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Company · Westmont · United States

ImmersiveTouch (United States)

Research works
8
▲ 113% vs 2018-21
Citations
194
25.5 per fractional work
Top-10% rate
25.8%
all institutions 10.0%
Open access
24%
world 40%
International
32%
world 18%

Not ranked overall: ImmersiveTouch (United States) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.

Which fields of science does ImmersiveTouch (United States) work in?

In all years, 42% of research at ImmersiveTouch (United States) is in Social Sciences, 37% in Physical Sciences. Its largest fields are Psychology (31%), Computer Science (20%), Engineering (17%). It does 1.4× the world's share of Social Sciences.

Social Sciences: 3 fractional works · 42.3% of its workPsychology: 2 fractional works · 30.6% of its workSocial Psychology: 1 fractional works · 16.8% of its workDevelopmental and Educational Psychology: 0 fractional works · 6.6% of its workExperimental and Cognitive Psychology: 0 fractional works · 4.7% of its workApplied Psychology: 0 fractional works · 2.5% of its workSocial Sciences: 1 fractional works · 8.0% of its workSociology and Political Science: 0 fractional works · 6.6% of its workSafety Research: 0 fractional works · 1.4% of its workArts and Humanities: 0 fractional works · 2.2% of its workLiterature and Literary Theory: 0 fractional works · 2.2% of its workBusiness, Management and Accounting: 0 fractional works · 1.4% of its workOrganizational Behavior and Human Resource Management: 0 fractional works · 1.4% of its workPhysical Sciences: 3 fractional works · 37.3% of its workComputer Science: 2 fractional works · 19.8% of its workHuman-Computer Interaction: 1 fractional works · 11.3% of its workComputer Vision and Pattern Recognition: 0 fractional works · 6.3% of its workArtificial Intelligence: 0 fractional works · 2.2% of its workEngineering: 1 fractional works · 17.5% of its workSafety, Risk, Reliability and Quality: 1 fractional works · 13.1% of its workControl and Systems Engineering: 0 fractional works · 2.2% of its workOcean Engineering: 0 fractional works · 2.2% of its workHealth Sciences: 1 fractional works · 18.1% of its workMedicine: 1 fractional works · 17.1% of its workSurgery: 1 fractional works · 8.5% of its workOphthalmology: 0 fractional works · 3.3% of its workEpidemiology: 0 fractional works · 2.2% of its workPhysiology: 0 fractional works · 2.2% of its workNeurology: 0 fractional works · 0.9% of its workHealth Professions: 0 fractional works · 1.1% of its workGeneral Health Professions: 0 fractional works · 1.1% of its workLife Sciences: 0 fractional works · 2.2% of its workNeuroscience: 0 fractional works · 2.2% of its workCognitive Neuroscience: 0 fractional works · 2.2% of its workALL ITS WORKImmersiveTouch(United States)8fractional works, all years
Life Sciences2%Physical Sciences37%Health Sciences18%Social Sciences42%

Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in all years. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.

Its 4 domains and 9 fields, with their numbers
    1. Psychology230.6%
    2. Social Sciences18.0%
    3. Arts and Humanities02.2%
    4. Business, Management and Accounting01.4%
    1. Computer Science219.8%
    2. Engineering117.5%
    1. Medicine117.1%
    2. Health Professions01.1%
    1. Neuroscience02.2%
All of science, and how each field's share has moved since 1950: the Science domain explorer

Field profile

Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.

Computer Science: 0.50× its world share, 0 worksComputer ScienceHealth Professions: 1.12× its world share, 0 worksHealth ProfessionsMedicine: 0.61× its world share, 0 worksMedicineArts and Humanities: 2.04× its world share, 0 worksArts and HumanitiesBusiness, Management and Accounting: 1.22× its world share, 0 worksBusiness, Management…Psychology: 16.41× its world share, 1 worksPsychologySocial Sciences: 1.70× its world share, 1 worksSocial Sciences1×world share
more than its size predictsabout as predictedless

Rings at 0.5×, 1× and 2×. Widest outward: Psychology, 16.4×. Every wedge is a field page.

