The Institute for Education Research
In research, The Institute for Education Research stands highest in Social Sciences (#8,317 of 10,521 worldwide), Computer Science (#4,131 of 4,667 worldwide) and Social Sciences (#5,784 of 6,365 worldwide), 2022–2025. Relative to its size it is most specialised in Developmental and Educational Psychology and Computer Vision and Pattern Recognition — Developmental and Educational Psychology is 11.1× its share of world research.
- World rank, 2022–2025
- #20,993 of 28,054 · #40,226 all time
- Rank in ??
- #442 of 692
- Research works
- 500 ▲ 295% vs 2013–17
- Citations
- 720 1.4 per fractional work
- Top-10% rate
- 2.9% record average 16.5%
- Open access
- 2% world 28%
What is The Institute for Education Research known for in research?
The fields where it stands highest, 2022–2025, ranked among every institution above the floor in each field.
| Field | World rank | Where that sits | Top-10% rate | Works | All time |
|---|---|---|---|---|---|
| Social SciencesDomain | #8,317 of 10,521 | 3.5% | 225 | #16045 | |
| Computer ScienceField | #4,131 of 4,667 | 2.5% | 119 | #6852 | |
| Social SciencesField | #5,784 of 6,365 | 3.8% | 108 | — | |
| Physical SciencesDomain | #11,881 of 12,888 | 2.7% | 209 | #21225 | |
| EngineeringField | #6,367 of 6,636 | 3.8% | 69 | — | |
| Sociology and Political ScienceSubfield | #2,568 of 2,578 | 1.4% | 67 | — |
Each strip is that field’s whole ranked pool, with the notch where The Institute for Education Research sits in it, in the colour of the band that rank falls in. The track under the rate is the rate itself: it carries no world mark, because the world rate differs by field (from about 6% to 21% in this record).
Which of those standings moved
The same fields on both windows: where it stood over the whole record, and where it stands in 2022–2025. The distance is the story, and it is the one thing the two rank columns above cannot show.
- Social Sciences#16,045 #8,317
- Computer Science#6,852 #4,131
- Physical Sciences#21,225 #11,881
A dot further right is a better standing. Fields it was not ranked in over the whole record are left out.
What does The Institute for Education Research specialise in?
Where its research is concentrated relative to its size: Developmental and Educational Psychology takes 11.1× the share of its output that it takes of world research.
- Developmental and Educational PsychologySubfield · 24.4 works11×
- Computer Vision and Pattern RecognitionSubfield · 36.5 works6.0×
Location quotient, a volume reading rather than an impact one. It surfaces small, lopsided specialities.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Psychology, 3.2×. Every wedge is a field page.
- Psychology 3.2×
- Computer Science 3.2×
- Decision Sciences 2.6×
- Arts and Humanities 2.3×
- Social Sciences 1.8×
- Mathematics 1.1×
- Business, Management and Accounting 1.1×
- Engineering 0.9×
- Economics, Econometrics and Finance 0.9×
- Neuroscience 0.9×
- Health Professions 0.8×
- Veterinary 0.8×
- Physics and Astronomy 0.6×
- Chemical Engineering 0.4×
- Earth and Planetary Sciences 0.3×
- Biochemistry, Genetics and Molecular Biology 0.2×
- Medicine 0.2×
- Agricultural and Biological Sciences 0.1×
- Chemistry 0.1×
- Materials Science 0.1×
- Nursing 0.1×
- Immunology and Microbiology 0.1×
- Environmental Science 0.1×
Who are the top researchers at The Institute for Education Research?
Ranked on the composite score, Newton Lee lead among researchers whose main affiliation is The Institute for Education Research.
- 1 Newton Lee ?? · #1,319,052 worldwide 6 citations · 49 works
Which keywords describe research at The Institute for Education Research?
By fractional works in 2022–2025, weighted toward what it does more of than the world: Social Interaction, Video Games, Esports, Online Gaming, Learning Outcomes, Student Engagement, Motivation and Intrinsic Motivation.
