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Company · Jönköping · Sweden

Infobric (Sweden)

Research works
6
▲ 167% vs 2018-21
Citations
35
6.4 per fractional work
Top-10% rate
16.0%
all institutions 10.0%

Not ranked overall: Infobric (Sweden) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.

Which fields of science does Infobric (Sweden) work in?

In all years, 94% of research at Infobric (Sweden) is in Physical Sciences, 6% in Life Sciences. Its largest fields are Computer Science (82%), Engineering (12%), Neuroscience (6%). It does 1.6× the world's share of Physical Sciences.

Life Sciences6%Physical Sciences94%

Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in all years. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.

Its 2 domains and 3 fields, with their numbers
    1. Computer Science481.8%
    2. Engineering112.2%
    1. Neuroscience06.0%
All of science, and how each field's share has moved since 1950: the Science domain explorer

What are the most cited papers from Infobric (Sweden)?

The most cited paper from Infobric (Sweden) is "Analysis and Estimation of Video QoE in Wireless Cellular Networks using Machine Learning" (Dimitar Minovski, Christer Åhlund, Karan Mitra et al., 2019), with 19 citations. Next come "Subjective QoE Assessment for Virtual Reality Cloud-based First-Person Shooter Game" (12) and "Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks" (9).

Most cited papers
#PaperReleasedCitations
1 Analysis and Estimation of Video QoE in Wireless Cellular Networks using Machine Learning Dimitar Minovski, Christer Åhlund, Karan Mitra et al. Conference paper Jun 2019 19
2 Subjective QoE Assessment for Virtual Reality Cloud-based First-Person Shooter Game Henrique Souza Rossi, Karan Mitra, Samuel Larsson et al. Conference paper 9 Jun 2024 12
3 Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks Henrique Souza Rossi, Karan Mitra, Christer Åhlund et al. Conference paper 6 Jan 2024 9
4 QoE Models for Virtual Reality Cloud-based First Person Shooter Game over Mobile Networks Henrique Souza Rossi, Karan Mitra, Christer Åhlund et al. Conference paper 28 Oct 2024 5
5 A Demonstration of ALTRUIST for Conducting QoE Subjective Tests in Immersive Systems Henrique Souza Rossi, Karan Mitra, Christer Åhlund et al. Conference paper 6 Jan 2024 2
All 6 most cited papers, with filters and sorting

Which research topics does Infobric (Sweden) publish most on?

By volume in 2022-now: Peer-to-Peer Network Technologies, Virtual Reality Applications and Impacts, Image and Video Quality Assessment and EEG and Brain-Computer Interfaces.

  1. 1 Peer-to-Peer Network Technologies Computer Networks and Communications 1 works
  2. 2 Virtual Reality Applications and Impacts Human-Computer Interaction 0 works
  3. 3 Image and Video Quality Assessment Computer Vision and Pattern Recognition 0 works
  4. 4 EEG and Brain-Computer Interfaces Cognitive Neuroscience 0 works
  5. 5 Sensor Technology and Measurement Systems Computer Networks and Communications 0 works
  6. 6 Cloud Computing and Remote Desktop Technologies Hardware and Architecture 0 works
  7. 7 Opportunistic and Delay-Tolerant Networks Computer Networks and Communications 0 works
  8. 8 Context-Aware Activity Recognition Systems Computer Vision and Pattern Recognition 0 works

How has Infobric (Sweden)'s research output changed?

Output in 2022-2025 was 167% higher than in 2018-2021.

2020

Other research institutions in Jönköping

All research institutions in Jönköping

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.

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