- World rank, all time
- #34,944 of 42,892
- Rank in ??
- #677 of 1,041
- Research works
- 224 ▲ 10% vs 2013–17
- Citations
- 3.2k 14.2 per fractional work
- Top-10% rate
- 39.4% record average 16.5%
- Open access
- 54% world 28%
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Psychology, 4.3×. Every wedge is a field page.
- Psychology 4.3×
- Health Professions 1.9×
- Computer Science 1.8×
- Decision Sciences 1.5×
- Medicine 1.3×
- Environmental Science 1.3×
- Neuroscience 1.1×
- Social Sciences 0.9×
- Earth and Planetary Sciences 0.7×
- Engineering 0.7×
- Business, Management and Accounting 0.6×
- Agricultural and Biological Sciences 0.6×
- Arts and Humanities 0.6×
- Economics, Econometrics and Finance 0.6×
- Nursing 0.4×
- Energy 0.3×
- Biochemistry, Genetics and Molecular Biology 0.2×
- Mathematics 0.1×
- Chemistry 0.1×
Who are the top researchers at Instituto de Tecnologias Interativas?
Ranked on the composite score, Evangelos Karapanos lead among researchers whose main affiliation is Instituto de Tecnologias Interativas.
- 1 Evangelos Karapanos ?? · #263,318 worldwide 247 citations · 36 works
Which keywords describe research at Instituto de Tecnologias Interativas?
By fractional works in 2022–2025, weighted toward what it does more of than the world: Physical Activity, Deep Learning, Injury Prevention, High-Intensity Interval Training, Resistance Training, Performance Analysis, Training Load and Athletic Training.
- Educational Games
- Interaction Design
- Expert Performance
- Athlete Development
- Health Behavior Change
- Social Interaction
- Health Benefits
- Well-being
- Learning Outcomes
- Motor Imagery
- Physical Fitness
- Sports Injury
- Prevention
- Cardiovascular Disease
- Training Load
- Performance Analysis
- Renewable Energy
- Injury Prevention
- Physical Activity
- Epidemiology
- Deep Learning
- Machine Learning
- Public Health
- High-Intensity Interval Training
- Resistance Training
- Risk Factors
- Athletic Training
- Mental Health
- Muscle Injuries
- Aging
- Exercise
- Intrinsic Motivation
- Participatory Design
- Chronic Diseases
- Sedentary Behavior
- Sport Psychology
- User Experience
- Design Research
- Gender Dynamics
- Muscle Mass
Size is fractional works in 2022–2025 in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Deep Learning5▲ 2.7×25 topics
- Epidemiology5▲ 2.0×14 topics
- Machine Learning4▲ 1.98×16 topics
- Physical Activity4▲ 13×9 topics
- Public Health3▲ 3.8×9 topics
- Injury Prevention3▲ 41×3 topics
- High-Intensity Interval Training3▲ 46×2 topics
- Renewable Energy3▲ 3.3×9 topics
- Resistance Training3▲ 52×2 topics
- Performance Analysis3▲ 21×1 topic
- Risk Factors3▲ 4.2×4 topics
- Training Load3▲ 71×1 topic
- Athletic Training2▲ 45×2 topics
- Cardiovascular Disease2▲ 3.7×4 topics
- Mental Health2▲ 2.7×7 topics
- Prevention2▲ 9.8×2 topics
- Muscle Injuries2▲ 60×1 topic
- Sports Injury2▲ 60×1 topic
- Aging2▲ 5.7×6 topics
- Physical Fitness2▲ 21×2 topics
- Exercise2▲ 23×2 topics
- Motor Imagery2▲ 23×2 topics
- Intrinsic Motivation2▲ 22×2 topics
- Learning Outcomes2▲ 6.0×3 topics
- Participatory Design2▲ 51×2 topics
- Well-being2▲ 6.8×7 topics
- Chronic Diseases1▲ 9.8×1 topic
- Health Benefits1▲ 7.8×2 topics
- Sedentary Behavior1▲ 60×1 topic
- Social Interaction1▲ 5.8×4 topics
- Sport Psychology1▲ 23×2 topics
- Health Behavior Change1▲ 42×2 topics
- User Experience1▲ 26×2 topics
- Athlete Development1▲ 75×1 topic
- Design Research1▲ 76×1 topic
- Expert Performance1▲ 75×1 topic
- Gender Dynamics1▲ 18×4 topics
- Interaction Design1▲ 76×1 topic
- Muscle Mass1▲ 18×2 topics
- Educational Games1▲ 18×2 topics
Which research topics does Instituto de Tecnologias Interativas publish most on?
By volume in 2022–2025: Sports Performance and Training, Sports injuries and prevention, Physical Activity and Health and Innovative Human-Technology Interaction.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Sports Performance and Training Orthopedics and Sports Medicine 3 works
- 2 Sports injuries and prevention Orthopedics and Sports Medicine 2 works
- 3 Physical Activity and Health Physiology 1 works
- 4 Innovative Human-Technology Interaction Human-Computer Interaction 1 works
- 5 Sport Psychology and Performance Developmental and Educational Psychology 1 works
- 6 Educational Games and Gamification Developmental and Educational Psychology 1 works
- 7 Environmental Education and Sustainability Management, Monitoring, Policy and Law 1 works
- 8 Children's Physical and Motor Development Developmental and Educational Psychology 1 works
- 9 Digital Games and Media Sociology and Political Science 1 works
- 10 Nutrition and Health in Aging Physiology 1 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has Instituto de Tecnologias Interativas's research output changed?
Output in 2018–2022 was 10% higher than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Lisbon
- Ministério Público
- Tribunal de Contas
- Instituto de Medicina Molecular João Lobo Antunes
- Fundação Minerva - Cultura - Ensino e Investigação Científica
- Tribunal Constitucional
- Hospital CUF Descobertas
- Unidade em Ciências Biomoleculares Aplicadas
- Instituto Dom Luiz
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.