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Research facility · Playa Vista · ??

USC Institute for Creative Technologies

World rank, all time
#14,157
of 42,892
Rank in ??
#187
of 1,041
Research works
158
▼ 46% vs 2013–17
Citations
6k
38.0 per fractional work
Top-10% rate
26.9%
record average 16.5%
Open access
22%
world 28%

Field profile

Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.

Neuroscience: 0.62× its world share, 0 worksNeurosciencePharmacology, Toxicology and Pharmaceutics: 1.53× its world share, 0 worksPharmacology, Toxico…Chemistry: 2.06× its world share, 0 worksChemistryComputer Science: 6.67× its world share, 5 worksComputer ScienceEarth and Planetary Sciences: 1.24× its world share, 0 worksEarth and Planetary …Engineering: 0.79× its world share, 1 worksEngineeringHealth Professions: 0.41× its world share, 0 worksHealth ProfessionsMedicine: 0.34× its world share, 1 worksMedicineArts and Humanities: 0.56× its world share, 0 worksArts and HumanitiesDecision Sciences: 2.79× its world share, 0 worksDecision SciencesEconomics, Econometrics and Finance: 0.25× its world share, 0 worksEconomics, Econometr…Psychology: 4.26× its world share, 1 worksPsychologySocial Sciences: 0.33× its world share, 0 worksSocial Sciencesworld share
more than its size predictsabout as predictedless

Rings at 0.5×, and 2×. Widest outward: Computer Science, 6.7×. Every wedge is a field page.

Which keywords describe research at USC Institute for Creative Technologies?

By fractional works in all years, weighted toward what it does more of than the world: Deep Learning, Virtual Reality, Simulation, Neural Networks, Reinforcement Learning, Convolutional Networks, Embodiment and Markov Decision Processes.

▲ more of its work than of the world’s◆ about the world’s share▼ less than the world’s

Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.

All 40 words, with their numbers
  1. Deep Learning30▲ 8.9×29 topics
  2. Virtual Reality16▲ 27×6 topics
  3. Simulation14▲ 27×5 topics
  4. Neural Networks12▲ 7.1×15 topics
  5. Reinforcement Learning10▲ 80×2 topics
  6. Convolutional Networks10▲ 52×3 topics
  7. Artificial Intelligence9▲ 7.2×10 topics
  8. Embodiment9▲ 34×4 topics
  9. Markov Decision Processes9▲ 238×1 topic
  10. Spoken Dialogue Systems9▲ 238×1 topic
  11. Social Interaction9▲ 20×6 topics
  12. Human-Robot Interaction8▲ 92×3 topics
  13. Unsupervised Learning8▲ 50×3 topics
  14. Agent-Based Modeling7▲ 29×4 topics
  15. Convolutional Neural Networks7▲ 11×5 topics
  16. Learning Outcomes7▲ 20×2 topics
  17. Pose Estimation7▲ 62×2 topics
  18. Depth Estimation7▲ 46×1 topic
  19. Stereo Vision7▲ 72×1 topic
  20. Immersion7▲ 129×1 topic
  21. Presence7▲ 129×1 topic
  22. 3D Reconstruction7▲ 64×2 topics
  23. Computer Graphics7▲ 128×1 topic
  24. Point Clouds7▲ 64×2 topics
  25. Visualization7▲ 72×1 topic
  26. Negotiation6▲ 87×2 topics
  27. Character Animation6▲ 305×1 topic
  28. Motion Synthesis6▲ 305×1 topic
  29. Multi-Agent Systems6▲ 18×3 topics
  30. Face Recognition5▲ 45×2 topics
  31. Anthropomorphism5▲ 260×1 topic
  32. Socially Assistive Robotics5▲ 260×1 topic
  33. User Experience5▲ 52×2 topics
  34. Argumentation Frameworks5▲ 136×1 topic
  35. Software Engineering5▲ 40×1 topic
  36. Age Estimation5▲ 60×1 topic
  37. Facial Landmark Detection5▲ 119×1 topic
  38. Mesh Segmentation4▲ 115×1 topic
  39. Shape Representation4▲ 115×1 topic
  40. Training4▲ 15×2 topics

Which research topics does USC Institute for Creative Technologies publish most on?

By volume in 2022–2025: Multi-Agent Systems and Negotiation, Augmented Reality Applications, Human-Automation Interaction and Safety and Social Robot Interaction and HRI.

  1. 1 Multi-Agent Systems and Negotiation Artificial Intelligence 0 works
  2. 2 Augmented Reality Applications Computer Vision and Pattern Recognition 0 works
  3. 3 Human-Automation Interaction and Safety Social Psychology 0 works
  4. 4 Social Robot Interaction and HRI Social Psychology 0 works
  5. 5 Ethics and Social Impacts of AI Safety Research 0 works
  6. 6 Pigment Synthesis and Properties Inorganic Chemistry 0 works
  7. 7 AI in Service Interactions Artificial Intelligence 0 works
  8. 8 Virtual Reality Applications and Impacts Human-Computer Interaction 0 works
  9. 9 Advanced Image and Video Retrieval Techniques Computer Vision and Pattern Recognition 0 works
  10. 10 Topic Modeling Artificial Intelligence 0 works

How open and international is its research?

Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.

openly available21.5%not open78.5%

World: 28% of research is openly available.

with international co-authors16.4%domestic only83.6%

World: 19% is written across borders.

How has USC Institute for Creative Technologies's research output changed?

Output in 2018–2022 was 46% lower than in 2013–2017.

2005201020152020
grewheldshrank

The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.