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Computer Graphics and Visualization Techniques

Computer Graphics and Visualization Techniques is a research topic within Computer Graphics and Computer-Aided Design. Science Explorer counts 36k research works in it since 1950. 9.8% of them reached the world's top 10% most cited for their field and year.

This cluster of papers covers a wide range of topics in computer graphics and visualization, including rendering techniques, mesh compression, ray tracing, fluid simulation, BRDF models, volume rendering, and photometric stereo. The papers explore advancements in these areas and present various methods and algorithms for improving the quality and efficiency of computer graphics and visualization applications.

  • Computer Graphics
  • Visualization
  • Rendering
  • Simulation
  • Mesh Compression
  • Ray Tracing
  • Fluid Simulation
  • BRDF Models
  • Volume Rendering
  • Photometric Stereo
Research works
36k
fractional, since 1950
In the world top 10%
3.5k
per year above
Top-10% rate
9.8%
share of its works in the world top 10%
Growth, 2018-21 → 2022-25
+52%
the tick is no change
Largest producer
China
47% of the 10 largest, 2022-now
Computer Graphics and Visualization Techniques

Which countries lead Computer Graphics and Visualization Techniques research?

By volume, China and the United States publish the most (2.4k and 1k works in 2022-now).

By volume, 2022-now

  1. 1 China 2.4k works
  2. 2 United States 1k works
  3. 3 Germany 317 works
  4. 4 Japan 296 works
  5. 5 South Korea 232 works
  6. 6 India 214 works
  7. 7 United Kingdom 212 works
  8. 8 France 206 works
  9. 9 Canada 154 works
  10. 10 Italy 103 works

How concentrated that is

The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.

China: 46.9%United States: 19.5%Germany: 6.1%Japan: 5.7%6 others listed: 21.7%47%largest
China2,421 · 46.9%United States1,007 · 19.5%Germany317 · 6.1%Japan296 · 5.7%6 others listed1,122 · 21.7%

Shares of the rows listed above, not of the whole node.

Which institutions lead Computer Graphics and Visualization Techniques research?

By volume in 2022-now, Chinese Academy of Sciences publishes the most Computer Graphics and Visualization Techniques research, followed by Tsinghua University and Zhejiang University.

Who are the leading researchers in Computer Graphics and Visualization Techniques?

The most-cited researchers publishing on Computer Graphics and Visualization Techniques include Kaiming He, Geoffrey E. Hinton and Robert John Tibshirani.

  1. 1 Kaiming He Israel 562k citations
  2. 2 Geoffrey E. Hinton Canada 454k citations
  3. 3 Robert John Tibshirani United States 396k citations
  4. 4 Ross Girshick Israel 356k citations
  5. 5 Xiangyu Zhang 327k citations
  6. 6 Xiaogang Wang China 260k citations
  7. 7 Andrew Zisserman United Kingdom 255k citations

Ranked by citations received across their whole record, among researchers with at least three works on this topic.

What are the most cited papers in Computer Graphics and Visualization Techniques?

The most cited paper in Computer Graphics and Visualization Techniques is "Snakes: Active contour models" (Michael Kass, Andrew Witkin, Demetri Terzopoulos, 1988), with 17,142 citations. Next come "High-Resolution Image Synthesis with Latent Diffusion Models" (15,702) and "The VideoToolbox software for visual psychophysics: transforming numbers into movies" (11,776).

Most cited papers
#PaperReleasedCitations
1 Snakes: Active contour models Michael Kass, Andrew Witkin, Demetri Terzopoulos · International Journal of Computer Vision 1988 17,142
2 High-Resolution Image Synthesis with Latent Diffusion Models Robin Rombach, Andreas Blattmann, Dominik Lorenz et al. · 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Conference paper Jun 2022 15,702
3 The VideoToolbox software for visual psychophysics: transforming numbers into movies Denis G. Pelli · Spatial Vision 1997 11,776
4 Marching cubes: A high resolution 3D surface construction algorithm William E. Lorensen, H. E. Cline Conference paperOpen access Aug 1987 10,249
5 Gmsh: A 3‐D finite element mesh generator with built‐in pre‐ and post‐processing facilities Christophe Geuzaine, Jean‐François Remacle · International Journal for Numerical Methods in Engineering Open access 7 May 2009 7,914
All 97 most cited papers, with filters and sorting

Where is Computer Graphics and Visualization Techniques research done?

