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Most cited papers in Virtual Reality Applications and Impacts

Virtual Reality Applications and Impacts

What are the most cited papers in Virtual Reality Applications and Impacts?

The most cited paper in Virtual Reality Applications and Impacts is "Measuring Presence in Virtual Environments: A Presence Questionnaire" (Bob G. Witmer, Michael Jay Singer, 1998), with 6,358 citations. Next come "Defining Virtual Reality: Dimensions Determining Telepresence" (5,436) and "At the Heart of It All: The Concept of Presence" (3,719).

Showing 50 of 100 papers. Every paper with more than 876 citations is listed.

Most cited papers, sortable by citations and release date
#Paper
1 Measuring Presence in Virtual Environments: A Presence Questionnaire Bob G. Witmer, Michael Jay Singer · PRESENCE Virtual and Augmented Reality Jun 1998 6,358
2 Defining Virtual Reality: Dimensions Determining Telepresence Jonathan Steuer · Journal of Communication Dec 1992 5,436
3 At the Heart of It All: The Concept of Presence Matthew Lombard, Theresa Bolmarcich Ditton · Journal of Computer-Mediated Communication 23 Jun 2006 3,719
4 A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda Jaziar Radianti, Tim A. Majchrzak, Jennifer Fromm et al. · Computers & Education ReviewOpen access 9 Dec 2019 3,494
5 Measuring the Customer Experience in Online Environments: A Structural Modeling Approach Thomas P. Novak, Donna L. Hoffman, Yiu‐Fai Yung · Marketing Science Feb 2000 3,188
6 A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Mel Slater, Sylvia Wilbur · PRESENCE Virtual and Augmented Reality Dec 1997 3,013
7 Virtual Reality Training Improves Operating Room Performance Neal E. Seymour, Anthony G. Gallagher, Sanziana A. Roman et al. · Annals of Surgery Open access Oct 2002 2,879
8 Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy Yogesh Kumar Dwivedi et al. · International Journal of Information Management Open access 15 Jul 2022 2,732
9 Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments Mel Slater · Philosophical Transactions of the Royal Society B Biological Sciences Open access 2 Nov 2009 2,664
10 Current status, opportunities and challenges of augmented reality in education Hsin‐Kai Wu, Silvia Wen‐Yu Lee, Hsin‐Yi Chang et al. · Computers & Education 6 Nov 2012 2,503
11 Gamification in theory and action: A survey Katie Seaborn, Deborah I. Fels · International Journal of Human-Computer Studies Open access 5 Oct 2014 2,499
12 Augmented reality: a class of displays on the reality-virtuality continuum Paul Milgram, Haruo Takemura, Akira Utsumi et al. · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE Conference paper 21 Dec 1995 2,355
13 Virtual Reality Technology Grigore Burdea, Philippe Coiffet · PRESENCE Virtual and Augmented Reality Dec 2003 2,319
14 The Experience of Presence: Factor Analytic Insights Thomas W. Schubert, Frank Friedmann, Holger T. Regenbrecht · PRESENCE Virtual and Augmented Reality Jun 2001 2,293
15 Marker tracking and HMD calibration for a video-based augmented reality conferencing system Hirokazu Kato, Mark Billinghurst Conference paper 20 Jan 2003 2,211
16 Measuring and defining the experience of immersion in games Charlene I. Jennett, Anna L. Cox, Paul A. Cairns et al. · International Journal of Human-Computer Studies 8 May 2008 2,018
17 Enhancing Our Lives with Immersive Virtual Reality Mel Slater, Maria Victoria Sanchez-Vives · Frontiers in Robotics and AI Open access 19 Dec 2016 1,972
18 From presence to consciousness through virtual reality Maria Victoria Sanchez-Vives, Mel Slater · Nature reviews. Neuroscience ReviewOpen access Apr 2005 1,840
19 What are the learning affordances of 3‐D virtual environments? Barney Dalgarno, Mark J.W. Lee · British Journal of Educational Technology Open access 20 Dec 2009 1,830
20 Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis Zahira Merchant, Ernest T. Goetz, Lauren Cıfuentes et al. · Computers & Education Review 6 Aug 2013 1,817
21 Virtual reality: Applications and implications for tourism Daniel A. Guttentag · Tourism Management 24 Aug 2009 1,739
22 How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence James J. Cummings, Jeremy N. Bailenson · Media Psychology Review 15 May 2015 1,724
23 The Sense of Embodiment in Virtual Reality Konstantina Kilteni, Raphaela Groten, Mel Slater · PRESENCE Virtual and Augmented Reality Open access Nov 2012 1,712
24 Immersive Interfaces for Engagement and Learning Chris Dede · Science 2009 1,663
