International Game Technology (United Kingdom)
- Research works
- 22 ▲ 47% vs 2013–17
- Citations
- 319 14.2 per fractional work
- Top-10% rate
- 25.0% record average 16.5%
- Open access
- 47% world 28%
Not ranked overall: International Game Technology (United Kingdom) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Veterinary, 30.7×. Every wedge is a field page.
Which keywords describe research at International Game Technology (United Kingdom)?
By fractional works in all years, weighted toward what it does more of than the world: Finite Element Analysis, Ethics, Graphene, Stress, Nanocomposites, Mental Health, Adversity and Psychological Resilience.
- Climate Change
- Stress
- Mental Health
- Ethics
- Finite Element Analysis
- Graphene
- Nanocomposites
- Adversity
- Psychological Resilience
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 9 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 9 words, with their numbers
- Finite Element Analysis2▲ 35×5 topics
- Ethics2▲ 15×3 topics
- Graphene1▲ 12×2 topics
- Mental Health1▲ 5.3×2 topics
- Nanocomposites1▲ 7.6×2 topics
- Stress1▲ 15×3 topics
- Adversity1▲ 114×1 topic
- Climate Change1▲ 1.67×4 topics
- Psychological Resilience1▲ 76×1 topic
Which research topics does International Game Technology (United Kingdom) publish most on?
By volume in 2022–2025: Military History and Strategy, Intelligence, Security, War Strategy, Fluid Dynamics Simulations and Interactions and Geotechnical Engineering and Analysis.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Military History and Strategy Political Science and International Relations 0 works
- 2 Intelligence, Security, War Strategy Political Science and International Relations 0 works
- 3 Fluid Dynamics Simulations and Interactions Computational Mechanics 0 works
- 4 Geotechnical Engineering and Analysis Safety, Risk, Reliability and Quality 0 works
- 5 Landslides and related hazards Management, Monitoring, Policy and Law 0 works
- 6 Teleoperation and Haptic Systems Mechanical Engineering 0 works
- 7 Animal Nutrition and Physiology Animal Science and Zoology 0 works
- 8 Virtual Reality Applications and Impacts Human-Computer Interaction 0 works
- 9 Stroke Rehabilitation and Recovery Rehabilitation 0 works
- 10 Animal Behavior and Welfare Studies Small Animals 0 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has International Game Technology (United Kingdom)'s research output changed?
Output in 2018–2022 was 47% higher than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in London
- University College London
- Imperial College London
- King's College London
- Queen Mary University of London
- London School of Economics and Political Science
- University of London
- Brunel University of London
- London School of Hygiene & Tropical Medicine
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.