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Activision Blizzard (United States)

Research works
7
▲ 748% vs 2018-21
Citations
66
9.0 per fractional work
Top-10% rate
11.1%
all institutions 10.0%
Open access
29%
world 40%
International
30%
world 18%
Activision Blizzard (United States)

Not ranked overall: Activision Blizzard (United States) is under the volume floor below which a citation excellence rate is noise. Not ranked is not the same as ranked last.

Which fields of science does Activision Blizzard (United States) work in?

In all years, 82% of research at Activision Blizzard (United States) is in Physical Sciences, 18% in Social Sciences. Its largest fields are Computer Science (52%), Engineering (26%), Psychology (6%). It does 1.5× the world's share of Physical Sciences.

Physical Sciences: 6 fractional works · 82.0% of its workComputer Science: 4 fractional works · 52.3% of its workComputer Vision and Pattern Recognition: 2 fractional works · 23.7% of its workArtificial Intelligence: 1 fractional works · 10.6% of its workInformation Systems: 1 fractional works · 9.8% of its workComputer Graphics and Computer-Aided Design: 0 fractional works · 3.8% of its workComputer Networks and Communications: 0 fractional works · 3.7% of its workHuman-Computer Interaction: 0 fractional works · 0.7% of its workEngineering: 2 fractional works · 25.9% of its workControl and Systems Engineering: 1 fractional works · 9.7% of its workElectrical and Electronic Engineering: 1 fractional works · 7.6% of its workComputational Mechanics: 0 fractional works · 5.7% of its workIndustrial and Manufacturing Engineering: 0 fractional works · 1.5% of its workBuilding and Construction: 0 fractional works · 1.4% of its workEnergy: 0 fractional works · 2.3% of its workEnergy Engineering and Power Technology: 0 fractional works · 2.3% of its workPhysics and Astronomy: 0 fractional works · 1.5% of its workStatistical and Nonlinear Physics: 0 fractional works · 1.5% of its workSocial Sciences: 1 fractional works · 18.0% of its workPsychology: 0 fractional works · 6.4% of its workSocial Psychology: 0 fractional works · 2.3% of its workApplied Psychology: 0 fractional works · 1.6% of its workDevelopmental and Educational Psychology: 0 fractional works · 1.5% of its workClinical Psychology: 0 fractional works · 1.0% of its workSocial Sciences: 0 fractional works · 4.6% of its workSociology and Political Science: 0 fractional works · 4.6% of its workEconomics, Econometrics and Finance: 0 fractional works · 2.9% of its workEconomics and Econometrics: 0 fractional works · 2.9% of its workDecision Sciences: 0 fractional works · 2.6% of its workManagement Science and Operations Research: 0 fractional works · 2.6% of its workArts and Humanities: 0 fractional works · 1.5% of its workLiterature and Literary Theory: 0 fractional works · 1.5% of its workALL ITS WORKActivisionBlizzard (United…7fractional works, all years
Physical Sciences82%Social Sciences18%

Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in all years. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.

Its 2 domains and 9 fields, with their numbers
    1. Computer Science452.3%
    2. Engineering225.9%
    3. Energy02.3%
    4. Physics and Astronomy01.5%
    1. Psychology06.4%
    2. Social Sciences04.6%
    3. Economics, Econometrics and Finance02.9%
    4. Decision Sciences02.6%
    5. Arts and Humanities01.5%
All of science, and how each field's share has moved since 1950: the Science domain explorer

Field profile

Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.

Computer Science: 6.48× its world share, 2 worksComputer ScienceEnergy: 4.28× its world share, 0 worksEnergyEngineering: 2.10× its world share, 1 worksEngineeringDecision Sciences: 2.71× its world share, 0 worksDecision SciencesEconomics, Econometrics and Finance: 0.73× its world share, 0 worksEconomics, Econometr…Psychology: 1.48× its world share, 0 worksPsychologySocial Sciences: 0.43× its world share, 0 worksSocial Sciences1×world share
more than its size predictsabout as predictedless

Rings at 0.5×, 1× and 2×. Widest outward: Computer Science, 6.5×. Every wedge is a field page.

