Hai‐Ning Liang
Hai‐Ning Liang publishes mostly in Human-Computer Interaction, Computer Vision and Pattern Recognition and Cognitive Neuroscience, on topics such as Virtual Reality Applications and Impacts, Interactive and Immersive Displays and Augmented Reality Applications.
- World rank
- #216,148 of 7,710,434 ranked researchers
- Rank in China
- #22,248 of 978,568
- Works
- 415
- Citations
- 6k
- Citations per work
- 14.4
What does Hai‐Ning Liang research?
Hai‐Ning Liang's work is mostly in Computer Science (44%), Psychology (8%), Neuroscience (6%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences18143.5%
- Computer Science18143.5%
- Everything else17843.0%
- Social Sciences327.7%
- Psychology327.7%
- Life Sciences245.8%
- Neuroscience245.8%
- 1Human-Computer Interaction26% of their works
- 2Computer Vision and Pattern Recognition13% of their works
- 3Cognitive Neuroscience6% of their works
- 4Artificial Intelligence4% of their works
- 5Social Psychology4% of their works
- 6Developmental and Educational Psychology4% of their works
Research topics
Which keywords describe Hai‐Ning Liang's research?
The keywords of their largest research topics: Virtual Reality, Learning Outcomes, Embodiment, Presence, Interaction Techniques, Tangible User Interfaces, Education and Technology.
- Spatial Ability
- Visual Analytics
- Gamification
- Gaze Estimation
- Tactile Perception
- Technology
- Tangible User Interfaces
- Presence
- Learning Outcomes
- Virtual Reality
- Embodiment
- Interaction Techniques
- Education
- Cross-modal Plasticity
- Eye Tracking
- Game-Based Learning
- Information Visualization
- STEM Education
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most. The words come from the keyword list OpenAlex gives each topic, not from the text of the papers, so a word can appear that none of the papers uses.
All 18 words, with their numbers
- Virtual Reality1912 topics
- Learning Outcomes1872 topics
- Embodiment1651 topic
- Presence1651 topic
- Interaction Techniques791 topic
- Tangible User Interfaces791 topic
- Education751 topic
- Technology751 topic
- Cross-modal Plasticity421 topic
- Tactile Perception421 topic
- Eye Tracking261 topic
- Gaze Estimation261 topic
- Game-Based Learning221 topic
- Gamification221 topic
- Information Visualization211 topic
- Visual Analytics211 topic
- STEM Education181 topic
- Spatial Ability181 topic
Where does Hai‐Ning Liang work?
Hai‐Ning Liang's main affiliation in the publication record is Xi’an Jiaotong-Liverpool University, China.
How many publications and citations does Hai‐Ning Liang have?
OpenAlex counts 415 works and 5,959 citations for Hai‐Ning Liang, an h-index of 39, ranking #216,148 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised citation excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
Discussion
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