All 7 fields, with their numbers
  1. Psychology16.41×1 works
  2. Arts and Humanities2.04×0 works
  3. Social Sciences1.70×1 works
  4. Business, Management and Accounting1.22×0 works
  5. Health Professions1.12×0 works
  6. Medicine0.61×0 works
  7. Computer Science0.50×0 works

What are the most cited papers from ImmersiveTouch (United States)?

The most cited paper from ImmersiveTouch (United States) is "Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors." (Andrew K Przybylski, Edward L. Deci, C. Scott Rigby et al., 2013), with 267 citations. Next come "Virtual Reality Cerebral Aneurysm Clipping Simulation With Real-Time Haptic Feedback" (188) and "Usefulness of Three-Dimensional Modeling in Surgical Planning, Resident Training, and Patient Education" (98).

Most cited papers
#PaperReleasedCitations
1 Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors. Andrew K Przybylski, Edward L. Deci, C. Scott Rigby et al. · Journal of Personality and Social Psychology 30 Dec 2013 267
2 Virtual Reality Cerebral Aneurysm Clipping Simulation With Real-Time Haptic Feedback Ali Alaraj, Cristián Luciano, Daniel P. Bailey et al. · Operative Neurosurgery Open access 17 Jan 2015 188
3 Usefulness of Three-Dimensional Modeling in Surgical Planning, Resident Training, and Patient Education Ciro Andolfi, Alejandro Plana, Patrick Kania et al. · Journal of Laparoendoscopic & Advanced Surgical Techniques 4 Nov 2016 98
4 Predicting Relations Among Life Goals, Physical Activity, Health, and Well-Being in Elderly Adults: A Self-Determination Theory Perspective on Healthy Aging Behzad Behzadnia, Edward L. Deci, Cody R. DeHaan Book chapter 2020 45
5 Usefulness of a Virtual Reality Percutaneous Trigeminal Rhizotomy Simulator in Neurosurgical Training Sophia F. Shakur, Cristián Luciano, Patrick Kania et al. · Operative Neurosurgery 23 Jun 2015 43
All 22 most cited papers, with filters and sorting

Which research topics does ImmersiveTouch (United States) publish most on?

By volume in 2022-now: Motivation and Self-Concept in Sports, Facial Trauma and Fracture Management, Psychological Well-being and Life Satisfaction and Impact of Technology on Adolescents.

  1. 1 Motivation and Self-Concept in Sports Social Psychology 0 works
  2. 2 Facial Trauma and Fracture Management Surgery 0 works
  3. 3 Psychological Well-being and Life Satisfaction Social Psychology 0 works
  4. 4 Impact of Technology on Adolescents Sociology and Political Science 0 works
  5. 5 Digital Games and Media Sociology and Political Science 0 works
  6. 6 Media Influence and Health Literature and Literary Theory 0 works
  7. 7 Educational Games and Gamification Developmental and Educational Psychology 0 works
  8. 8 Visual and Cognitive Learning Processes Experimental and Cognitive Psychology 0 works
  9. 9 Job Satisfaction and Organizational Behavior Organizational Behavior and Human Resource Management 0 works
  10. 10 Sport Psychology and Performance Developmental and Educational Psychology 0 works

How open and international is its research?

Against the world's own shares: the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.

openly available23.6%not open76.4%

World: 40% of research is openly available.

with international co-authors31.8%domestic only68.2%

World: 18% is written across borders.

How has ImmersiveTouch (United States)'s research output changed?

Output in 2022-2025 was 113% higher than in 2018-2021.

still counting2010201520202025
grewheldshrank

The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.

Its share of all research

Growing output can still be a shrinking share: all of science grows. This is ImmersiveTouch (United States) as a percentage of every work published that year, 0.000020% in 2024.

still counting0.000020%0.000040%ImmersiveTouch (United States)0.0000043% in 202520102020

Fractional works of ImmersiveTouch (United States) over all fractional works that year. How the balance of science has shifted.

Other research institutions in Westmont

All research institutions in Westmont

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.

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