Teemu H. Laine
Teemu H. Laine publishes mostly in Developmental and Educational Psychology, Information Systems and Computer Vision and Pattern Recognition, on topics such as Educational Games and Gamification, Virtual Reality Applications and Impacts and Mobile Learning in Education.
- World rank
- #200,761 of 7,710,434 ranked researchers
- Rank in South Korea
- #1,191 of 162,609
- Works
- 126
- Citations
- 3.1k
- Citations per work
- 24.4
What does Teemu H. Laine research?
Teemu H. Laine's work is mostly in Computer Science (32%), Psychology (14%), Neuroscience (7%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Everything else5342.1%
- Physical Sciences4032.0%
- Computer Science4032.0%
- Social Sciences2418.9%
- Psychology1813.9%
- Social Sciences65.0%
- Life Sciences97.0%
- Neuroscience97.0%
- 1Developmental and Educational Psychology14% of their works
- 2Information Systems12% of their works
- 3Computer Vision and Pattern Recognition10% of their works
- 4Human-Computer Interaction10% of their works
- 5Cognitive Neuroscience7% of their works
- 6Sociology and Political Science5% of their works
Research topics
Which keywords describe Teemu H. Laine's research?
The keywords of their largest research topics: Learning Outcomes, Motivation, Game-Based Learning, Gamification, Collaborative Learning, Embodiment, Higher Education and Mobile Learning.
- Computational Thinking
- Mobile Technology
- Metacognition
- Activity Recognition
- Education
- Mobile Learning
- Embodiment
- Gamification
- Motivation
- Learning Outcomes
- Game-Based Learning
- Collaborative Learning
- Higher Education
- Presence
- Technology
- Pervasive Computing
- Self-Regulation
- Rural Communities
- Programming Education
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most. The words come from the keyword list OpenAlex gives each topic, not from the text of the papers, so a word can appear that none of the papers uses.
All 19 words, with their numbers
- Learning Outcomes622 topics
- Motivation492 topics
- Game-Based Learning391 topic
- Gamification391 topic
- Collaborative Learning332 topics
- Embodiment231 topic
- Higher Education231 topic
- Mobile Learning231 topic
- Presence231 topic
- Education191 topic
- Technology191 topic
- Activity Recognition131 topic
- Pervasive Computing131 topic
- Metacognition101 topic
- Self-Regulation101 topic
- Mobile Technology91 topic
- Rural Communities91 topic
- Computational Thinking81 topic
- Programming Education81 topic
Where does Teemu H. Laine work?
Teemu H. Laine's main affiliation in the publication record is Ajou University, South Korea.
How many publications and citations does Teemu H. Laine have?
OpenAlex counts 126 works and 3,069 citations for Teemu H. Laine, an h-index of 29, ranking #200,761 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised citation excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
Discussion
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