Virtual Reality Applications and Impacts
Virtual Reality Applications and Impacts is a research topic within Human-Computer Interaction. Science Explorer counts 37k research works in it since 1950. 21.2% of them reached the world's top 10% most cited for their field and year.
This cluster of papers explores the concept of virtual presence and embodiment in virtual reality (VR) research. It delves into topics such as presence, embodiment, virtual reality technology, immersion, body ownership, peripersonal space, self-representation, cybersickness, social interaction, and learning outcomes in VR environments.
- Presence
- Embodiment
- Virtual Reality
- Immersion
- Body Ownership
- Peripersonal Space
- Self-Representation
- Cybersickness
- Social Interaction
- Learning Outcomes
- Research works
- 37k fractional, since 1950
- In the world top 10%
- 7.8k per year above
- Top-10% rate
- 21.2% share of its works in the world top 10%
- Growth, 2013–17 → 2018–22
- +110% the tick is no change
Which countries lead Virtual Reality Applications and Impacts research?
By volume, the United States and China publish the most (1.9k and 1.8k works in 2022–2025).
By volume, 2022–2025
- 1 United States 1.9k works
- 2 China 1.8k works
- 3 Germany 920 works
- 4 Japan 715 works
- 5 India 671 works
- 6 United Kingdom 671 works
- 7 Italy 527 works
- 8 South Korea 507 works
- 9 Türkiye 457 works
- 10 Canada 371 works
How concentrated that is
The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.
Shares of the rows listed above, not of the whole node.
Which institutions lead Virtual Reality Applications and Impacts research?
By volume in 2022–2025, The University of Tokyo publishes the most Virtual Reality Applications and Impacts research, followed by Korea Advanced Institute of Science and Technology and Hong Kong Polytechnic University.
By volume, 2022–2025
- 1 The University of TokyoJapan 67 works
- 2 Korea Advanced Institute of Science and TechnologySouth Korea 49 works
- 3 Hong Kong Polytechnic UniversityHong Kong 46 works
- 4 Binus UniversityIndonesia 43 works
- 5 Xi’an Jiaotong-Liverpool UniversityChina 42 works
- 6 University College LondonUnited Kingdom 38 works
- 7 Purdue University West LafayetteUnited States 38 works
- 8 University of AveiroPortugal 36 works
- 9 University of Central FloridaUnited States 35 works
- 10 University of South AustraliaAustralia 34 works
Who are the leading researchers in Virtual Reality Applications and Impacts?
The most-cited researchers publishing on Virtual Reality Applications and Impacts include Richard E. Mayer, Dusit Niyato and Simon Julier.
- 1 Richard E. Mayer United States 4.7k citations
- 2 Dusit Niyato Singapore 4.5k citations
- 3 Simon Julier United Kingdom 3.5k citations
- 4 Michael J. Black Germany 3.4k citations
Ranked by citations received across their whole record, among researchers with at least three works on this topic.
Where is Virtual Reality Applications and Impacts research done?
The largest centres of Virtual Reality Applications and Impacts research in 2022–2025 are Beijing (China), Tokyo (Japan), Seoul (South Korea) and London (United Kingdom).
Largest cities, 2022–2025
Where is the best place to study Virtual Reality Applications and Impacts?
Among universities, judged by research, Cyprus University of Technology, University of South Australia and University of Würzburg score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.
One dot per university in the table below. The upper left is the interesting corner: small places doing unusually strong work.
| # | University | Score | Top 10% | Specialisation | Works | Growth |
|---|---|---|---|---|---|---|
| 1 | Cyprus University of TechnologyCyprus | 72.7 | 54.6% | 10.8× | 8 | +1080.6% |
| 2 | University of South AustraliaAustralia | 63.4 | 17.1% | 11.3× | 34 | +154.6% |
| 3 | University of WürzburgGermany | 62.9 | 25.1% | 9.0× | 27 | +165.2% |
| 4 | University of AveiroPortugal | 62.6 | 24.8% | 8.1× | 36 | +153.8% |
| 5 | National Taiwan Normal UniversityTaiwan | 62.3 | 40.2% | 8.6× | 13 | +171.8% |
| 6 | University of GlasgowUnited Kingdom | 60.9 | 37.6% | 4.1× | 32 | +250.2% |
| 7 | Xi’an Jiaotong-Liverpool UniversityChina | 60.7 | 19.6% | 14.4× | 42 | — |
| 8 | Tampere UniversityFinland | 59.3 | 36.4% | 6.1× | 24 | +162.6% |
| 9 | National Taiwan University of Science and TechnologyTaiwan | 58.8 | 21.6% | 8.2× | 22 | +249.5% |
| 10 | University of Applied Sciences Upper AustriaAustria | 58.4 | 20.3% | 27.1× | 13 | +273.9% |
Universities only. Score blends excellence (30%), specialisation (25%), size (20%), growth (15%) and international reach (10%), 2015–2022; growth compares 2010–14 with 2015–19.
Is Virtual Reality Applications and Impacts research growing?
Output in 2018–2022 was 110% higher than in 2013–2017, peaking in 2025. The fastest-growing topics are Virtual Reality Applications and Impacts.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Which topics inside it are moving
Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.