Paul Kanyuk
Paul Kanyuk publishes mostly in Control and Systems Engineering, Computer Vision and Pattern Recognition and Computer Graphics and Computer-Aided Design, on topics such as Human Motion and Animation, Computer Graphics and Visualization Techniques and Digital Games and Media.
- World rank
- #5,389,146 of 7,710,434 ranked researchers
- Rank in Switzerland
- #68,662 of 80,918
- Works
- 24
- Citations
- 47
- Citations per work
- 2.0
What does Paul Kanyuk research?
Paul Kanyuk's work is mostly in Computer Science (19%), Engineering (18%), Social Sciences (8%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Everything else1248.3%
- Physical Sciences937.1%
- Computer Science519.4%
- Engineering417.7%
- Social Sciences414.6%
- 1Control and Systems Engineering13% of their works
- 2Computer Vision and Pattern Recognition10% of their works
- 3Computer Graphics and Computer-Aided Design10% of their works
- 4Sociology and Political Science8% of their works
- 5Economics and Econometrics6% of their works
- 6Ocean Engineering5% of their works
Research topics
Which keywords describe Paul Kanyuk's research?
The keywords of their largest research topics: Deep Learning, Simulation, Stereotypes, Character Animation, Motion Synthesis, Computer Graphics, Online Gaming and Video Games.
- Image Synthesis
- Education
- Gender Roles
- Evacuation
- Advertising
- Video Games
- Computer Graphics
- Character Animation
- Simulation
- Deep Learning
- Stereotypes
- Motion Synthesis
- Online Gaming
- Visualization
- Box Office
- Film Industry
- Pedestrian Dynamics
- Generative Adversarial Networks
- Technology
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most. The words come from the keyword list OpenAlex gives each topic, not from the text of the papers, so a word can appear that none of the papers uses.
All 19 words, with their numbers
- Deep Learning82 topics
- Simulation82 topics
- Stereotypes82 topics
- Character Animation61 topic
- Motion Synthesis61 topic
- Computer Graphics51 topic
- Online Gaming51 topic
- Video Games51 topic
- Visualization51 topic
- Advertising31 topic
- Box Office31 topic
- Evacuation31 topic
- Film Industry31 topic
- Gender Roles31 topic
- Pedestrian Dynamics31 topic
- Education21 topic
- Generative Adversarial Networks21 topic
- Image Synthesis21 topic
- Technology21 topic
Where does Paul Kanyuk work?
Paul Kanyuk's main affiliation in the publication record is Walt Disney (Switzerland), Switzerland.
How many publications and citations does Paul Kanyuk have?
OpenAlex counts 24 works and 47 citations for Paul Kanyuk, an h-index of 5, ranking #5,389,146 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised citation excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
Discussion
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