Olli Tapio Leino
Olli Tapio Leino publishes mostly in Sociology and Political Science, Visual Arts and Performing Arts and Artificial Intelligence, on topics such as Digital Games and Media, Artificial Intelligence in Games and Cinema and Media Studies.
- World rank
- #4,817,529 of 7,710,434 ranked researchers
- Rank in China
- #726,346 of 978,568
- Works
- 55
- Citations
- 153
- Citations per work
- 2.8
What does Olli Tapio Leino research?
Olli Tapio Leino's work is mostly in Social Sciences (33%), Computer Science (7%), Arts and Humanities (7%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Social Sciences2749.9%
- Social Sciences1832.7%
- Arts and Humanities46.6%
- Economics, Econometrics and Finance35.7%
- Psychology34.9%
- Everything else2443.5%
- Physical Sciences46.6%
- Computer Science46.6%
- 1Sociology and Political Science27% of their works
- 2Visual Arts and Performing Arts7% of their works
- 3Artificial Intelligence7% of their works
- 4Urban Studies6% of their works
- 5Economics and Econometrics6% of their works
- 6Developmental and Educational Psychology5% of their works
Research topics
Which keywords describe Olli Tapio Leino's research?
The keywords of their largest research topics: Online Gaming, Video Games, Monte Carlo Tree Search, Procedural Content Generation, Box Office, Film Industry, Creative Economy and Game-Based Learning.
- Mind Wandering
- Attention Lapses
- Technological Literacy
- Urban Development
- Game-Based Learning
- Film Industry
- Procedural Content Generation
- Video Games
- Online Gaming
- Monte Carlo Tree Search
- Box Office
- Creative Economy
- Gamification
- Digital Education
- Aesthetics
- Contemporary Art
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most.
All 16 words, with their numbers
- Online Gaming291 topic
- Video Games291 topic
- Monte Carlo Tree Search81 topic
- Procedural Content Generation81 topic
- Box Office71 topic
- Film Industry71 topic
- Creative Economy61 topic
- Game-Based Learning61 topic
- Gamification61 topic
- Urban Development61 topic
- Digital Education51 topic
- Technological Literacy51 topic
- Aesthetics31 topic
- Attention Lapses31 topic
- Contemporary Art31 topic
- Mind Wandering31 topic
Where does Olli Tapio Leino work?
Olli Tapio Leino's main affiliation in the publication record is City University of Hong Kong, China.
How many publications and citations does Olli Tapio Leino have?
OpenAlex counts 55 works and 153 citations for Olli Tapio Leino, an h-index of 7, ranking #4,817,529 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
Discussion
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