Interactive and Immersive Displays
Interactive and Immersive Displays is a research topic within Human-Computer Interaction. Science Explorer counts 23k research works in it since 1950. 9.9% of them reached the world's top 10% most cited for their field and year.
This cluster of papers focuses on tangible user interfaces, including interaction techniques, gesture recognition, multi-touch sensing, public displays, mobile interaction, user-defined gestures, surface computing, tabletop displays, and virtual environments. It explores the design and evaluation of tangible user interfaces in human-computer interaction.
- Tangible User Interfaces
- Interaction Techniques
- Gesture Recognition
- Multi-touch Sensing
- Public Displays
- Mobile Interaction
- User-defined Gestures
- Surface Computing
- Tabletop Displays
- Virtual Environments
- Research works
- 23k fractional, since 1950
- In the world top 10%
- 2.3k per year above
- Top-10% rate
- 9.9% share of its works in the world top 10%
- Growth, 2018-21 → 2022-25
- +4% the tick is no change
- Largest producer
United States
25% of the 10 largest, 2022-now
Which countries lead Interactive and Immersive Displays research?
By volume, the United States and China publish the most (849 and 770 works in 2022-now).
By volume, 2022-now
- 1
United States 849 works
- 2
China 770 works
- 3
Japan 382 works
- 4
India 324 works
- 5
Germany 282 works
- 6
United Kingdom 212 works
- 7
South Korea 178 works
- 8
Canada 163 works
- 9
France 112 works
- 10
Italy 107 works
How concentrated that is
The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.
Shares of the rows listed above, not of the whole node.
Which institutions lead Interactive and Immersive Displays research?
By volume in 2022-now, Carnegie Mellon University publishes the most Interactive and Immersive Displays research, followed by Korea Advanced Institute of Science and Technology and Chinese Academy of Sciences.
By volume, 2022-now
- 1
Carnegie Mellon University
United States 43 works
- 2
Korea Advanced Institute of Science and Technology
South Korea 43 works
- 3
Chinese Academy of Sciences
China 38 works
- 4
Centre National de la Recherche Scientifique
France 36 works
- 5
The University of Tokyo
Japan 34 works
- 6
Tsinghua University
China 33 works
- 7
American Society of Genealogists
United States 26 works
- 8
University of Washington
United States 25 works
- 9
Beihang University
China 23 works
- 10
University of Tsukuba
Japan 23 works
Who are the leading researchers in Interactive and Immersive Displays?
The most-cited researchers publishing on Interactive and Immersive Displays include Zhong Lin Wang, Xiangyu Zhang and Wei Huang.
- 1
Zhong Lin Wang
United States 491k citations
- 2 Xiangyu Zhang 327k citations
- 3
Wei Huang
China 267k citations
- 4
Kai You Wang
China 224k citations
- 5
Lei Jiang
China 214k citations
- 6
Trevor J. Darrell
United States 206k citations
- 7
Seeram Ramakrishna
Singapore 186k citations
Ranked by citations received across their whole record, among researchers with at least three works on this topic.
Where is Interactive and Immersive Displays research done?
The largest centres of Interactive and Immersive Displays research in 2022-now are Beijing (China), Tokyo (Japan), Seoul (South Korea) and Shanghai (China). Among places with at least 20 works in it, it is an unusually large share of all research in Sharon and Eindhoven.
Largest cities, 2022-now
- 1
Beijing
China 178 works
- 2
Tokyo
Japan 176 works
- 3
Seoul
South Korea 70 works
- 4
Shanghai
China 69 works
- 5
London
United Kingdom 53 works
- 6
Daejeon
South Korea 51 works
- 7
Hong Kong
China 47 works
- 8
Hangzhou
China 47 works
- 9
Pittsburgh
United States 46 works
- 10
Nanjing
China 39 works
Where it is the local speciality
- SharonUS · 26.0 works55×
- EindhovenNL · 20.1 works10×
Location quotient: how much more of its research is in Interactive and Immersive Displays than the world average.
Where is the best place to study Interactive and Immersive Displays?
Among universities, judged by research, Carnegie Mellon University, University of Washington and University of Chicago score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.
One dot per university in the first ten of the table below, at the default weights. The upper left is the interesting corner: small places doing unusually strong work.
Universities only. The score blends excellence (40%), size (30%), specialisation (10%), growth (10%), international reach (10%), 2022-now; growth compares 2018-21 with 2022-25 and counts up to +20%, since a jump from a small base is mostly noise.
Every institution in Interactive and Immersive Displays, country by countryIs Interactive and Immersive Displays research growing?
Output in 2022-2025 was 4% higher than in 2018-2021, peaking in 2025. The fastest-growing topics are Interactive and Immersive Displays.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is Interactive and Immersive Displays as a percentage of every work published that year, 0.017% in 2024.
Fractional works of Interactive and Immersive Displays over all fractional works that year. How the balance of science has shifted.
How much of it reaches the world top 10%
Year by year.
Of each year's works in it, the share that reached the world's 10% most cited for their field and year. A field is the world for its own topics, so there is no other line to hold it against.
Which topics inside it are moving
Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.
Discussion
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