 312 citations · 39 works
  3. 3 George Borshukov United States · #1,520,039 worldwide 909 citations · 22 works
  4. 4 Kazi A. Zaman United States · #2,320,021 worldwide 528 citations · 24 works
  5. 5 Alessandro Sestini United States · #3,044,976 worldwide 97 citations · 44 works
  6. 6 Igor Borovikov United States · #4,006,554 worldwide 157 citations · 28 works
All ranked researchers at Electronic Arts (United States)

What are the most cited papers from Electronic Arts (United States)?

The most cited paper from Electronic Arts (United States) is "Continuum crowds" (Adrien Treuille, Seth Cooper, Zoran Popović, 2006), with 882 citations. Next come "Local motion phases for learning multi-contact character movements" (185) and "In Pursuit of Enhanced Customer Retention Management: Review, Key Issues, and Future Directions" (182).

Most cited papers
#PaperReleasedCitations
1 Continuum crowds Adrien Treuille, Seth Cooper, Zoran Popović · ACM Transactions on Graphics Jul 2006 882
2 Local motion phases for learning multi-contact character movements Sebastian Starke, Yiwei Zhao, Taku Komura et al. · ACM Transactions on Graphics Open access 12 Aug 2020 185
3 In Pursuit of Enhanced Customer Retention Management: Review, Key Issues, and Future Directions Eva Ascarza, Scott A. Neslin, Oded Netzer et al. · Customer Needs and Solutions Open access 9 Nov 2017 182
4 Model reduction for real-time fluids Adrien Treuille, Andrew J Lewis, Zoran Popović · ACM Transactions on Graphics Jul 2006 148
5 An Evolved, Vision-Based Behavioral Model of Coordinated Group Motion Craig W. Reynolds · The MIT Press eBooks Book chapter 13 Apr 1993 145
All 59 most cited papers, with filters and sorting

Which keywords describe research at Electronic Arts (United States)?

By fractional works in 2022-now, weighted toward what it does more of than the world: Deep Learning, Neural Networks, Immunotherapy, Convolutional Neural Networks, Gene Therapy, Tumor Targeting, Pose Estimation and Unsupervised Learning.

▲ more of its work than of the world's◆ about the world's share▼ less than the world's

Size is fractional works in 2022-now in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 39 words are chosen for being large and distinctive. Each links to the topic it comes from most.

All 39 words, with their numbers
  1. Deep Learning10▲ 7.8×20 topics
  2. Neural Networks4▲ 7.1×10 topics
  3. Immunotherapy3▲ 9.4×4 topics
  4. Convolutional Neural Networks2▲ 8.8×5 topics
  5. Gene Therapy2▲ 32×2 topics
  6. Machine Learning2▲ 1.71×10 topics
  7. Tumor Targeting2▲ 31×2 topics
  8. Pose Estimation2▲ 44×2 topics
  9. Unsupervised Learning2▲ 34×2 topics
  10. Monte Carlo Tree Search2▲ 303×1 topic
  11. Procedural Content Generation2▲ 303×1 topic
  12. Face Recognition2▲ 38×1 topic
  13. Facial Landmark Detection2▲ 98×1 topic
  14. Virtual Reality2▲ 8.6×3 topics
  15. Artificial Intelligence2▲ 2.7×4 topics
  16. 3D Reconstruction1▲ 40×2 topics
  17. Generative Adversarial Networks1▲ 43×1 topic
  18. Image Synthesis1▲ 77×1 topic
  19. Point Clouds1▲ 40×2 topics
  20. Mesh Segmentation1▲ 111×1 topic
  21. Nanoparticles1▲ 2.8×2 topics
  22. RNA Interference1▲ 43×1 topic
  23. Shape Representation1▲ 111×1 topic
  24. Tumor Regression1▲ 31×2 topics
  25. siRNA Delivery1▲ 61×1 topic
  26. Photothermal Therapy1▲ 24×1 topic
  27. Reactive Oxygen Species1▲ 7.5×1 topic
  28. Reinforcement Learning1▲ 25×1 topic
  29. Robotics1▲ 12×1 topic
  30. Social Justice1▲ 4.8×2 topics
  31. Arginine Deprivation1▲ 68×1 topic
  32. Bacterial Therapy1▲ 68×1 topic
  33. Cancer Immunotherapy1▲ 17×2 topics
  34. Character Animation1▲ 168×1 topic
  35. Environmental Participation1▲ 37×1 topic
  36. Innate Immunity1▲ 8.2×2 topics
  37. Medical Image Analysis1▲ 15×2 topics
  38. Motion Synthesis1▲ 168×1 topic
  39. Territorial Governance1▲ 23×1 topic

Which research topics does Electronic Arts (United States) publish most on?

By volume in 2022-now: Artificial Intelligence in Games, Face recognition and analysis, Generative Adversarial Networks and Image Synthesis and 3D Shape Modeling and Analysis.

  1. 1 Artificial Intelligence in Games Artificial Intelligence 2 works
  2. 2 Face recognition and analysis Computer Vision and Pattern Recognition 2 works
  3. 3 Generative Adversarial Networks and Image Synthesis Computer Vision and Pattern Recognition 1 works
  4. 4 3D Shape Modeling and Analysis Computational Mechanics 1 works
  5. 5 RNA Interference and Gene Delivery Molecular Biology 1 works
  6. 6 Nanoplatforms for cancer theranostics Biomedical Engineering 1 works
  7. 7 Reinforcement Learning in Robotics Artificial Intelligence 1 works
  8. 8 French Urban and Social Studies Sociology and Political Science 1 works
  9. 9 Human Motion and Animation Control and Systems Engineering 1 works
  10. 10 Cancer Research and Treatments Biotechnology 1 works

How open and international is its research?

Against the world's own shares: the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.

openly available29.6%not open70.4%

World: 40% of research is openly available.

with international co-authors22.9%domestic only77.1%

World: 18% is written across borders.

How has Electronic Arts (United States)'s research output changed?

Output in 2022-2025 was 58% higher than in 2018-2021.

still counting1990200020102020
grewheldshrank

The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.

Its share of all research

Growing output can still be a shrinking share: all of science grows. This is Electronic Arts (United States) as a percentage of every work published that year, 0.00013% in 2024.

still counting0.00020%0.00040%Electronic Arts (United States)0.00011% in 20251990200020102020

Fractional works of Electronic Arts (United States) over all fractional works that year. How the balance of science has shifted.

Other research institutions in Redwood City

All research institutions in Redwood City

Share Electronic Arts (United States)'s ranking

Electronic Arts (United States) on Science Explorer

A card with Electronic Arts (United States)'s standing and the fields it leads in, for a post or a slide. A link to this page previews as the same card.

Download the card

1200 × 630 PNG, sized for social posts, drawn from the latest snapshot.

Badges for a website1Each links back here and updates with every snapshot

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.

Discussion

Ask a question or share a note about Electronic Arts (United States). Posts are plain text and can be reported.