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Most cited papers from Media Design School

What are the most cited papers from Media Design School?

The most cited paper from Media Design School is "Sousveillance: Inventing and Using Wearable Computing Devices for Data Collection in Surveillance Environments." (Steve Mann, Jason Nolan, Barry Wellman, 2002), with 839 citations. Next come "MetaLimbs" (147) and "Proceedings of the International Conference on Computer Vision Theory and Applications" (114).

Showing 50 of 60 papers. Every paper with more than 15 citations is listed.

Most cited papers, sortable by citations and release date
#Paper
1 Sousveillance: Inventing and Using Wearable Computing Devices for Data Collection in Surveillance Environments. Steve Mann, Jason Nolan, Barry Wellman · Surveillance & Society Open access Sep 2002 839
2 MetaLimbs Tomoya Sasaki, Mhd Yamen Saraiji, Charith Lasantha Fernando et al. Conference paper 25 Jul 2017 147
3 Proceedings of the International Conference on Computer Vision Theory and Applications Rikke Gade, A. M. Jorgensen, Thomas Baltzer Moeslund 2012 114
4 Software visualization for debugging Ron Baecker, Chris DiGiano, Aaron Marcus · Communications of the ACM Apr 1997 86
5 Augmented Coliseum: An Augmented Game Environment with Small Vehicles Minoru Kojima, Maki Sugimoto, Akihiro Nakamura et al. Conference paper 25 Jan 2006 70
6 Detection of Marine Animals in a New Underwater Dataset with Varying Visibility Malte Pedersen, Joakim Bruslund Haurum, Rikke Gade et al. · VBN Forskningsportal (Aalborg Universitet) Conference paperOpen access Jun 2019 67
7 Synesthesia suit Yukari Konishi, Nobuhisa Hanamitsu, Benjamin Outram et al. Conference paper 19 Jul 2016 67
8 Tri-modal Person Re-identification with RGB, Depth and Thermal Features Andreas Møgelmose, Chris Bahnsen, Thomas Baltzer Moeslund et al. Conference paperOpen access Jun 2013 67
9 An exploratory case study of the impact of ambient biographical displays on identity in a patient with Alzheimer's disease Michael Massimi, Emma Berry, Georgina Browne et al. · Neuropsychological Rehabilitation 21 Jun 2008 65
10 Social networking and young adults’ drinking practices: Innovative qualitative methods for health behavior research. Antonia C. Lyons, Ian Goodwin, Tim McCreanor et al. · Health Psychology Open access 31 Mar 2015 54
11 Considering plain language: issues and initiatives Roslyn Petelin · Corporate Communications An International Journal 8 May 2010 44
12 A social exchange perspective on boosting customer loyalty through culturally competent servers Aaron Hsiao, Emily Ma, Anita Manfreda et al. · Journal of Hospitality Marketing & Management Open access 28 Feb 2023 39
13 Altered touch Takaki Murakami, Tanner Person, Charith Lasantha Fernando et al. Conference paper 25 Jul 2017 38
14 A novel educational game for teaching emotion identification skills to preschoolers with autism diagnosis Eirini Christinaki, Nikolas Vidakis, Georgios A. Triantafyllidis · Computer Science and Information Systems Open access 2014 37
15 Time to Get Personal: Individualised Virtual Reality for Mental Health Nilufar Baghaei, Lehan Stemmet, Andrej Hlasnik et al. Conference paper 25 Apr 2020 35
16 12th IEEE International Conference on Advanced Video and Signal based Surveillance, 2015 Mark Philip Philipsen, Morten Borno Jensen, Mohan Manubhai Trivedi et al. · VBN Forskningsportal (Aalborg Universitet) Open access 2015 35
17 Investigation into optical heating and applicability of the thermal sensor bifunctional properties of Yb 3+ sensitized Tm 3+ doped Y 2 O 3 , YAG and LaAlO 3 phosphors Guofeng Liu, Zuoling Fu, Tianqi Sheng et al. · RSC Advances 2016 35
18 Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study Nilufar Baghaei, Lehan Stemmet, Imran Khaliq et al. Conference paper 4 Jun 2021 33
19 EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms Arata Horie, Mhd Yamen Saraiji, Zendai Kashino et al. Conference paper Mar 2021 33
20 Conceptual framework for the usability evaluation of gamified virtual reality environment for non-gamers Syed Fawad M. Zaidi, Craig Duthie, Eloise Carr et al. Conference paper 29 Nov 2018 33
21 Face Commands - User-Defined Facial Gestures for Smart Glasses Katsutoshi Masai, Kai Kunze, Daisuke Sakamoto et al. Conference paper Nov 2020 32
22 Prosthetic Tail Junichi Nabeshima, Mhd Yamen Saraiji, Kouta Minamizawa Conference paper 6 Mar 2019 32
23 An Interdisciplinary Design Education Framework Hye-Jin Nae · The Design Journal Open access 28 Jul 2017 32
24 Proceedings of Sound and Music Computing Conference Luca Turchet, Rolf Nordahl, Stefania Serafin 2010 32
