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Activision Blizzard (United States)

Research works
7
▼ 72% vs 2013–17
Citations
66
9.0 per fractional work
Top-10% rate
11.8%
record average 16.5%
Open access
29%
world 28%

Not ranked overall: Activision Blizzard (United States) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.

Field profile

Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.

Computer Science: 6.48× its world share, 2 worksComputer ScienceEnergy: 4.28× its world share, 0 worksEnergyEngineering: 2.10× its world share, 1 worksEngineeringDecision Sciences: 2.71× its world share, 0 worksDecision SciencesEconomics, Econometrics and Finance: 0.73× its world share, 0 worksEconomics, Econometr…Psychology: 1.48× its world share, 0 worksPsychologySocial Sciences: 0.43× its world share, 0 worksSocial Sciencesworld share
more than its size predictsabout as predictedless

Rings at 0.5×, and 2×. Widest outward: Computer Science, 6.5×. Every wedge is a field page.

Which research topics does Activision Blizzard (United States) publish most on?

By volume in 2022–2025: Video Analysis and Summarization, Human Motion and Animation, Human Pose and Action Recognition and Music Technology and Sound Studies.

  1. 1 Video Analysis and Summarization Computer Vision and Pattern Recognition 1 works
  2. 2 Human Motion and Animation Control and Systems Engineering 1 works
  3. 3 Human Pose and Action Recognition Computer Vision and Pattern Recognition 0 works
  4. 4 Music Technology and Sound Studies Computer Vision and Pattern Recognition 0 works
  5. 5 Artificial Intelligence in Games Artificial Intelligence 0 works
  6. 6 Power Systems and Renewable Energy Energy Engineering and Power Technology 0 works
  7. 7 Cybercrime and Law Enforcement Studies Information Systems 0 works
  8. 8 Power System Optimization and Stability Electrical and Electronic Engineering 0 works
  9. 9 Digital Games and Media Sociology and Political Science 0 works
  10. 10 Smart Grid and Power Systems Electrical and Electronic Engineering 0 works

How open and international is its research?

Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.

openly available28.6%not open71.4%

World: 28% of research is openly available.

with international co-authors30.5%domestic only69.5%

World: 19% is written across borders.

How has Activision Blizzard (United States)'s research output changed?

Output in 2018–2022 was 72% lower than in 2013–2017.

2005201020152020
grewheldshrank

The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.

Other research institutions in Santa Monica

All research institutions in Santa Monica

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.