Topic · Control and Systems Engineering
Human Motion and Animation
Human Motion and Animation is a research topic within Control and Systems Engineering. Science Explorer counts 13k research works in it since 1951. 10.0% of them reached the world's top 10% most cited for their field and year.
This cluster of papers explores various techniques for synthesizing and controlling human-like motion, including character animation, inverse kinematics, interactive control, physics-based animation, and virtual reality applications. It covers topics such as deep learning frameworks for motion synthesis, efficient retrieval of motion capture data, real-time motion retargeting, and the use of AI in virtual environments.
- Motion Synthesis
- Character Animation
- Inverse Kinematics
- Interactive Control
- Physics-based Animation
- Human Motion Data
- Virtual Reality
- Deep Learning
- Motion Capture
- Biped Locomotion
- Research works
- 13k fractional, since 1951
- In the world top 10%
- 1.3k per year above
- Top-10% rate
- 10.0% share of its works in the world top 10%
- Growth, 2018-21 → 2022-25
- +95% the tick is no change
- Largest producer
China
43% of the 10 largest, 2022-now
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