- Research works
- 8 ▲ 113% vs 2018-21
- Citations
- 194 25.5 per fractional work
- Top-10% rate
- 25.8% all institutions 10.0%
- Open access
- 24% world 40%
- International
- 32% world 18%
Not ranked overall: ImmersiveTouch (United States) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.
Which fields of science does ImmersiveTouch (United States) work in?
In all years, 42% of research at ImmersiveTouch (United States) is in Social Sciences, 37% in Physical Sciences. Its largest fields are Psychology (31%), Computer Science (20%), Engineering (17%). It does 1.4× the world's share of Social Sciences.
Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in all years. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.
Its 4 domains and 9 fields, with their numbers
- Social Sciences342.3%
- Psychology230.6%
- Social Sciences18.0%
- Arts and Humanities02.2%
- Business, Management and Accounting01.4%
- Physical Sciences337.3%
- Computer Science219.8%
- Engineering117.5%
- Health Sciences118.1%
- Medicine117.1%
- Health Professions01.1%
- Life Sciences02.2%
- Neuroscience02.2%
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Psychology, 16.4×. Every wedge is a field page.
All 7 fields, with their numbers
- Psychology16.41×1 works
- Arts and Humanities2.04×0 works
- Social Sciences1.70×1 works
- Business, Management and Accounting1.22×0 works
- Health Professions1.12×0 works
- Medicine0.61×0 works
- Computer Science0.50×0 works
Which research topics does ImmersiveTouch (United States) publish most on?
By volume in 2022-now: Motivation and Self-Concept in Sports, Facial Trauma and Fracture Management, Psychological Well-being and Life Satisfaction and Impact of Technology on Adolescents.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Motivation and Self-Concept in Sports Social Psychology 0 works
- 2 Facial Trauma and Fracture Management Surgery 0 works
- 3 Psychological Well-being and Life Satisfaction Social Psychology 0 works
- 4 Impact of Technology on Adolescents Sociology and Political Science 0 works
- 5 Digital Games and Media Sociology and Political Science 0 works
- 6 Media Influence and Health Literature and Literary Theory 0 works
- 7 Educational Games and Gamification Developmental and Educational Psychology 0 works
- 8 Visual and Cognitive Learning Processes Experimental and Cognitive Psychology 0 works
- 9 Job Satisfaction and Organizational Behavior Organizational Behavior and Human Resource Management 0 works
- 10 Sport Psychology and Performance Developmental and Educational Psychology 0 works
How open and international is its research?
Against the world's own shares: the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 40% of research is openly available.
World: 18% is written across borders.
How has ImmersiveTouch (United States)'s research output changed?
Output in 2022-2025 was 113% higher than in 2018-2021.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is ImmersiveTouch (United States) as a percentage of every work published that year, 0.000020% in 2024.
Fractional works of ImmersiveTouch (United States) over all fractional works that year. How the balance of science has shifted.
Other research institutions in Westmont
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.
Discussion
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