All 7 fields, with their numbers
  1. Computer Science6.48×2 works
  2. Energy4.28×0 works
  3. Decision Sciences2.71×0 works
  4. Engineering2.10×1 works
  5. Psychology1.48×0 works
  6. Economics, Econometrics and Finance0.73×0 works
  7. Social Sciences0.43×0 works

What are the most cited papers from Activision Blizzard (United States)?

The most cited paper from Activision Blizzard (United States) is "Separable Subsurface Scattering" (Jorge Jiménez, Károly Zsolnai, Adrián Jarabo et al., 2015), with 38 citations. Next come "Digital Ira" (38) and "Multi-Cell Over-the-Air Computation Systems With Spectrum Sharing: A Perspective From $\alpha$-Fairness" (12).

Most cited papers
#PaperReleasedCitations
1 Separable Subsurface Scattering Jorge Jiménez, Károly Zsolnai, Adrián Jarabo et al. · Computer Graphics Forum 9 Feb 2015 38
2 Digital Ira Oleg Alexander, Graham Fyffe, Jay Busch et al. Conference paper 16 Jul 2013 38
3 Multi-Cell Over-the-Air Computation Systems With Spectrum Sharing: A Perspective From $\alpha$-Fairness Fudong Li, Qiang Ye, Emmanuel Thepie Fapi et al. · IEEE Transactions on Vehicular Technology 24 Jul 2023 12
4 Challenges in moderating disruptive player behavior in online competitive action games Rafał Kocielnik, Zhuofang Li, Claudia K. Kann et al. · Frontiers in Computer Science Open access 23 Feb 2024 11
5 Learning to Move Like Professional Counter‐Strike Players David Durst, F. Xie, Vishnu Sarukkai et al. · Computer Graphics Forum 9 Oct 2024 6
All 17 most cited papers, with filters and sorting

Which research topics does Activision Blizzard (United States) publish most on?

By volume in 2022-now: Human Motion and Animation, Video Analysis and Summarization, Human Pose and Action Recognition and Artificial Intelligence in Games.

  1. 1 Human Motion and Animation Control and Systems Engineering 1 works
  2. 2 Video Analysis and Summarization Computer Vision and Pattern Recognition 1 works
  3. 3 Human Pose and Action Recognition Computer Vision and Pattern Recognition 0 works
  4. 4 Artificial Intelligence in Games Artificial Intelligence 0 works
  5. 5 Music Technology and Sound Studies Computer Vision and Pattern Recognition 0 works
  6. 6 Power Systems and Renewable Energy Energy Engineering and Power Technology 0 works
  7. 7 Cybercrime and Law Enforcement Studies Information Systems 0 works
  8. 8 Smart Grid and Power Systems Electrical and Electronic Engineering 0 works
  9. 9 Power System Optimization and Stability Electrical and Electronic Engineering 0 works
  10. 10 Digital Games and Media Sociology and Political Science 0 works

How open and international is its research?

Against the world's own shares: the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.

openly available28.6%not open71.4%

World: 40% of research is openly available.

with international co-authors30.5%domestic only69.5%

World: 18% is written across borders.

How has Activision Blizzard (United States)'s research output changed?

Output in 2022-2025 was 748% higher than in 2018-2021.

still counting20052010201520202025
grewheldshrank

The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.

Its share of all research

Growing output can still be a shrinking share: all of science grows. This is Activision Blizzard (United States) as a percentage of every work published that year, 0.000067% in 2024.

still counting0.000025%0.000050%0.000075%Activision Blizzard (United States)0.0000034% in 202520102020

Fractional works of Activision Blizzard (United States) over all fractional works that year. How the balance of science has shifted.

Other research institutions in Santa Monica

All research institutions in Santa Monica

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.

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