- Research works
- 48 ▼ 31% vs 2013–17
- Citations
- 384 7.9 per fractional work
- Top-10% rate
- 58.3% record average 16.5%
- Open access
- 14% world 28%
Not ranked overall: Solers (United States) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Which keywords describe research at Solers (United States)?
By fractional works in all years, weighted toward what it does more of than the world: Online Communication, Social Media, Addiction, Well-being, Motivation, Student Engagement, Internet Use and Game-Based Learning.
- Universal Design for Learning
- ICT
- Student Perspectives
- Virtual Reality
- Information Literacy
- Autism Spectrum Disorders
- Disability Divide
- Usability
- Digital Literacy
- Self-Efficacy
- Digital Divide
- E-Learning
- Digital Technology
- Video Games
- Family Relationships
- Gamification
- Internet Use
- Student Engagement
- Well-being
- Social Media
- Online Communication
- Addiction
- Motivation
- Machine Learning
- Game-Based Learning
- Educational Technology
- Online Gaming
- Lifelong Learning
- Parental Mediation
- Collaborative Learning
- Quality of Life
- User Experience
- Media Literacy
- Technology Integration
- Web Accessibility
- Higher Education
- Assistive Technology
- Mobile Learning
- Autonomous Systems
- Self-Determination
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Online Communication5▲ 105×2 topics
- Social Media5▲ 14×2 topics
- Addiction5▲ 231×1 topic
- Well-being5▲ 39×1 topic
- Motivation4▲ 30×2 topics
- Student Engagement4▲ 34×3 topics
- Machine Learning4▲ 4.0×8 topics
- Internet Use4▲ 145×2 topics
- Game-Based Learning4▲ 222×1 topic
- Gamification4▲ 101×1 topic
- Educational Technology3▲ 10×5 topics
- Family Relationships3▲ 144×2 topics
- Online Gaming3▲ 189×1 topic
- Video Games3▲ 119×1 topic
- Lifelong Learning3▲ 37×4 topics
- Digital Technology2▲ 82×1 topic
- Parental Mediation2▲ 150×1 topic
- E-Learning2▲ 8.2×4 topics
- Collaborative Learning2▲ 60×2 topics
- Digital Divide2▲ 22×3 topics
- Quality of Life2▲ 3.1×2 topics
- Self-Efficacy2▲ 21×2 topics
- User Experience2▲ 68×2 topics
- Digital Literacy2▲ 13×3 topics
- Media Literacy2▲ 16×3 topics
- Usability2▲ 69×3 topics
- Technology Integration2▲ 18×3 topics
- Disability Divide2▲ 433×1 topic
- Web Accessibility2▲ 433×1 topic
- Autism Spectrum Disorders2▲ 35×1 topic
- Higher Education2▲ 8.1×2 topics
- Information Literacy2▲ 25×2 topics
- Assistive Technology1▲ 76×2 topics
- Virtual Reality1▲ 7.5×2 topics
- Mobile Learning1▲ 16×1 topic
- Student Perspectives1▲ 92×1 topic
- Autonomous Systems1▲ 76×2 topics
- ICT1▲ 25×1 topic
- Self-Determination1▲ 159×1 topic
- Universal Design for Learning1▲ 159×1 topic
Which research topics does Solers (United States) publish most on?
By volume in 2022–2025: Educational Games and Gamification, Digital Games and Media, Explainable Artificial Intelligence (XAI) and Computational and Text Analysis Methods.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Educational Games and Gamification Developmental and Educational Psychology 1 works
- 2 Digital Games and Media Sociology and Political Science 1 works
- 3 Explainable Artificial Intelligence (XAI) Artificial Intelligence 0 works
- 4 Computational and Text Analysis Methods General Social Sciences 0 works
- 5 Online Learning and Analytics Computer Science Applications 0 works
- 6 AI in Service Interactions Artificial Intelligence 0 works
- 7 Mobile Learning in Education Information Systems 0 works
- 8 Impact of Technology on Adolescents Sociology and Political Science 0 works
- 9 Artificial Intelligence in Healthcare and Education Health Informatics 0 works
- 10 Artificial Intelligence in Games Artificial Intelligence 0 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has Solers (United States)'s research output changed?
Output in 2018–2022 was 31% lower than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Arlington
- Marymount University
- United States Army
- The Nature Conservancy
- United States Department of the Army
- RTX (United States)
- In-Q-Tel
- United States Department of the Navy
- United States Air Force
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.