Thomas Odaker
Thomas Odaker publishes mostly in Computer Vision and Pattern Recognition, Computer Graphics and Computer-Aided Design and Human-Computer Interaction, on topics such as Computer Graphics and Visualization Techniques, Augmented Reality Applications and Virtual Reality Applications and Impacts.
- World rank
- #6,565,514 of 7,710,434 ranked researchers
- Rank in Germany
- #329,520 of 364,343
- Works
- 19
- Citations
- 67
- Citations per work
- 3.5
What does Thomas Odaker research?
Thomas Odaker's work is mostly in Computer Science (68%), Engineering (10%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences1579.0%
- Computer Science1368.5%
- Engineering210.5%
- Everything else421.0%
- 1Computer Vision and Pattern Recognition23% of their works
- 2Computer Graphics and Computer-Aided Design21% of their works
- 3Human-Computer Interaction16% of their works
- 4Computational Mechanics10% of their works
- 5Computer Networks and Communications5% of their works
- 6Artificial Intelligence4% of their works
Research topics
- Computer Graphics and Visualization Techniques
- Augmented Reality Applications
- Virtual Reality Applications and Impacts
- Computational Geometry and Mesh Generation
- Interactive and Immersive Displays
- 3D Shape Modeling and Analysis
- Image Processing and 3D Reconstruction
- Generative Adversarial Networks and Image Synthesis
Which keywords describe Thomas Odaker's research?
The keywords of their largest research topics: Computer Graphics, Visualization, Deep Learning, Education, Technology, Embodiment, Presence and 3D Reconstruction.
- Image Synthesis
- Fragmented Objects
- Point Clouds
- Interaction Techniques
- 3D Reconstruction
- Embodiment
- Education
- Visualization
- Computer Graphics
- Deep Learning
- Technology
- Presence
- Delaunay Triangulations
- Mesh Generation
- Tangible User Interfaces
- Generative Adversarial Networks
- Reconstruction
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most. The words come from the keyword list OpenAlex gives each topic, not from the text of the papers, so a word can appear that none of the papers uses.
All 17 words, with their numbers
- Computer Graphics81 topic
- Visualization81 topic
- Deep Learning62 topics
- Education61 topic
- Technology61 topic
- Embodiment51 topic
- Presence51 topic
- 3D Reconstruction41 topic
- Delaunay Triangulations41 topic
- Interaction Techniques41 topic
- Mesh Generation41 topic
- Point Clouds41 topic
- Tangible User Interfaces41 topic
- Fragmented Objects21 topic
- Generative Adversarial Networks21 topic
- Image Synthesis21 topic
- Reconstruction21 topic
Where does Thomas Odaker work?
Thomas Odaker's main affiliation in the publication record is Leibniz Supercomputing Centre, Germany.
How many publications and citations does Thomas Odaker have?
OpenAlex counts 19 works and 67 citations for Thomas Odaker, an h-index of 4, ranking #6,565,514 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised citation excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
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