- Research works
- 50 ▲ 222% vs 2013–17
- Citations
- 176 3.5 per fractional work
- Top-10% rate
- 2.0% record average 16.5%
- Open access
- 56% world 28%
Not ranked overall: Digital Hollywood University is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Computer Science, 3.6×. Every wedge is a field page.
- Computer Science 3.6×
- Arts and Humanities 3.1×
- Neuroscience 2.8×
- Psychology 2.3×
- Economics, Econometrics and Finance 1.9×
- Health Professions 1.3×
- Social Sciences 0.9×
- Biochemistry, Genetics and Molecular Biology 0.8×
- Engineering 0.8×
- Business, Management and Accounting 0.7×
- Decision Sciences 0.7×
- Immunology and Microbiology 0.6×
- Environmental Science 0.5×
- Agricultural and Biological Sciences 0.5×
- Medicine 0.5×
- Physics and Astronomy 0.0×
Which keywords describe research at Digital Hollywood University?
By fractional works in all years, weighted toward what it does more of than the world: Virtual Reality, Artificial Intelligence, Education, Social Interaction, Machine Learning, Deep Learning, Neural Networks and Technology.
- Social Impact
- Motivation
- Student Engagement
- Presence
- Internet of Robotic Things
- Entrepreneurship
- Distance Education
- Cloud Robotics
- Semantic Web
- Robotics Programming
- Online Education
- Urban Development
- Cloud Computing
- Innovation
- Big Data
- Internet of Things
- Sustainability
- Neural Networks
- Machine Learning
- Education
- Virtual Reality
- Artificial Intelligence
- Deep Learning
- Social Interaction
- Technology
- Learning Outcomes
- Globalization
- Support Vector Machines
- Economic Impact
- Human-Robot Interaction
- Learning Environments
- Semantic Analysis
- Service Robots
- Digital Media
- Embodiment
- Information Technology
- Lifelong Learning
- Prevention
- Human-Computer Interaction
- Self-Efficacy
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Virtual Reality7▲ 38×11 topics
- Education4▲ 6.5×9 topics
- Artificial Intelligence4▲ 10×9 topics
- Machine Learning4▲ 3.5×12 topics
- Deep Learning4▲ 3.4×14 topics
- Neural Networks3▲ 5.4×9 topics
- Social Interaction3▲ 19×3 topics
- Sustainability2▲ 2.5×10 topics
- Technology2▲ 11×4 topics
- Internet of Things2▲ 8.3×6 topics
- Learning Outcomes2▲ 20×2 topics
- Big Data2▲ 7.8×5 topics
- Globalization2▲ 2.3×8 topics
- Innovation2▲ 3.9×5 topics
- Support Vector Machines2▲ 11×3 topics
- Cloud Computing2▲ 11×4 topics
- Economic Impact2▲ 9.2×3 topics
- Urban Development2▲ 9.1×2 topics
- Human-Robot Interaction1▲ 54×3 topics
- Online Education1▲ 28×3 topics
- Learning Environments1▲ 65×1 topic
- Robotics Programming1▲ 154×1 topic
- Semantic Analysis1▲ 72×2 topics
- Semantic Web1▲ 19×3 topics
- Service Robots1▲ 62×2 topics
- Cloud Robotics1▲ 110×1 topic
- Digital Media1▲ 22×2 topics
- Distance Education1▲ 17×2 topics
- Embodiment1▲ 14×1 topic
- Entrepreneurship1▲ 9.2×2 topics
- Information Technology1▲ 7.6×2 topics
- Internet of Robotic Things1▲ 110×1 topic
- Lifelong Learning1▲ 16×2 topics
- Presence1▲ 75×1 topic
- Prevention1▲ 6.2×3 topics
- Student Engagement1▲ 9.2×2 topics
- Human-Computer Interaction1▲ 17×4 topics
- Motivation1▲ 7.6×2 topics
- Self-Efficacy1▲ 11×1 topic
- Social Impact1▲ 8.4×2 topics
Which research topics does Digital Hollywood University publish most on?
By volume in 2022–2025: Healthcare Systems and Public Health, Virtual Reality Applications and Impacts, Augmented Reality Applications and Digital Games and Media.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Healthcare Systems and Public Health Epidemiology 1 works
- 2 Virtual Reality Applications and Impacts Human-Computer Interaction 1 works
- 3 Augmented Reality Applications Computer Vision and Pattern Recognition 1 works
- 4 Digital Games and Media Sociology and Political Science 1 works
- 5 Artificial Intelligence in Games Artificial Intelligence 1 works
- 6 South Asian Cinema and Culture Visual Arts and Performing Arts 1 works
- 7 Educational Games and Gamification Developmental and Educational Psychology 1 works
- 8 Advanced Materials and Mechanics Mechanical Engineering 0 works
- 9 Architecture and Computational Design Architecture 0 works
- 10 Data Visualization and Analytics Computer Vision and Pattern Recognition 0 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has Digital Hollywood University's research output changed?
Output in 2018–2022 was 222% higher than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Tokyo
- The University of Tokyo
- Tokyo Institute of Technology
- Keio University
- Waseda University
- Tokyo University of Science
- Nihon University
- Hitachi (Japan)
- NTT (Japan)
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.