Topic · Artificial Intelligence
Artificial Intelligence in Games
Artificial Intelligence in Games is a research topic within Artificial Intelligence. Science Explorer counts 14k research works in it since 1950. 10.0% of them reached the world's top 10% most cited for their field and year.
This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation.
- Monte Carlo Tree Search
- Procedural Content Generation
- Interactive Storytelling
- Player Modeling
- Real-Time Strategy Games
- Computational Creativity
- Behavior Trees
- General Game Playing
- Level Generation
- Computer Go
- Research works
- 14k fractional, since 1950
- In the world top 10%
- 1.4k per year above
- Top-10% rate
- 10.0% share of its works in the world top 10%
- Growth, 2018-21 → 2022-25
- +28% the tick is no change
- Largest producer
United States
33% of the 10 largest, 2022-now
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