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Virtual Reality Applications and Impacts

Virtual Reality Applications and Impacts is a research topic within Human-Computer Interaction. Science Explorer counts 37k research works in it since 1950. 21.2% of them reached the world's top 10% most cited for their field and year.

This cluster of papers explores the concept of virtual presence and embodiment in virtual reality (VR) research. It delves into topics such as presence, embodiment, virtual reality technology, immersion, body ownership, peripersonal space, self-representation, cybersickness, social interaction, and learning outcomes in VR environments.

  • Presence
  • Embodiment
  • Virtual Reality
  • Immersion
  • Body Ownership
  • Peripersonal Space
  • Self-Representation
  • Cybersickness
  • Social Interaction
  • Learning Outcomes
Research works
37k
fractional, since 1950
In the world top 10%
7.8k
per year above
Top-10% rate
21.2%
share of its works in the world top 10%
Growth, 2013–17 → 2018–22
+110%
the tick is no change

Which countries lead Virtual Reality Applications and Impacts research?

By volume, the United States and China publish the most (1.9k and 1.8k works in 2022–2025).

By volume, 2022–2025

  1. 1 United States 1.9k works
  2. 2 China 1.8k works
  3. 3 Germany 920 works
  4. 4 Japan 715 works
  5. 5 India 671 works
  6. 6 United Kingdom 671 works
  7. 7 Italy 527 works
  8. 8 South Korea 507 works
  9. 9 Türkiye 457 works
  10. 10 Canada 371 works

How concentrated that is

The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.

United States: 22.0%China: 21.4%Germany: 10.8%Japan: 8.4%6 others listed: 37.5%22%largest
United States1,881 · 22.0%China1,832 · 21.4%Germany920 · 10.8%Japan715 · 8.4%6 others listed3,204 · 37.5%

Shares of the rows listed above, not of the whole node.

Which institutions lead Virtual Reality Applications and Impacts research?

By volume in 2022–2025, The University of Tokyo publishes the most Virtual Reality Applications and Impacts research, followed by Korea Advanced Institute of Science and Technology and Hong Kong Polytechnic University.

Who are the leading researchers in Virtual Reality Applications and Impacts?

The most-cited researchers publishing on Virtual Reality Applications and Impacts include Richard E. Mayer, Dusit Niyato and Simon Julier.

  1. 1 Richard E. Mayer United States 4.7k citations
  2. 2 Dusit Niyato Singapore 4.5k citations
  3. 3 Simon Julier United Kingdom 3.5k citations
  4. 4 Michael J. Black Germany 3.4k citations

Ranked by citations received across their whole record, among researchers with at least three works on this topic.

Where is Virtual Reality Applications and Impacts research done?

The largest centres of Virtual Reality Applications and Impacts research in 2022–2025 are Beijing (China), Tokyo (Japan), Seoul (South Korea) and London (United Kingdom).

Largest cities, 2022–2025

  1. 1 Beijing China 341 works
  2. 2 Tokyo Japan 291 works
  3. 3 Seoul South Korea 217 works
  4. 4 London United Kingdom 156 works
  5. 5 Shanghai China 148 works
  6. 6 Taipei Taiwan 125 works
  7. 7 Hong Kong China 119 works
  8. 8 Istanbul Türkiye 116 works
  9. 9 Paris France 103 works
  10. 10 Guangzhou China 101 works
See Virtual Reality Applications and Impacts on the map

Where is the best place to study Virtual Reality Applications and Impacts?

Among universities, judged by research, Cyprus University of Technology, University of South Australia and University of Würzburg score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.

0%20%40%60%mean 29.73%fractional works in this node (log) →share in the world top 10% →Cyprus University of Technology: 8, 54.6%University of South Australia: 34, 17.1%University of Würzburg: 27, 25.1%University of Aveiro: 36, 24.8%National Taiwan Normal University: 13, 40.2%University of Glasgow: 32, 37.6%Xi’an Jiaotong-Liverpool University: 42, 19.6%Tampere University: 24, 36.4%National Taiwan University of Science and Technology: 22, 21.6%University of Applied Sciences Upper Austria: 13, 20.3%Cyprus University of…University of WürzburgUniversity of AveiroUniversity of South …
above the meannear itbelow it

One dot per university in the table below. The upper left is the interesting corner: small places doing unusually strong work.

#UniversityScoreTop 10%SpecialisationWorksGrowth
1 Cyprus University of TechnologyCyprus 72.754.6%10.8×8 +1080.6%
2 University of South AustraliaAustralia 63.417.1%11.3×34 +154.6%
3 University of WürzburgGermany 62.925.1%9.0×27 +165.2%
4 University of AveiroPortugal 62.624.8%8.1×36 +153.8%
5 National Taiwan Normal UniversityTaiwan 62.340.2%8.6×13 +171.8%
6 University of GlasgowUnited Kingdom 60.937.6%4.1×32 +250.2%
7 Xi’an Jiaotong-Liverpool UniversityChina 60.719.6%14.4×42
8 Tampere UniversityFinland 59.336.4%6.1×24 +162.6%
9 National Taiwan University of Science and TechnologyTaiwan 58.821.6%8.2×22 +249.5%
10 University of Applied Sciences Upper AustriaAustria 58.420.3%27.1×13 +273.9%

Universities only. Score blends excellence (30%), specialisation (25%), size (20%), growth (15%) and international reach (10%), 2015–2022; growth compares 2010–14 with 2015–19.

Is Virtual Reality Applications and Impacts research growing?

Output in 2018–2022 was 110% higher than in 2013–2017, peaking in 2025. The fastest-growing topics are Virtual Reality Applications and Impacts.

19801990200020102020
grewheldshrank

The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.

Which topics inside it are moving

Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.