Kenshi Takayama
Kenshi Takayama publishes mostly in Computer Graphics and Computer-Aided Design, Computational Mechanics and Computer Vision and Pattern Recognition, on topics such as Computer Graphics and Visualization Techniques, 3D Shape Modeling and Analysis and Computational Geometry and Mesh Generation.
- World rank
- #1,549,027 of 7,710,434 ranked researchers
- Rank in Japan
- #25,009 of 383,136
- Works
- 38
- Citations
- 518
- Citations per work
- 13.6
What does Kenshi Takayama research?
Kenshi Takayama's work is mostly in Computer Science (44%), Engineering (37%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences3180.7%
- Computer Science1744.0%
- Engineering1436.7%
- Everything else719.3%
- 1Computer Graphics and Computer-Aided Design33% of their works
- 2Computational Mechanics28% of their works
- 3Computer Vision and Pattern Recognition7% of their works
- 4Control and Systems Engineering5% of their works
- 5Human-Computer Interaction4% of their works
- 6Industrial and Manufacturing Engineering4% of their works
Research topics
Which keywords describe Kenshi Takayama's research?
The keywords of their largest research topics: Deep Learning, Computer Graphics, Visualization, 3D Reconstruction, Point Clouds, Delaunay Triangulations, Mesh Generation and Finite Elements.
- Functional–Structural Plant Modelling
- Motion Synthesis
- Design for Manufacture
- Assembly Planning
- Finite Elements
- Delaunay Triangulations
- 3D Reconstruction
- Computer Graphics
- Deep Learning
- Visualization
- Point Clouds
- Mesh Generation
- NURBS
- Character Animation
- Interaction Techniques
- Tangible User Interfaces
- Plant Architecture
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most.
All 17 words, with their numbers
- Deep Learning282 topics
- Computer Graphics261 topic
- Visualization261 topic
- 3D Reconstruction241 topic
- Point Clouds241 topic
- Delaunay Triangulations101 topic
- Mesh Generation101 topic
- Finite Elements71 topic
- NURBS71 topic
- Assembly Planning41 topic
- Character Animation41 topic
- Design for Manufacture41 topic
- Interaction Techniques41 topic
- Motion Synthesis41 topic
- Tangible User Interfaces41 topic
- Functional–Structural Plant Modelling21 topic
- Plant Architecture21 topic
Where does Kenshi Takayama work?
Kenshi Takayama's main affiliation in the publication record is The University of Tokyo, Japan.
How many publications and citations does Kenshi Takayama have?
OpenAlex counts 38 works and 518 citations for Kenshi Takayama, an h-index of 12, ranking #1,549,027 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
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