Benjamin Lafreniere
Benjamin Lafreniere publishes mostly in Computer Science Applications, Industrial and Manufacturing Engineering and Human-Computer Interaction, on topics such as Computational Geometry and Mesh Generation, Mobile Crowdsensing and Crowdsourcing and Interactive and Immersive Displays.
- World rank
- #1,854,662 of 7,710,434 ranked researchers
- Rank in Canada
- #61,781 of 183,316
- Works
- 23
- Citations
- 433
- Citations per work
- 18.8
What does Benjamin Lafreniere research?
Benjamin Lafreniere's work is mostly in Computer Science (52%), Engineering (11%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences1462.2%
- Computer Science1251.6%
- Engineering210.6%
- Everything else937.8%
- 1Computer Science Applications15% of their works
- 2Industrial and Manufacturing Engineering11% of their works
- 3Human-Computer Interaction11% of their works
- 4Computer Vision and Pattern Recognition9% of their works
- 5Information Systems9% of their works
- 6Computer Graphics and Computer-Aided Design8% of their works
Research topics
- Computational Geometry and Mesh Generation
- Mobile Crowdsensing and Crowdsourcing
- Interactive and Immersive Displays
- Tactile and Sensory Interactions
- Advanced Manufacturing and Logistics Optimization
- Optimization and Packing Problems
- Personal Information Management and User Behavior
- Educational Games and Gamification
Which keywords describe Benjamin Lafreniere's research?
The keywords of their largest research topics: Crowdsourcing, Delaunay Triangulations, Mechanical Turk, Mesh Generation, Interaction Techniques, Tangible User Interfaces, Cross-modal Plasticity and Cutting.
- Warehouse Design
- Packing
- Interruptions
- Gamification
- Cutting
- Tangible User Interfaces
- Mesh Generation
- Delaunay Triangulations
- Crowdsourcing
- Mechanical Turk
- Interaction Techniques
- Cross-modal Plasticity
- Game-Based Learning
- Information Overload
- Order Picking
- Tactile Perception
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most. The words come from the keyword list OpenAlex gives each topic, not from the text of the papers, so a word can appear that none of the papers uses.
All 16 words, with their numbers
- Crowdsourcing51 topic
- Delaunay Triangulations51 topic
- Mechanical Turk51 topic
- Mesh Generation51 topic
- Interaction Techniques41 topic
- Tangible User Interfaces41 topic
- Cross-modal Plasticity31 topic
- Cutting31 topic
- Game-Based Learning31 topic
- Gamification31 topic
- Information Overload31 topic
- Interruptions31 topic
- Order Picking31 topic
- Packing31 topic
- Tactile Perception31 topic
- Warehouse Design31 topic
Where does Benjamin Lafreniere work?
Benjamin Lafreniere's main affiliation in the publication record is Autodesk (Canada), Canada.
How many publications and citations does Benjamin Lafreniere have?
OpenAlex counts 23 works and 433 citations for Benjamin Lafreniere, an h-index of 13, ranking #1,854,662 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised citation excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
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