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Human Motion and Animation

Human Motion and Animation is a research topic within Control and Systems Engineering. Science Explorer counts 13k research works in it since 1951. 10.0% of them reached the world's top 10% most cited for their field and year.

This cluster of papers explores various techniques for synthesizing and controlling human-like motion, including character animation, inverse kinematics, interactive control, physics-based animation, and virtual reality applications. It covers topics such as deep learning frameworks for motion synthesis, efficient retrieval of motion capture data, real-time motion retargeting, and the use of AI in virtual environments.

  • Motion Synthesis
  • Character Animation
  • Inverse Kinematics
  • Interactive Control
  • Physics-based Animation
  • Human Motion Data
  • Virtual Reality
  • Deep Learning
  • Motion Capture
  • Biped Locomotion
Research works
13k
fractional, since 1951
In the world top 10%
1.3k
per year above
Top-10% rate
10.0%
share of its works in the world top 10%
Growth, 2018-21 → 2022-25
+95%
the tick is no change
Largest producer
China
43% of the 10 largest, 2022-now
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