- Interdisciplinary Collaboration
- Motion Synthesis
- Music Generation
- Omni-Channel Strategy
- Business Models
- Customer Experience
- Gesture Recognition
- Monte Carlo Tree Search
- Immersive Simulations
- Human-Computer Interaction
- Globalization
- Applications
- Technology
- Gamification
- Intrinsic Motivation
- Student Engagement
- Deep Learning
- Machine Learning
- Online Gaming
- Video Games
- Social Interaction
- Esports
- Education
- Artificial Intelligence
- Learning Outcomes
- Motivation
- Game-Based Learning
- Virtual Reality
- Big Data
- User Experience
- Surgery
- Training
- Maintenance
- Procedural Content Generation
- Mobile Health
- Simulation
- Technology Innovation
- Interactive Evolutionary Computation
- Character Animation
- User Interaction
Size is fractional works in 2022–2025 in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Social Interaction52▲ 27×5 topics
- Video Games49▲ 191×2 topics
- Esports48▲ 261×1 topic
- Online Gaming48▲ 261×1 topic
- Education27▲ 3.3×16 topics
- Machine Learning27▲ 1.71×31 topics
- Artificial Intelligence26▲ 3.9×21 topics
- Deep Learning25▲ 1.53×30 topics
- Learning Outcomes24▲ 11×5 topics
- Student Engagement22▲ 12×6 topics
- Motivation20▲ 10×3 topics
- Intrinsic Motivation20▲ 34×2 topics
- Game-Based Learning20▲ 72×1 topic
- Gamification20▲ 26×1 topic
- Virtual Reality19▲ 8.0×11 topics
- Technology19▲ 7.5×5 topics
- Big Data17▲ 4.0×13 topics
- Applications16▲ 12×2 topics
- User Experience14▲ 37×3 topics
- Globalization14▲ 1.53×28 topics
- Surgery14▲ 8.3×3 topics
- Human-Computer Interaction14▲ 16×7 topics
- Training14▲ 13×3 topics
- Immersive Simulations13▲ 57×1 topic
- Maintenance13▲ 33×1 topic
- Monte Carlo Tree Search12▲ 205×1 topic
- Procedural Content Generation12▲ 205×1 topic
- Gesture Recognition10▲ 27×3 topics
- Mobile Health9▲ 13×3 topics
- Customer Experience8▲ 12×4 topics
- Simulation8▲ 6.5×9 topics
- Business Models8▲ 23×2 topics
- Technology Innovation8▲ 53×2 topics
- Omni-Channel Strategy8▲ 74×1 topic
- Interactive Evolutionary Computation7▲ 67×1 topic
- Music Generation7▲ 67×1 topic
- Character Animation7▲ 97×1 topic
- Motion Synthesis7▲ 97×1 topic
- User Interaction7▲ 45×2 topics
- Interdisciplinary Collaboration6▲ 19×4 topics
Which research topics does The Institute for Education Research publish most on?
By volume in 2022–2025: Digital Games and Media, Educational Games and Gamification, Augmented Reality Applications and Artificial Intelligence in Games.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Digital Games and Media Sociology and Political Science 48 works
- 2 Educational Games and Gamification Developmental and Educational Psychology 20 works
- 3 Augmented Reality Applications Computer Vision and Pattern Recognition 13 works
- 4 Artificial Intelligence in Games Artificial Intelligence 12 works
- 5 Digital Innovation in Industries Management of Technology and Innovation 8 works
- 6 Music Technology and Sound Studies Computer Vision and Pattern Recognition 7 works
- 7 Human Motion and Animation Control and Systems Engineering 7 works
- 8 Art, Technology, and Culture Visual Arts and Performing Arts 5 works
- 9 Manufacturing Process and Optimization Industrial and Manufacturing Engineering 5 works
- 10 3D Modeling in Geospatial Applications Building and Construction 5 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has The Institute for Education Research's research output changed?
Output in 2018–2022 was 295% higher than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Toronto
- Sunnybrook Research Institute
- Krembil Research Institute
- Unity Health Toronto
- Ontario Research Foundation
- Toronto General Hospital Research Institute
- Krembil Brain Institute
- Université de l'Ontario français
- Schroeder Arthritis Institute
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.