Linus Gisslén
Linus Gisslén publishes mostly in Artificial Intelligence, Computer Vision and Pattern Recognition and Sociology and Political Science, on topics such as Artificial Intelligence in Games, Reinforcement Learning in Robotics and Digital Games and Media.
- World rank
- #2,003,595 of 7,710,434 ranked researchers
- Rank in United States
- #608,197 of 1,627,098
- Works
- 39
- Citations
- 312
- Citations per work
- 8.0
What does Linus Gisslén research?
Linus Gisslén's work is mostly in Computer Science (65%), Social Sciences (7%), Economics, Econometrics and Finance (4%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences2564.6%
- Computer Science2564.6%
- Everything else819.5%
- Social Sciences615.9%
- Social Sciences37.1%
- Economics, Econometrics and Finance24.4%
- Psychology24.4%
- 1Artificial Intelligence52% of their works
- 2Computer Vision and Pattern Recognition10% of their works
- 3Sociology and Political Science7% of their works
- 4Economics and Econometrics4% of their works
- 5Developmental and Educational Psychology4% of their works
- 6Human-Computer Interaction3% of their works
Research topics
Which keywords describe Linus Gisslén's research?
The keywords of their largest research topics: Deep Learning, Neural Networks, Monte Carlo Tree Search, Procedural Content Generation, Reinforcement Learning, Robotics, Online Gaming and Video Games.
- Visual Question Answering
- Machine Learning Interpretability
- Image Captioning
- Prediction Markets
- Game-Based Learning
- Video Games
- Robotics
- Procedural Content Generation
- Neural Networks
- Deep Learning
- Monte Carlo Tree Search
- Reinforcement Learning
- Online Gaming
- Competitive Balance
- Gamification
- Automated Testing
- Interpretable Models
- Software Fault Localization
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most.
All 18 words, with their numbers
- Deep Learning272 topics
- Neural Networks272 topics
- Monte Carlo Tree Search261 topic
- Procedural Content Generation261 topic
- Reinforcement Learning241 topic
- Robotics241 topic
- Online Gaming81 topic
- Video Games81 topic
- Competitive Balance51 topic
- Game-Based Learning51 topic
- Gamification51 topic
- Prediction Markets51 topic
- Automated Testing31 topic
- Image Captioning31 topic
- Interpretable Models31 topic
- Machine Learning Interpretability31 topic
- Software Fault Localization31 topic
- Visual Question Answering31 topic
Where does Linus Gisslén work?
Linus Gisslén's main affiliation in the publication record is Electronic Arts (United States), United States.
How many publications and citations does Linus Gisslén have?
OpenAlex counts 39 works and 312 citations for Linus Gisslén, an h-index of 9, ranking #2,003,595 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
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