USC Institute for Creative Technologies
- World rank, all time
- #14,157 of 42,892
- Rank in ??
- #187 of 1,041
- Research works
- 158 ▼ 46% vs 2013–17
- Citations
- 6k 38.0 per fractional work
- Top-10% rate
- 26.9% record average 16.5%
- Open access
- 22% world 28%
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Computer Science, 6.7×. Every wedge is a field page.
- Computer Science 6.7×
- Psychology 4.3×
- Decision Sciences 2.8×
- Chemistry 2.1×
- Pharmacology, Toxicology and Pharmaceutics 1.5×
- Earth and Planetary Sciences 1.2×
- Engineering 0.8×
- Neuroscience 0.6×
- Arts and Humanities 0.6×
- Health Professions 0.4×
- Medicine 0.3×
- Social Sciences 0.3×
- Economics, Econometrics and Finance 0.2×
Which keywords describe research at USC Institute for Creative Technologies?
By fractional works in all years, weighted toward what it does more of than the world: Deep Learning, Virtual Reality, Simulation, Neural Networks, Reinforcement Learning, Convolutional Networks, Embodiment and Markov Decision Processes.
- Training
- Mesh Segmentation
- Age Estimation
- Argumentation Frameworks
- Socially Assistive Robotics
- Face Recognition
- Motion Synthesis
- Negotiation
- Point Clouds
- 3D Reconstruction
- Immersion
- Depth Estimation
- Learning Outcomes
- Agent-Based Modeling
- Human-Robot Interaction
- Spoken Dialogue Systems
- Embodiment
- Convolutional Networks
- Neural Networks
- Virtual Reality
- Deep Learning
- Simulation
- Reinforcement Learning
- Artificial Intelligence
- Markov Decision Processes
- Social Interaction
- Unsupervised Learning
- Convolutional Neural Networks
- Pose Estimation
- Stereo Vision
- Presence
- Computer Graphics
- Visualization
- Character Animation
- Multi-Agent Systems
- Anthropomorphism
- User Experience
- Software Engineering
- Facial Landmark Detection
- Shape Representation
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Deep Learning30▲ 8.9×29 topics
- Virtual Reality16▲ 27×6 topics
- Simulation14▲ 27×5 topics
- Neural Networks12▲ 7.1×15 topics
- Reinforcement Learning10▲ 80×2 topics
- Convolutional Networks10▲ 52×3 topics
- Artificial Intelligence9▲ 7.2×10 topics
- Embodiment9▲ 34×4 topics
- Markov Decision Processes9▲ 238×1 topic
- Spoken Dialogue Systems9▲ 238×1 topic
- Social Interaction9▲ 20×6 topics
- Human-Robot Interaction8▲ 92×3 topics
- Unsupervised Learning8▲ 50×3 topics
- Agent-Based Modeling7▲ 29×4 topics
- Convolutional Neural Networks7▲ 11×5 topics
- Learning Outcomes7▲ 20×2 topics
- Pose Estimation7▲ 62×2 topics
- Depth Estimation7▲ 46×1 topic
- Stereo Vision7▲ 72×1 topic
- Immersion7▲ 129×1 topic
- Presence7▲ 129×1 topic
- 3D Reconstruction7▲ 64×2 topics
- Computer Graphics7▲ 128×1 topic
- Point Clouds7▲ 64×2 topics
- Visualization7▲ 72×1 topic
- Negotiation6▲ 87×2 topics
- Character Animation6▲ 305×1 topic
- Motion Synthesis6▲ 305×1 topic
- Multi-Agent Systems6▲ 18×3 topics
- Face Recognition5▲ 45×2 topics
- Anthropomorphism5▲ 260×1 topic
- Socially Assistive Robotics5▲ 260×1 topic
- User Experience5▲ 52×2 topics
- Argumentation Frameworks5▲ 136×1 topic
- Software Engineering5▲ 40×1 topic
- Age Estimation5▲ 60×1 topic
- Facial Landmark Detection5▲ 119×1 topic
- Mesh Segmentation4▲ 115×1 topic
- Shape Representation4▲ 115×1 topic
- Training4▲ 15×2 topics
Which research topics does USC Institute for Creative Technologies publish most on?
By volume in 2022–2025: Multi-Agent Systems and Negotiation, Augmented Reality Applications, Human-Automation Interaction and Safety and Social Robot Interaction and HRI.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Multi-Agent Systems and Negotiation Artificial Intelligence 0 works
- 2 Augmented Reality Applications Computer Vision and Pattern Recognition 0 works
- 3 Human-Automation Interaction and Safety Social Psychology 0 works
- 4 Social Robot Interaction and HRI Social Psychology 0 works
- 5 Ethics and Social Impacts of AI Safety Research 0 works
- 6 Pigment Synthesis and Properties Inorganic Chemistry 0 works
- 7 AI in Service Interactions Artificial Intelligence 0 works
- 8 Virtual Reality Applications and Impacts Human-Computer Interaction 0 works
- 9 Advanced Image and Video Retrieval Techniques Computer Vision and Pattern Recognition 0 works
- 10 Topic Modeling Artificial Intelligence 0 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has USC Institute for Creative Technologies's research output changed?
Output in 2018–2022 was 46% lower than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.