State Key Laboratory of Virtual Reality Technology and Systems
In research, State Key Laboratory of Virtual Reality Technology and Systems stands highest in Physical Sciences (#9,033 of 12,888 worldwide), 2022–2025. Relative to its size it is most specialised in Computer Vision and Pattern Recognition and Computer Science — Computer Vision and Pattern Recognition is 22.9× its share of world research.
- World rank, 2022–2025
- #17,642 of 28,054 · #30,945 all time
- Rank in ??
- #345 of 692
- Research works
- 165 ▲ 35% vs 2013–17
- Citations
- 2.1k 12.7 per fractional work
- Top-10% rate
- 22.2% record average 16.5%
- Open access
- 14% world 28%
What is State Key Laboratory of Virtual Reality Technology and Systems known for in research?
The fields where it stands highest, 2022–2025, ranked among every institution above the floor in each field.
| Field | World rank | Where that sits | Top-10% rate | Works | All time |
|---|---|---|---|---|---|
| Physical SciencesDomain | #9,033 of 12,888 | 22.6% | 69 | #16712 |
Each strip is that field’s whole ranked pool, with the notch where State Key Laboratory of Virtual Reality Technology and Systems sits in it, in the colour of the band that rank falls in. The track under the rate is the rate itself: it carries no world mark, because the world rate differs by field (from about 6% to 21% in this record).
What does State Key Laboratory of Virtual Reality Technology and Systems specialise in?
Where its research is concentrated relative to its size: Computer Vision and Pattern Recognition takes 22.9× the share of its output that it takes of world research.
- Computer Vision and Pattern RecognitionSubfield · 23.0 works23×
- Computer ScienceField · 41.2 works6.6×
Location quotient, a volume reading rather than an impact one. It surfaces small, lopsided specialities.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Computer Science, 6.6×. Every wedge is a field page.
- Computer Science 6.6×
- Neuroscience 2.8×
- Engineering 2.0×
- Dentistry 2.0×
- Earth and Planetary Sciences 0.6×
- Psychology 0.6×
- Physics and Astronomy 0.5×
- Decision Sciences 0.4×
- Business, Management and Accounting 0.3×
- Materials Science 0.2×
- Medicine 0.2×
- Energy 0.1×
- Chemistry 0.1×
- Environmental Science 0.1×
- Biochemistry, Genetics and Molecular Biology 0.1×
- Mathematics 0.1×
- Health Professions 0.1×
- Social Sciences 0.1×
- Arts and Humanities 0.1×
Which keywords describe research at State Key Laboratory of Virtual Reality Technology and Systems?
By fractional works in 2022–2025, weighted toward what it does more of than the world: Deep Learning, Neural Networks, Convolutional Neural Networks, Convolutional Networks, Unsupervised Learning, Virtual Reality, Computer Vision and Depth Estimation.
- Transfer Learning
- Maintenance
- Visual Tracking
- SLAM
- Object Tracking
- Human-Computer Interaction
- Spatiotemporal Features
- Embodiment
- Virtual Environments
- Learning Outcomes
- Robotics
- Representation Learning
- Image Processing
- Pose Estimation
- Object Detection
- Sparse Representation
- Computer Vision
- Unsupervised Learning
- Convolutional Networks
- Neural Networks
- Deep Learning
- Convolutional Neural Networks
- Machine Learning
- Virtual Reality
- Depth Estimation
- Image Recognition
- Optical Flow
- Stereo Vision
- Real-time Tracking
- Gesture Recognition
- Generative Adversarial Networks
- Social Interaction
- Action Recognition
- Mobile Robots
- 3D Mapping
- Immersion
- Presence
- Smart Factory
- Haptic Interfaces
- Multi-Agent Systems
Size is fractional works in 2022–2025 in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Deep Learning27▲ 10×50 topics
- Neural Networks9▲ 7.2×20 topics
- Convolutional Neural Networks7▲ 12×11 topics
- Convolutional Networks6▲ 52×3 topics
- Machine Learning6▲ 2.1×20 topics
- Unsupervised Learning5▲ 46×3 topics
- Virtual Reality5▲ 12×8 topics
- Computer Vision3▲ 15×3 topics
- Depth Estimation3▲ 47×2 topics
- Sparse Representation3▲ 20×6 topics
- Image Recognition3▲ 28×1 topic
- Object Detection3▲ 29×1 topic
- Optical Flow3▲ 71×1 topic
- Pose Estimation3▲ 32×2 topics
- Stereo Vision3▲ 71×1 topic
- Image Processing3▲ 7.7×7 topics
- Real-time Tracking2▲ 30×2 topics
- Representation Learning2▲ 23×3 topics
- Gesture Recognition2▲ 39×3 topics
- Robotics2▲ 12×4 topics
- Generative Adversarial Networks2▲ 34×2 topics
- Learning Outcomes2▲ 6.5×2 topics
- Social Interaction2▲ 7.0×2 topics
- Virtual Environments2▲ 81×2 topics
- Action Recognition2▲ 52×1 topic
- Embodiment2▲ 14×2 topics
- Mobile Robots2▲ 25×2 topics
- Spatiotemporal Features2▲ 52×1 topic
- 3D Mapping2▲ 34×1 topic
- Human-Computer Interaction2▲ 14×5 topics
- Immersion2▲ 36×1 topic
- Object Tracking2▲ 34×1 topic
- Presence2▲ 36×1 topic
- SLAM2▲ 34×1 topic
- Smart Factory2▲ 23×2 topics
- Visual Tracking2▲ 31×1 topic
- Haptic Interfaces2▲ 40×2 topics
- Maintenance2▲ 27×2 topics
- Multi-Agent Systems2▲ 12×3 topics
- Transfer Learning2▲ 12×2 topics
Which research topics does State Key Laboratory of Virtual Reality Technology and Systems publish most on?
By volume in 2022–2025: Advanced Neural Network Applications, Advanced Vision and Imaging, Human Pose and Action Recognition and Robotics and Sensor-Based Localization.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Advanced Neural Network Applications Computer Vision and Pattern Recognition 3 works
- 2 Advanced Vision and Imaging Computer Vision and Pattern Recognition 3 works
- 3 Human Pose and Action Recognition Computer Vision and Pattern Recognition 2 works
- 4 Robotics and Sensor-Based Localization Aerospace Engineering 2 works
- 5 Video Surveillance and Tracking Methods Computer Vision and Pattern Recognition 2 works
- 6 Virtual Reality Applications and Impacts Human-Computer Interaction 2 works
- 7 Augmented Reality Applications Computer Vision and Pattern Recognition 2 works
- 8 Image Enhancement Techniques Computer Vision and Pattern Recognition 2 works
- 9 Multimodal Machine Learning Applications Computer Vision and Pattern Recognition 2 works
- 10 Interactive and Immersive Displays Human-Computer Interaction 2 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has State Key Laboratory of Virtual Reality Technology and Systems's research output changed?
Output in 2018–2022 was 35% higher than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Beijing
- China Electric Power Research Institute
- Chinese People's Armed Police Force
- State Key Laboratory of New Ceramics and Fine Processing
- China Telecom
- Institute of Basic Medical Sciences of the Chinese Academy of Medical Sciences
- State Key Laboratory of Nuclear Physics and Technology
- Institute of Geology, China Earthquake Administration
- State Key Laboratory of Rare Earth Materials Chemistry and Application
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.