Human Motion and Animation
Human Motion and Animation is a research topic within Control and Systems Engineering. Science Explorer counts 13k research works in it since 1951. 10.0% of them reached the world's top 10% most cited for their field and year.
This cluster of papers explores various techniques for synthesizing and controlling human-like motion, including character animation, inverse kinematics, interactive control, physics-based animation, and virtual reality applications. It covers topics such as deep learning frameworks for motion synthesis, efficient retrieval of motion capture data, real-time motion retargeting, and the use of AI in virtual environments.
- Motion Synthesis
- Character Animation
- Inverse Kinematics
- Interactive Control
- Physics-based Animation
- Human Motion Data
- Virtual Reality
- Deep Learning
- Motion Capture
- Biped Locomotion
- Research works
- 13k fractional, since 1951
- In the world top 10%
- 1.3k per year above
- Top-10% rate
- 10.0% share of its works in the world top 10%
- Growth, 2018-21 → 2022-25
- +95% the tick is no change
- Largest producer
China
43% of the 10 largest, 2022-now
Which countries lead Human Motion and Animation research?
By volume, China and the United States publish the most (1.3k and 489 works in 2022-now).
By volume, 2022-now
- 1
China 1.3k works
- 2
United States 489 works
- 3
Japan 259 works
- 4
India 219 works
- 5
Indonesia 165 works
- 6
South Korea 152 works
- 7
Germany 132 works
- 8
United Kingdom 127 works
- 9
France 94 works
- 10
Canada 76 works
How concentrated that is
The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.
Shares of the rows listed above, not of the whole node.
Which institutions lead Human Motion and Animation research?
By volume in 2022-now, Tsinghua University publishes the most Human Motion and Animation research, followed by Centre National de la Recherche Scientifique and Chinese Academy of Sciences.
By volume, 2022-now
- 1
Tsinghua University
China 36 works
- 2
Centre National de la Recherche Scientifique
France 33 works
- 3
Chinese Academy of Sciences
China 32 works
- 4
Zhejiang University
China 28 works
- 5
Shanghai Jiao Tong University
China 28 works
- 6
Peking University
China 23 works
- 7
Beihang University
China 22 works
- 8
The University of Tokyo
Japan 19 works
- 9
Beijing Institute of Technology
China 19 works
- 10
Beijing University of Posts and Telecommunications
China 19 works
Who are the leading researchers in Human Motion and Animation?
The most-cited researchers publishing on Human Motion and Animation include Geoffrey E. Hinton, Xiangyu Zhang and Xiaogang Wang.
- 1
Geoffrey E. Hinton
Canada 454k citations
- 2 Xiangyu Zhang 327k citations
- 3
Xiaogang Wang
China 260k citations
- 4
Andrew Zisserman
United Kingdom 255k citations
- 5
Li Fei-Fei
United States 225k citations
- 6
Kai You Wang
China 224k citations
- 7
Trevor J. Darrell
United States 206k citations
- 8
Christopher D. Manning
United States 179k citations
- 9
Luc Van Gool
Switzerland 177k citations
- 10
Jitendra Malik
United States 170k citations
Ranked by citations received across their whole record, among researchers with at least three works on this topic.
Where is Human Motion and Animation research done?
The largest centres of Human Motion and Animation research in 2022-now are Beijing (China), Tokyo (Japan), Shanghai (China) and Seoul (South Korea).
Where is the best place to study Human Motion and Animation?
Among universities, judged by research, Carnegie Mellon University, ETH Zurich and Tsinghua University score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.
One dot per university in the first ten of the table below, at the default weights. The upper left is the interesting corner: small places doing unusually strong work.
Universities only. The score blends excellence (40%), size (30%), specialisation (10%), growth (10%), international reach (10%), 2022-now; growth compares 2018-21 with 2022-25 and counts up to +20%, since a jump from a small base is mostly noise.
Every institution in Human Motion and Animation, country by countryIs Human Motion and Animation research growing?
Output in 2022-2025 was 95% higher than in 2018-2021, peaking in 2025. The fastest-growing topics are Human Motion and Animation.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is Human Motion and Animation as a percentage of every work published that year, 0.017% in 2024.
Fractional works of Human Motion and Animation over all fractional works that year. How the balance of science has shifted.
How much of it reaches the world top 10%
Year by year.
Of each year's works in it, the share that reached the world's 10% most cited for their field and year. A field is the world for its own topics, so there is no other line to hold it against.
Which topics inside it are moving
Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.
Discussion
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