25 Augmented reality technologies, systems and applications Julie Carmigniani, Borko Furht, Marco Anisetti et al. · Multimedia Tools and Applications 14 Dec 2010 1,549
26 A review of the use of virtual reality head-mounted displays in education and training Lasse X Jensen, Flemming Konradsen · Education and Information Technologies Open access 24 Nov 2017 1,521
27 Adding immersive virtual reality to a science lab simulation causes more presence but less learning Guido Makransky, Thomas S. Terkildsen, Richard E. Mayer · Learning and Instruction 26 Dec 2017 1,476
28 Presence, Explicated Kwan Min Lee · Communication Theory Feb 2004 1,475
29 Virtual reality in the assessment, understanding, and treatment of mental health disorders Daniel H. Freeman, Sarah Reeve, Abigail Robinson et al. · Psychological Medicine Open access 21 Mar 2017 1,466
30 Augmented reality: an application of heads-up display technology to manual manufacturing processes Thomas P. Caudell, David Mizell Conference paper 1992 1,458
31 Digital game-based learning: Towards an experiential gaming model Kristian Juha Mikael Kiili · The Internet and Higher Education 2005 1,449
32 The impact of virtual, augmented and mixed reality technologies on the customer experience Carlos Flavián, Sergio Ibáñez‐Sánchez, Carlos Orús · Journal of Business Research Open access 2 Nov 2018 1,437
33 A discussion of cybersickness in virtual environments Joseph J. LaViola · ACM SIGCHI Bulletin Open access 2000 1,437
34 A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES. Laura Freina, Michela Ott · eLearning and Software for Education Conference paper 23 Apr 2015 1,408
35 Virtual Reality: How Much Immersion Is Enough? Doug A. Bowman, Ryan P. McMahan · Computer Jul 2007 1,380
36 That's My Hand! Activity in Premotor Cortex Reflects Feeling of Ownership of a Limb H. Henrik Ehrsson, Charles J. Spence, Richard E. Passingham · Science Jul 2004 1,378
37 The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality Guido Makransky, Gustav Bøg Petersen · Educational Psychology Review Open access 6 Jan 2021 1,365
38 The Rubber Hand Illusion Revisited: Visuotactile Integration and Self-Attribution. Manos Tsakiris, Patrick Haggard · Journal of Experimental Psychology Human Perception & Performance 2005 1,357
39 Depth of Presence in Virtual Environments Mel Slater, Martin Usoh, Anthony J. Steed · PRESENCE Virtual and Augmented Reality 1994 1,343
40 Musings on Telepresence and Virtual Presence Thomas B. Sheridan · PRESENCE Virtual and Augmented Reality 1992 1,333
41 Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model Myung Ja Kim, Choong‐Ki Lee, Timothy Hyungsoo Jung · Journal of Travel Research Open access 26 Dec 2018 1,322
42 Video Ergo Sum: Manipulating Bodily Self-Consciousness Bigna Lenggenhager, Tej Tadi, Thomas K. Metzinger et al. · Science Open access 23 Aug 2007 1,293
43 Virtual reality, presence, and attitude change: Empirical evidence from tourism Iis P. Tussyadiah, Dan Wang, Timothy Hyungsoo Jung et al. · Tourism Management 8 Dec 2017 1,287
44 TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology Jim Blascovich, Jack M. Loomis, Andrew C. Beall et al. · Psychological Inquiry Apr 2002 1,279
45 Randomized clinical trial of virtual reality simulation for laparoscopic skills training Teodor Grantcharov, Viggo Bjerregaard Kristiansen, Jørgen Bendix et al. · British journal of surgery 28 Jan 2004 1,241
46 A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory Jane Lessiter, Jonathan Freeman, Edmund Keogh et al. · PRESENCE Virtual and Augmented Reality Open access Jun 2001 1,228
47 The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments [1] Frank A. Biocca · Journal of Computer-Mediated Communication 23 Jun 2006 1,219
48 Tools for the body (schema) Angelo Maravita, Atsushi Iriki · Trends in Cognitive Sciences Review 12 Jan 2004 1,212
49 Nonverbal overload: A theoretical argument for the causes of Zoom fatigue. Jeremy N. Bailenson · Technology Mind and Behavior Open access 2021 1,194
50 Multisensory brain mechanisms of bodily self-consciousness Olaf Blanke · Nature reviews. Neuroscience ReviewOpen access 18 Jul 2012 1,186

Citations are OpenAlex's own counts, from its 2026-09-23 snapshot, so the ranking can differ from Google Scholar or Web of Science. A paper is listed for a field when OpenAlex files it under one of the field's topics; retracted papers and papers whose citation count cannot be traced to citing works are left out, and a preprint and the article it became are shown once. Release dates are OpenAlex's: where a source gave only a month or a year, that is what is shown. How the lists are chosen.