The largest centres of Computer Graphics and Visualization Techniques research in 2022-now are Beijing (China), Shanghai (China), Hangzhou (China) and Shenzhen (China). Among places with at least 20 works in it, it is an unusually large share of all research in San Jose and Santa Clara.

Largest cities, 2022-now

  1. 1 BeijingChina 550 works
  2. 2 ShanghaiChina 214 works
  3. 3 HangzhouChina 160 works
  4. 4 ShenzhenChina 123 works
  5. 5 SeoulSouth Korea 119 works
  6. 6 TokyoJapan 117 works
  7. 7 NanjingChina 117 works
  8. 8 Xi'anChina 106 works
  9. 9 Hong KongChina 104 works
  10. 10 WuhanChina 100 works

Where it is the local speciality

  1. San JoseUS · 38.1 works18×
  2. Santa ClaraUS · 21.8 works14×
← less than its size predicts1×more →

Location quotient: how much more of its research is in Computer Graphics and Visualization Techniques than the world average.

See Computer Graphics and Visualization Techniques on the map

Where is the best place to study Computer Graphics and Visualization Techniques?

Among universities, judged by research, Tsinghua University, Carnegie Mellon University and Stanford University score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.

0%20%40%mean 24.29%fractional works in this field (log) →share of work in the world top 10% →Stanford UniversityCarnegie Mellon Univ…ETH ZurichTsinghua University
above the meannear itbelow it

One dot per university in the first ten of the table below, at the default weights. The upper left is the interesting corner: small places doing unusually strong work.

Excellenceshare of its work in the world top 10%, 2022-now and all time averaged
40%
Specialisationhow much of its work is in this field, counted up to 10× the world share
10%
Sizeits output in this field, on a log scale
30%
Growthoutput growth, counted from -20% to +20%
10%
Internationalshare of its work with a co-author abroad
10%
Each slider sets a weight; the share it gets of the score is beside it.
#UniversityScoreTop 10%SpecialisationWorksGrowth
1Tsinghua UniversityChina 70.120.5%7.3×90 +247.6%
2Carnegie Mellon UniversityUnited States 68.528.2%14.8×33 +51.7%
3Stanford UniversityUnited States 68.532.8%3.5×28 +42.8%
4ETH ZurichSwitzerland 67.723.0%6.7×25 +19.0%
5University of Hong KongChina 65.626.6%5.4×27 +241.5%
6Hong Kong University of Science and TechnologyChina 64.521.3%11.5×26 +432.0%
7Peking UniversityChina 62.819.0%5.6×61 +118.0%
8Nanyang Technological UniversitySingapore 62.328.1%6.8×29 +51.6%
9Zhejiang UniversityChina 62.018.1%5.2×75 +103.2%
10Technical University of MunichGermany 61.525.3%5.7×27 +73.1%

Universities only. The score blends excellence (40%), size (30%), specialisation (10%), growth (10%), international reach (10%), 2022-now; growth compares 2018-21 with 2022-25 and counts up to +20%, since a jump from a small base is mostly noise.

Every institution in Computer Graphics and Visualization Techniques, country by country

Is Computer Graphics and Visualization Techniques research growing?

Output in 2022-2025 was 52% higher than in 2018-2021, peaking in 2025. The fastest-growing topics are Computer Graphics and Visualization Techniques.

still counting19801990200020102020
grewheldshrank

The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.

Its share of all research

Growing output can still be a shrinking share: all of science grows. This is Computer Graphics and Visualization Techniques as a percentage of every work published that year, 0.030% in 2024.

still counting0.050%0.10%Computer Graphics and Visualization Techniques0.029% in 202519801990200020102020

Fractional works of Computer Graphics and Visualization Techniques over all fractional works that year. How the balance of science has shifted.

How much of it reaches the world top 10%

Year by year.

still counting5%10%15%Computer Graphics and Visualization Techniques9.5% in 2025200020102020

Of each year's works in it, the share that reached the world's 10% most cited for their field and year. A field is the world for its own topics, so there is no other line to hold it against.

Which topics inside it are moving

Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.

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