Anijo Mathew
Anijo Mathew publishes mostly in Human-Computer Interaction, Sociology and Political Science and Computer Vision and Pattern Recognition, on topics such as Innovative Human-Technology Interaction, Interactive and Immersive Displays and Context-Aware Activity Recognition Systems.
- World rank
- #4,771,600 of 7,710,434 ranked researchers
- Rank in United States
- #1,252,349 of 1,627,098
- Works
- 35
- Citations
- 295
- Citations per work
- 8.4
What does Anijo Mathew research?
Anijo Mathew's work is mostly in Computer Science (42%), Social Sciences (11%), Business, Management and Accounting (6%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences1542.3%
- Computer Science1542.3%
- Everything else1336.6%
- Social Sciences616.7%
- Life Sciences24.4%
- Neuroscience24.4%
- 1Human-Computer Interaction36% of their works
- 2Sociology and Political Science7% of their works
- 3Computer Vision and Pattern Recognition7% of their works
- 4Management of Technology and Innovation6% of their works
- 5Demography4% of their works
- 6Cognitive Neuroscience4% of their works
Research topics
- Innovative Human-Technology Interaction
- Interactive and Immersive Displays
- Context-Aware Activity Recognition Systems
- Innovative Approaches in Technology and Social Development
- Technology Use by Older Adults
- Digital Storytelling and Education
- Mind wandering and attention
- Virtual Reality Applications and Impacts
Which keywords describe Anijo Mathew's research?
The keywords of their largest research topics: Participatory Design, Design Research, User Experience, Interaction Techniques, Tangible User Interfaces, Activity Recognition, Open Innovation and Pervasive Computing.
- Mind Wandering
- Attention Lapses
- Digital Storytelling
- Older Adults
- Pervasive Computing
- Activity Recognition
- Interaction Techniques
- Design Research
- Participatory Design
- User Experience
- Tangible User Interfaces
- Open Innovation
- User-Centric Design
- Technology Use
- Education
- Embodiment
- Presence
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most.
All 17 words, with their numbers
- Participatory Design242 topics
- Design Research191 topic
- User Experience191 topic
- Interaction Techniques91 topic
- Tangible User Interfaces91 topic
- Activity Recognition51 topic
- Open Innovation51 topic
- Pervasive Computing51 topic
- User-Centric Design51 topic
- Older Adults41 topic
- Technology Use41 topic
- Digital Storytelling31 topic
- Education31 topic
- Attention Lapses21 topic
- Embodiment21 topic
- Mind Wandering21 topic
- Presence21 topic
Where does Anijo Mathew work?
Anijo Mathew's main affiliation in the publication record is Illinois Institute of Technology, United States.
How many publications and citations does Anijo Mathew have?
OpenAlex counts 35 works and 295 citations for Anijo Mathew, an h-index of 9, ranking #4,771,600 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
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