Daniel Ballin
Daniel Ballin publishes mostly in Artificial Intelligence, Control and Systems Engineering and Computer Vision and Pattern Recognition, on topics such as Human Motion and Animation, Multi-Agent Systems and Negotiation and Artificial Intelligence in Games.
- World rank
- #4,449,364 of 7,710,434 ranked researchers
- Rank in United Kingdom
- #276,728 of 367,258
- Works
- 36
- Citations
- 172
- Citations per work
- 4.8
What does Daniel Ballin research?
Daniel Ballin's work is mostly in Computer Science (45%), Engineering (21%), Psychology (7%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences2465.8%
- Computer Science1645.1%
- Engineering720.7%
- Everything else719.6%
- Social Sciences514.6%
- Psychology37.3%
- Social Sciences37.3%
- 1Artificial Intelligence27% of their works
- 2Control and Systems Engineering21% of their works
- 3Computer Vision and Pattern Recognition15% of their works
- 4Sociology and Political Science7% of their works
- 5Social Psychology7% of their works
- 6Human-Computer Interaction4% of their works
Research topics
Which keywords describe Daniel Ballin's research?
The keywords of their largest research topics: Deep Learning, Character Animation, Motion Synthesis, Multi-Agent Systems, Agent-Based Modeling, Argumentation Frameworks, Human-Robot Interaction and Monte Carlo Tree Search.
- Video Summarization
- Optimal Motion Planning
- Spoken Dialogue Systems
- Pose Estimation
- Socially Assistive Robotics
- Monte Carlo Tree Search
- Argumentation Frameworks
- Multi-Agent Systems
- Character Animation
- Deep Learning
- Motion Synthesis
- Agent-Based Modeling
- Human-Robot Interaction
- Procedural Content Generation
- Action Recognition
- Markov Decision Processes
- Content-Based Retrieval
- Sampling-Based Algorithms
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most. The words come from the keyword list OpenAlex gives each topic, not from the text of the papers, so a word can appear that none of the papers uses.
All 18 words, with their numbers
- Deep Learning202 topics
- Character Animation151 topic
- Motion Synthesis151 topic
- Multi-Agent Systems122 topics
- Agent-Based Modeling101 topic
- Argumentation Frameworks101 topic
- Human-Robot Interaction61 topic
- Monte Carlo Tree Search61 topic
- Procedural Content Generation61 topic
- Socially Assistive Robotics61 topic
- Action Recognition51 topic
- Pose Estimation51 topic
- Markov Decision Processes31 topic
- Spoken Dialogue Systems31 topic
- Content-Based Retrieval21 topic
- Optimal Motion Planning21 topic
- Sampling-Based Algorithms21 topic
- Video Summarization21 topic
Where does Daniel Ballin work?
Daniel Ballin's main affiliation in the publication record is BT Research, United Kingdom.
How many publications and citations does Daniel Ballin have?
OpenAlex counts 36 works and 172 citations for Daniel Ballin, an h-index of 7, ranking #4,449,364 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised citation excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
Discussion
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