Mathieu Desbrun
Mathieu Desbrun publishes mostly in Computational Mechanics, Computer Graphics and Computer-Aided Design and Computer Vision and Pattern Recognition, on topics such as 3D Shape Modeling and Analysis, Computer Graphics and Visualization Techniques and Computational Geometry and Mesh Generation.
- World rank
- #20,956 of 7,710,434 ranked researchers
- Rank in United States
- #7,650 of 1,627,098
- Works
- 272
- Citations
- 18k
- Citations per work
- 67.8
What does Mathieu Desbrun research?
Mathieu Desbrun's work is mostly in Engineering (43%), Computer Science (38%), Mathematics (3%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences22883.9%
- Engineering11843.3%
- Computer Science10338.0%
- Mathematics72.6%
- Everything else4416.1%
- 1Computational Mechanics38% of their works
- 2Computer Graphics and Computer-Aided Design27% of their works
- 3Computer Vision and Pattern Recognition8% of their works
- 4Control and Systems Engineering5% of their works
- 5Computational Theory and Mathematics3% of their works
- 6Numerical Analysis3% of their works
Research topics
- 3D Shape Modeling and Analysis
- Computer Graphics and Visualization Techniques
- Computational Geometry and Mesh Generation
- Advanced Numerical Analysis Techniques
- Human Motion and Animation
- Lattice Boltzmann Simulation Studies
- Advanced Numerical Methods in Computational Mathematics
- Fluid Dynamics and Turbulent Flows
Which keywords describe Mathieu Desbrun's research?
The keywords of their largest research topics: Deep Learning, 3D Reconstruction, Point Clouds, Computer Graphics, Visualization, Fluid-Structure Interaction, Delaunay Triangulations and Mesh Generation.
- Vortex Dynamics
- Finite Element Methods
- Lattice Boltzmann Method
- Motion Synthesis
- NURBS
- Mesh Generation
- Fluid-Structure Interaction
- Computer Graphics
- 3D Reconstruction
- Deep Learning
- Point Clouds
- Visualization
- Delaunay Triangulations
- Finite Elements
- Character Animation
- Immersed Boundary Method
- Discontinuous Galerkin Methods
- Turbulent Flows
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most.
All 18 words, with their numbers
- Deep Learning1632 topics
- 3D Reconstruction1401 topic
- Point Clouds1401 topic
- Computer Graphics1301 topic
- Visualization1301 topic
- Fluid-Structure Interaction1053 topics
- Delaunay Triangulations721 topic
- Mesh Generation721 topic
- Finite Elements681 topic
- NURBS681 topic
- Character Animation231 topic
- Motion Synthesis231 topic
- Immersed Boundary Method191 topic
- Lattice Boltzmann Method191 topic
- Discontinuous Galerkin Methods181 topic
- Finite Element Methods181 topic
- Turbulent Flows171 topic
- Vortex Dynamics171 topic
Where does Mathieu Desbrun work?
Mathieu Desbrun's main affiliation in the publication record is California Institute of Technology, United States.
How many publications and citations does Mathieu Desbrun have?
OpenAlex counts 272 works and 18,430 citations for Mathieu Desbrun, an h-index of 67, ranking #20,956 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
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