Design Interactive (United States)
- World rank, all time
- #33,830 of 42,892
- Rank in United States
- #7,203 of 8,685
- Research works
- 165 ▼ 32% vs 2013–17
- Citations
- 2.5k 15.1 per fractional work
- Top-10% rate
- 15.0% record average 16.5%
- Open access
- 38% world 28%
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Arts and Humanities, 4.4×. Every wedge is a field page.
- Arts and Humanities 4.4×
- Computer Science 4.2×
- Psychology 2.9×
- Business, Management and Accounting 1.9×
- Health Professions 1.6×
- Decision Sciences 1.5×
- Social Sciences 1.2×
- Economics, Econometrics and Finance 0.5×
- Earth and Planetary Sciences 0.5×
- Engineering 0.5×
- Environmental Science 0.5×
- Neuroscience 0.4×
- Agricultural and Biological Sciences 0.3×
- Medicine 0.3×
Who are the top researchers at Design Interactive (United States)?
Ranked on the composite score, Kelly Hale lead among researchers whose main affiliation is Design Interactive (United States).
- 1 Kelly Hale United States · #856,398 worldwide 65 citations · 15 works
Which keywords describe research at Design Interactive (United States)?
By fractional works in all years, weighted toward what it does more of than the world: Cognitive Load, Trust, Human Factors, Driver Behavior, Automation, Driver Distraction, Virtual Reality and Social Interaction.
- Warning Design
- Design for Manufacture
- Spatial Ability
- Instructional Design
- Immersive Simulations
- Technology Readiness Levels
- Training
- Risk Perception
- Affective States
- Emotion Regulation
- Gender Differences
- Leadership
- Presence
- Neural Networks
- Education
- Learning Outcomes
- Social Interaction
- Driver Distraction
- Human Factors
- Trust
- Cognitive Load
- Driver Behavior
- Automation
- Virtual Reality
- Knowledge Management
- Supply Chain Management
- Embodiment
- Immersion
- Bayesian Networks
- Neuroimaging Studies
- Organizational Culture
- User Experience
- Intelligent Tutoring Systems
- Requirements Engineering
- System Maturity
- Applications
- Maintenance
- Knowledge Sharing
- Assembly Planning
- Traffic Signs
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Cognitive Load12▲ 184×2 topics
- Trust11▲ 27×3 topics
- Driver Behavior11▲ 109×2 topics
- Human Factors11▲ 120×2 topics
- Automation11▲ 113×1 topic
- Driver Distraction11▲ 226×1 topic
- Virtual Reality6▲ 9.6×5 topics
- Social Interaction6▲ 12×5 topics
- Knowledge Management5▲ 6.6×6 topics
- Learning Outcomes5▲ 13×4 topics
- Supply Chain Management5▲ 5.5×8 topics
- Education4▲ 1.90×11 topics
- Embodiment4▲ 14×4 topics
- Neural Networks4▲ 2.1×7 topics
- Immersion4▲ 63×1 topic
- Presence4▲ 63×1 topic
- Bayesian Networks3▲ 23×2 topics
- Leadership3▲ 5.8×7 topics
- Neuroimaging Studies3▲ 31×2 topics
- Gender Differences3▲ 6.3×4 topics
- Organizational Culture3▲ 6.6×4 topics
- Emotion Regulation3▲ 5.3×6 topics
- User Experience3▲ 30×2 topics
- Affective States3▲ 89×1 topic
- Intelligent Tutoring Systems3▲ 34×1 topic
- Risk Perception3▲ 8.8×4 topics
- Requirements Engineering3▲ 24×3 topics
- Training2▲ 8.3×2 topics
- System Maturity2▲ 64×1 topic
- Technology Readiness Levels2▲ 64×1 topic
- Applications2▲ 6.3×2 topics
- Immersive Simulations2▲ 44×1 topic
- Maintenance2▲ 19×1 topic
- Instructional Design2▲ 13×3 topics
- Knowledge Sharing2▲ 7.5×4 topics
- Spatial Ability2▲ 78×1 topic
- Assembly Planning2▲ 14×1 topic
- Design for Manufacture2▲ 14×1 topic
- Traffic Signs2▲ 129×1 topic
- Warning Design2▲ 129×1 topic
Which research topics does Design Interactive (United States) publish most on?
By volume in 2022–2025: Intelligent Tutoring Systems and Adaptive Learning, Human-Automation Interaction and Safety, Blockchain Technology Applications and Security and Electronic Health Records Systems.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Intelligent Tutoring Systems and Adaptive Learning Artificial Intelligence 1 works
- 2 Human-Automation Interaction and Safety Social Psychology 1 works
- 3 Blockchain Technology Applications and Security Information Systems 1 works
- 4 Electronic Health Records Systems Health Information Management 0 works
- 5 Non-Invasive Vital Sign Monitoring Biomedical Engineering 0 works
- 6 Cloud Data Security Solutions Information Systems 0 works
- 7 Cloud Computing and Resource Management Information Systems 0 works
- 8 Youth Education and Societal Dynamics Sociology and Political Science 0 works
- 9 Linguistic research and analysis Language and Linguistics 0 works
- 10 Physical Activity and Health Physiology 0 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has Design Interactive (United States)'s research output changed?
Output in 2018–2022 was 32% lower than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Orlando
- University of Central Florida
- Orlando Health
- AdventHealth Orlando
- American Academy of Optometry
- Naval Air Warfare Center Training Systems Division
- Orlando Regional Medical Center
- SeaWorld Entertainment
- Nemours Children's Clinic
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.