Jim O'Connor
Jim O'Connor publishes mostly in Artificial Intelligence, Control and Systems Engineering and Biomedical Engineering, on topics such as Reinforcement Learning in Robotics, Artificial Intelligence in Games and Robotic Locomotion and Control.
- World rank
- #5,965,008 of 7,710,434 ranked researchers
- Rank in United States
- #1,456,913 of 1,627,098
- Works
- 18
- Citations
- 2
- Citations per work
- 0.1
What does Jim O'Connor research?
Jim O'Connor's work is mostly in Computer Science (57%), Engineering (18%), Decision Sciences (4%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences1475.5%
- Computer Science1057.1%
- Engineering318.4%
- Everything else316.3%
- Social Sciences18.2%
- Decision Sciences14.1%
- Psychology14.1%
- 1Artificial Intelligence51% of their works
- 2Control and Systems Engineering10% of their works
- 3Biomedical Engineering8% of their works
- 4Computer Vision and Pattern Recognition6% of their works
- 5Developmental and Educational Psychology4% of their works
- 6Management Science and Operations Research4% of their works
Research topics
Which keywords describe Jim O'Connor's research?
The keywords of their largest research topics: Deep Learning, Neural Networks, Reinforcement Learning, Robotics, Monte Carlo Tree Search, Procedural Content Generation, Bipedal Locomotion and Dynamic Walking.
- Robot Learning
- Machine Learning
- Grasping
- Generative Adversarial Networks
- Bayesian Optimization
- Dynamic Walking
- Procedural Content Generation
- Robotics
- Neural Networks
- Deep Learning
- Reinforcement Learning
- Monte Carlo Tree Search
- Bipedal Locomotion
- Bandit Optimization
- Character Animation
- Genetic Programming
- Image Synthesis
- Motion Synthesis
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most.
All 18 words, with their numbers
- Deep Learning184 topics
- Neural Networks142 topics
- Reinforcement Learning121 topic
- Robotics121 topic
- Monte Carlo Tree Search101 topic
- Procedural Content Generation101 topic
- Bipedal Locomotion41 topic
- Dynamic Walking41 topic
- Bandit Optimization21 topic
- Bayesian Optimization21 topic
- Character Animation21 topic
- Generative Adversarial Networks21 topic
- Genetic Programming21 topic
- Grasping21 topic
- Image Synthesis21 topic
- Machine Learning21 topic
- Motion Synthesis21 topic
- Robot Learning21 topic
Where does Jim O'Connor work?
Jim O'Connor's main affiliation in the publication record is Connecticut College, United States.
How many publications and citations does Jim O'Connor have?
OpenAlex counts 18 works and 2 citations for Jim O'Connor, an h-index of 1, ranking #5,965,008 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
Discussion
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