Gregory P. Garvey
Gregory P. Garvey publishes mostly in Cognitive Neuroscience, Computer Vision and Pattern Recognition and Visual Arts and Performing Arts, on topics such as Augmented Reality Applications, Educational Games and Gamification and Digital Games and Media.
- World rank
- #5,557,609 of 7,710,434 ranked researchers
- Rank in United States
- #1,395,337 of 1,627,098
- Works
- 47
- Citations
- 62
- Citations per work
- 1.3
What does Gregory P. Garvey research?
Gregory P. Garvey's work is mostly in Computer Science (14%), Neuroscience (10%), Arts and Humanities (6%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Everything else2859.5%
- Social Sciences817.1%
- Arts and Humanities36.3%
- Psychology35.4%
- Social Sciences35.4%
- Physical Sciences613.5%
- Computer Science613.5%
- Life Sciences59.9%
- Neuroscience59.9%
- 1Cognitive Neuroscience10% of their works
- 2Computer Vision and Pattern Recognition7% of their works
- 3Visual Arts and Performing Arts6% of their works
- 4Artificial Intelligence6% of their works
- 5Sociology and Political Science5% of their works
- 6Developmental and Educational Psychology5% of their works
Research topics
Which keywords describe Gregory P. Garvey's research?
The keywords of their largest research topics: Education, Technology, Applications, Game-Based Learning, Gamification, Immersive Simulations, Online Gaming and Video Games.
- Visual Perception
- Neural Processing
- Museum Learning
- Interactive Evolutionary Computation
- Computational Thinking
- Video Games
- Immersive Simulations
- Game-Based Learning
- Technology
- Education
- Applications
- Gamification
- Online Gaming
- Art
- Informal Education
- Interdisciplinary Collaboration
- Music Generation
- Programming Education
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most.
All 18 words, with their numbers
- Education72 topics
- Technology72 topics
- Applications41 topic
- Game-Based Learning41 topic
- Gamification41 topic
- Immersive Simulations41 topic
- Online Gaming41 topic
- Video Games41 topic
- Art31 topic
- Computational Thinking31 topic
- Informal Education31 topic
- Interactive Evolutionary Computation31 topic
- Interdisciplinary Collaboration31 topic
- Museum Learning31 topic
- Music Generation31 topic
- Neural Processing31 topic
- Programming Education31 topic
- Visual Perception31 topic
Where does Gregory P. Garvey work?
Gregory P. Garvey's main affiliation in the publication record is Quinnipiac University, United States.
How many publications and citations does Gregory P. Garvey have?
OpenAlex counts 47 works and 62 citations for Gregory P. Garvey, an h-index of 4, ranking #5,557,609 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
Discussion
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