25 Challenges in collaborative writing in the contemporary corporation Kerryn Colen, Roslyn Petelin · Corporate Communications An International Journal 17 May 2004 30
26 Advanced Deep Learning Models for Melanoma Diagnosis in Computer-Aided Skin Cancer Detection Ranpreet Kaur, Hamid GholamHosseini, María Lindén · Sensors Open access 21 Jan 2025 29
27 New Results on Single-Channel Speech Separation Using Sinusoidal Modeling Pejman Mowlaee, Mads Græsbøll Christensen, Søren Holdt Jensen · IEEE Transactions on Audio Speech and Language Processing Open access 5 Nov 2010 29
28 Altered touch Takaki Murakami, Tanner Person, Charith Lasantha Fernando et al. Conference paper 25 Jul 2017 28
29 Survey Harmonisation with New Technologies Improvement (SHANTI) Jimmy Armoogum, Peter Bonsall, Michael Browne et al. · HAL (Le Centre pour la Communication Scientifique Directe) Book chapterOpen access 2014 28
30 Packet video transmission through ATM networks Y. Yasuda, Hiroshi Yasuda, Nobuhiro Ohta et al. Conference paper 13 Jan 2003 27
31 Ninja track Yuichiro Katsumoto, Satoru Tokuhisa, Masa Inakage Conference paper 10 Feb 2013 27
32 Reflecting on reflective practice: issues, possibilities and guidance principles Marina Harvey, Greg Walkerden, Anne-Louise Semple et al. · Higher Education Research & Development Open access 16 Feb 2025 26
33 9th International Conference on Computer Vision Theory and Applications Sebastian Hoppe Nesgaard Jensen, Thomas Baltzer Moeslund, Christian Rankl 2014 26
34 Proceedings of the 9th International Symposium on Computer Music Modeling and Retrieval Bob L. T. Sturm, Pardis Noorzad · Computer Music Modeling and Retrieval 2012 25
35 Mobilities Design: Urban Designs for Mobile Situations Ole B. Jensen, Ditte Bendix Lanng 15 Sep 2016 24
36 A SCALABLE GPU-BASED APPROACH TO SHADING AND SHADOWING FOR PHOTOREALISTIC REAL-TIME AUGMENTED REALITY Claus Brøndgaard Madsen, Rune Elmgaard Laursen Conference paperOpen access 2007 24
37 The Prospects Of Musical Instruments For People With Physical Disabilities Jeppe Veirum Larsen, Daniel Overholt, Thomas Baltzer Moeslund · VBN Forskningsportal (Aalborg Universitet) Open access Jun 2016 23
38 Haptic transmission system to recognize differences in surface textures of objects for telexistence Tadatoshi Kurogi, Masano Nakayama, Katsunari Sato et al. Conference paper Mar 2013 23
39 A Study on Accessibility in Games for the Visually Impaired Imran Khaliq, Isabelle Dela Torre Conference paper 16 Aug 2019 21
40 Constructing Li 3 VO 4 nanoparticles anchored on crumpled reduced graphene oxide for high-power lithium-ion batteries Junnan Ye, Jianxin Cheng, Wangqun Xiao et al. · New Journal of Chemistry 2018 21
41 A study of interaction in idle games & perceptions on the definition of a game Blair Purkiss, Imran Khaliq Conference paper Oct 2015 21
42 Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals Nilufar Baghaei, Atefeh Ahmadi, Imran Khaliq et al. Conference paper Oct 2021 20
43 Juggling in VR: Advantages of Immersive Virtual Reality in Juggling Learning Jindřich Adolf, Peter Kán, Benjamin Outram et al. Conference paper 12 Nov 2019 20
44 Towards a design theory for reducing aggression in psychiatric facilities Roger S. Ulrich, Lennart Y. Bogren, Stefan Lundin · VBN Forskningsportal (Aalborg Universitet) Conference paper 2012 19
45 CodeGazer Asma Shakil, Christof Lutteroth, Gerald Weber Conference paperOpen access 29 Apr 2019 18
46 Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation Jon Ram Bruun‐Pedersen, Stefania Serafin, Lise Busk Kofoed · Journal of Virtual Worlds Research Open access 4 Feb 2016 18
47 Implicit and Explicit Information Mediation in a Virtual Reality Museum Installation and its Effects on Retention and Learning Outcomes Tomas Gislason Moesgaard, Mass Witt, Jonathan Fiss et al. · VBN Forskningsportal (Aalborg Universitet) Conference paperOpen access 7 Oct 2015 18
48 ThermoReality Zikun Chen, Wei Peng, Roshan Lalintha Peiris et al. Conference paper 25 Jul 2017 17
49 HapticAid Tomosuke Maeda, Roshan Lalintha Peiris, Masashi Nakatani et al. Conference paper 28 Nov 2016 17
50 Robotic Companions for Older People: A Case Study in the Wild Nicola Doering, Katja Richter, Horst–Michael Groß et al. · Studies in health technology and informatics Book chapter 2015 17

Citations are OpenAlex's own counts, from its 2026-09-23 snapshot, so the ranking can differ from Google Scholar or Web of Science. A paper is listed for an institution when any of its authors gave it as an affiliation; retracted papers and papers whose citation count cannot be traced to citing works are left out, and a preprint and the article it became are shown once. Release dates are OpenAlex's: where a source gave only a month or a year, that is what is shown. How the lists are chosen.