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Artificial Intelligence in Games

Artificial Intelligence in Games is a research topic within Artificial Intelligence. Science Explorer counts 14k research works in it since 1950. 10.0% of them reached the world's top 10% most cited for their field and year.

This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation.

  • Monte Carlo Tree Search
  • Procedural Content Generation
  • Interactive Storytelling
  • Player Modeling
  • Real-Time Strategy Games
  • Computational Creativity
  • Behavior Trees
  • General Game Playing
  • Level Generation
  • Computer Go
Research works
14k
fractional, since 1950
In the world top 10%
1.4k
per year above
Top-10% rate
10.0%
share of its works in the world top 10%
Growth, 2018-21 → 2022-25
+28%
the tick is no change
Largest producer
United States
33% of the 10 largest, 2022-now
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