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Company · Westmont · United States

ImmersiveTouch (United States)

Research works
8
▼ 18% vs 2013–17
Citations
194
25.5 per fractional work
Top-10% rate
81.3%
record average 16.5%
Open access
24%
world 28%

Not ranked overall: ImmersiveTouch (United States) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.

Field profile

Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.

Computer Science: 0.54× its world share, 0 worksComputer ScienceHealth Professions: 1.19× its world share, 0 worksHealth ProfessionsMedicine: 0.65× its world share, 0 worksMedicineArts and Humanities: 2.16× its world share, 0 worksArts and HumanitiesBusiness, Management and Accounting: 1.29× its world share, 0 worksBusiness, Management…Psychology: 16.07× its world share, 1 worksPsychologySocial Sciences: 1.65× its world share, 1 worksSocial Sciencesworld share
more than its size predictsabout as predictedless

Rings at 0.5×, and 2×. Widest outward: Psychology, 16.1×. Every wedge is a field page.

Which research topics does ImmersiveTouch (United States) publish most on?

By volume in 2022–2025: Motivation and Self-Concept in Sports, Facial Trauma and Fracture Management, Media Influence and Health and Educational Games and Gamification.

  1. 1 Motivation and Self-Concept in Sports Social Psychology 0 works
  2. 2 Facial Trauma and Fracture Management Surgery 0 works
  3. 3 Media Influence and Health Literature and Literary Theory 0 works
  4. 4 Educational Games and Gamification Developmental and Educational Psychology 0 works
  5. 5 Impact of Technology on Adolescents Sociology and Political Science 0 works
  6. 6 Psychological Well-being and Life Satisfaction Social Psychology 0 works
  7. 7 Digital Games and Media Sociology and Political Science 0 works
  8. 8 Sport Psychology and Performance Developmental and Educational Psychology 0 works
  9. 9 Virtual Reality Applications and Impacts Human-Computer Interaction 0 works
  10. 10 Workaholism, burnout, and well-being Social Psychology 0 works

How open and international is its research?

Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.

openly available23.6%not open76.4%

World: 28% of research is openly available.

with international co-authors31.8%domestic only68.2%

World: 19% is written across borders.

How has ImmersiveTouch (United States)'s research output changed?

Output in 2018–2022 was 18% lower than in 2013–2017.

201020152020
grewheldshrank

The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.

Other research institutions in Westmont

All research institutions in Westmont

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.