Computer Graphics and Visualization Techniques
Computer Graphics and Visualization Techniques is a research topic within Computer Graphics and Computer-Aided Design. Science Explorer counts 36k research works in it since 1950. 9.8% of them reached the world's top 10% most cited for their field and year.
This cluster of papers covers a wide range of topics in computer graphics and visualization, including rendering techniques, mesh compression, ray tracing, fluid simulation, BRDF models, volume rendering, and photometric stereo. The papers explore advancements in these areas and present various methods and algorithms for improving the quality and efficiency of computer graphics and visualization applications.
- Computer Graphics
- Visualization
- Rendering
- Simulation
- Mesh Compression
- Ray Tracing
- Fluid Simulation
- BRDF Models
- Volume Rendering
- Photometric Stereo
- Research works
- 36k fractional, since 1950
- In the world top 10%
- 3.5k per year above
- Top-10% rate
- 9.8% share of its works in the world top 10%
- Growth, 2018-21 → 2022-25
- +52% the tick is no change
- Largest producer
China
47% of the 10 largest, 2022-now
Which countries lead Computer Graphics and Visualization Techniques research?
By volume, China and the United States publish the most (2.4k and 1k works in 2022-now).
By volume, 2022-now
- 1
China 2.4k works
- 2
United States 1k works
- 3
Germany 317 works
- 4
Japan 296 works
- 5
South Korea 232 works
- 6
India 214 works
- 7
United Kingdom 212 works
- 8
France 206 works
- 9
Canada 154 works
- 10
Italy 103 works
How concentrated that is
The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.
Shares of the rows listed above, not of the whole node.
Which institutions lead Computer Graphics and Visualization Techniques research?
By volume in 2022-now, Chinese Academy of Sciences publishes the most Computer Graphics and Visualization Techniques research, followed by Tsinghua University and Zhejiang University.
By volume, 2022-now
- 1
Chinese Academy of Sciences
China 93 works
- 2
Tsinghua University
China 90 works
- 3
Zhejiang University
China 75 works
- 4
Centre National de la Recherche Scientifique
France 72 works
- 5
Shanghai Jiao Tong University
China 70 works
- 6
Peking University
China 61 works
- 7
University of Science and Technology of China
China 50 works
- 8
Beihang University
China 44 works
- 9
Adobe Systems (United States)
United States 35 works
- 10
Carnegie Mellon University
United States 33 works
Who are the leading researchers in Computer Graphics and Visualization Techniques?
The most-cited researchers publishing on Computer Graphics and Visualization Techniques include Kaiming He, Geoffrey E. Hinton and Robert John Tibshirani.
- 1
Kaiming He
Israel 562k citations
- 2
Geoffrey E. Hinton
Canada 454k citations
- 3
Robert John Tibshirani
United States 396k citations
- 4
Ross Girshick
Israel 356k citations
- 5 Xiangyu Zhang 327k citations
- 6
Xiaogang Wang
China 260k citations
- 7
Andrew Zisserman
United Kingdom 255k citations
Ranked by citations received across their whole record, among researchers with at least three works on this topic.
Where is Computer Graphics and Visualization Techniques research done?
The largest centres of Computer Graphics and Visualization Techniques research in 2022-now are Beijing (China), Shanghai (China), Hangzhou (China) and Shenzhen (China). Among places with at least 20 works in it, it is an unusually large share of all research in San Jose and Santa Clara.
Largest cities, 2022-now
Where it is the local speciality
- San JoseUS · 38.1 works18×
- Santa ClaraUS · 21.8 works14×
Location quotient: how much more of its research is in Computer Graphics and Visualization Techniques than the world average.
Where is the best place to study Computer Graphics and Visualization Techniques?
Among universities, judged by research, Tsinghua University, Carnegie Mellon University and Stanford University score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.
One dot per university in the first ten of the table below, at the default weights. The upper left is the interesting corner: small places doing unusually strong work.
Universities only. The score blends excellence (40%), size (30%), specialisation (10%), growth (10%), international reach (10%), 2022-now; growth compares 2018-21 with 2022-25 and counts up to +20%, since a jump from a small base is mostly noise.
Every institution in Computer Graphics and Visualization Techniques, country by countryIs Computer Graphics and Visualization Techniques research growing?
Output in 2022-2025 was 52% higher than in 2018-2021, peaking in 2025. The fastest-growing topics are Computer Graphics and Visualization Techniques.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is Computer Graphics and Visualization Techniques as a percentage of every work published that year, 0.030% in 2024.
Fractional works of Computer Graphics and Visualization Techniques over all fractional works that year. How the balance of science has shifted.
How much of it reaches the world top 10%
Year by year.
Of each year's works in it, the share that reached the world's 10% most cited for their field and year. A field is the world for its own topics, so there is no other line to hold it against.
Which topics inside it are moving
Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.
Discussion
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