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Human Motion and Animation

Human Motion and Animation is a research topic within Control and Systems Engineering. Science Explorer counts 13k research works in it since 1951. 17.3% of them reached the world's top 10% most cited for their field and year.

This cluster of papers explores various techniques for synthesizing and controlling human-like motion, including character animation, inverse kinematics, interactive control, physics-based animation, and virtual reality applications. It covers topics such as deep learning frameworks for motion synthesis, efficient retrieval of motion capture data, real-time motion retargeting, and the use of AI in virtual environments.

  • Motion Synthesis
  • Character Animation
  • Inverse Kinematics
  • Interactive Control
  • Physics-based Animation
  • Human Motion Data
  • Virtual Reality
  • Deep Learning
  • Motion Capture
  • Biped Locomotion
Research works
13k
fractional, since 1951
In the world top 10%
2.3k
per year above
Top-10% rate
17.3%
share of its works in the world top 10%
Growth, 2013–17 → 2018–22
0%
the tick is no change

Which countries lead Human Motion and Animation research?

By volume, China and the United States publish the most (964 and 405 works in 2022–2025).

By volume, 2022–2025

  1. 1 China 964 works
  2. 2 United States 405 works
  3. 3 Japan 220 works
  4. 4 India 170 works
  5. 5 Indonesia 154 works
  6. 6 South Korea 125 works
  7. 7 Germany 106 works
  8. 8 United Kingdom 105 works
  9. 9 France 79 works
  10. 10 Canada 64 works

How concentrated that is

The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.

China: 40.3%United States: 16.9%Japan: 9.2%India: 7.1%6 others listed: 26.5%40%largest
China964 · 40.3%United States405 · 16.9%Japan220 · 9.2%India170 · 7.1%6 others listed633 · 26.5%

Shares of the rows listed above, not of the whole node.

Which institutions lead Human Motion and Animation research?

By volume in 2022–2025, Tsinghua University publishes the most Human Motion and Animation research, followed by Zhejiang University and Shanghai Jiao Tong University.

By volume, 2022–2025

  1. 1 Tsinghua University China 28 works
  2. 2 Zhejiang University China 23 works
  3. 3 Shanghai Jiao Tong University China 23 works
  4. 4 Peking University China 19 works
  5. 5 Beijing University of Posts and Telecommunications China 17 works
  6. 6 The University of Tokyo Japan 16 works
  7. 7 Beijing Institute of Technology China 16 works
  8. 8 Carnegie Mellon University United States 15 works
  9. 9 Nanyang Technological University Singapore 15 works
  10. 10 Beihang University China 15 works

Who are the leading researchers in Human Motion and Animation?

The most-cited researchers publishing on Human Motion and Animation include Jitendra Malik, Ming–Hsuan Yang and Thomas S. Huang.

  1. 1 Jitendra Malik 12k citations
  2. 2 Ming–Hsuan Yang 7.4k citations
  3. 3 Thomas S. Huang 7.4k citations
  4. 4 Trevor Darrell 6.7k citations
  5. 5 Leonidas Guibas 6.3k citations

Ranked by citations received across their whole record, among researchers with at least three works on this topic.

Where is Human Motion and Animation research done?

The largest centres of Human Motion and Animation research in 2022–2025 are Beijing (China), Tokyo (Japan), Shanghai (China) and Seoul (South Korea). Among places with at least 20 works in it, it is an unusually large share of all research in Shenzhen.

Largest cities, 2022–2025

  1. 1 Beijing China 219 works
  2. 2 Tokyo Japan 91 works
  3. 3 Shanghai China 83 works
  4. 4 Seoul South Korea 63 works
  5. 5 Hangzhou China 55 works
  6. 6 Shenzhen China 50 works
  7. 7 Wuhan China 45 works
  8. 8 Hong Kong China 39 works
  9. 9 Nanjing China 39 works
  10. 10 Guangzhou China 38 works

Where it is the local speciality

  1. ShenzhenCN · 50.3 works4.9×
← less than its size predictsmore →

Location quotient: how much more of its research is in Human Motion and Animation than the world average.

See Human Motion and Animation on the map

Where is the best place to study Human Motion and Animation?

Among universities, judged by research, Carnegie Mellon University, ETH Zurich and Hong Kong University of Science and Technology score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.

0%20%40%mean 31.63%fractional works in this node (log) →share in the world top 10% →Carnegie Mellon University: 15, 36.2%ETH Zurich: 12, 46.9%Hong Kong University of Science and Technology: 10, 31.3%University of Hong Kong: 13, 36.1%Nanyang Technological University: 15, 34.9%Tsinghua University: 28, 30.5%Korea Advanced Institute of Science and Technology: 14, 12.6%National University of Singapore: 12, 38.7%Peking University: 19, 26.7%Shanghai Jiao Tong University: 22, 22.4%ETH ZurichCarnegie Mellon Univ…University of Hong K…Hong Kong University…
above the meannear itbelow it

One dot per university in the table below. The upper left is the interesting corner: small places doing unusually strong work.

#UniversityScoreTop 10%SpecialisationWorksGrowth
1Carnegie Mellon University United States 61.036.2%12.7×15 -21.4%
2ETH Zurich Switzerland 58.646.9%5.7×12 +32.1%
3Hong Kong University of Science and Technology Hong Kong 56.331.3%8.8×10 -12.4%
4University of Hong Kong Hong Kong 55.336.1%5.0×13 +45.9%
5Nanyang Technological University Singapore 54.234.9%6.3×15 -43.8%
6Tsinghua University China 54.130.5%4.8×28 +21.7%
7Korea Advanced Institute of Science and Technology South Korea 46.212.6%9.8×14 +13.7%
8National University of Singapore Singapore 45.738.7%4.1×12 -51.3%
9Peking University China 44.626.7%4.0×19 +34.2%
10Shanghai Jiao Tong University China 44.222.4%3.5×22 +61.5%

Universities only. Score blends excellence (30%), specialisation (25%), size (20%), growth (15%) and international reach (10%), 2015–2022; growth compares 2010–14 with 2015–19.

Is Human Motion and Animation research growing?

Output in 2018–2022 was 0% lower than in 2013–2017, peaking in 2025.

19801990200020102020
grewheldshrank

The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.

Which topics inside it are moving

Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.