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Company · Burnaby · Canada

Electronic Arts (Canada)

Research works
98
▼ 30% vs 2013–17
Citations
2k
20.4 per fractional work
Top-10% rate
9.2%
record average 16.5%
Open access
23%
world 28%

Not ranked overall: Electronic Arts (Canada) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.

Field profile

Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.

Agricultural and Biological Sciences: 1.35× its world share, 1 worksAgricultural and Bio…Biochemistry, Genetics and Molecular Biology: 1.00× its world share, 1 worksBiochemistry, Geneti…Neuroscience: 0.87× its world share, 0 worksNeurosciencePharmacology, Toxicology and Pharmaceutics: 1.33× its world share, 0 worksPharmacology, Toxico…Chemistry: 0.30× its world share, 0 worksChemistryComputer Science: 2.55× its world share, 4 worksComputer ScienceEarth and Planetary Sciences: 1.37× its world share, 0 worksEarth and Planetary …Engineering: 0.96× its world share, 3 worksEngineeringEnvironmental Science: 0.43× its world share, 0 worksEnvironmental ScienceMaterials Science: 0.04× its world share, 0 worksMaterials ScienceHealth Professions: 2.46× its world share, 1 worksHealth ProfessionsMedicine: 0.34× its world share, 1 worksMedicineArts and Humanities: 1.95× its world share, 1 worksArts and HumanitiesBusiness, Management and Accounting: 2.91× its world share, 2 worksBusiness, Management…Economics, Econometrics and Finance: 0.44× its world share, 0 worksEconomics, Econometr…Psychology: 1.71× its world share, 1 worksPsychologySocial Sciences: 1.03× its world share, 2 worksSocial Sciencesworld share
more than its size predictsabout as predictedless

Rings at 0.5×, and 2×. Widest outward: Business, Management and Accounting, 2.9×. Every wedge is a field page.

Who are the top researchers at Electronic Arts (Canada)?

Ranked on the composite score, Francisco V. Cipolla Ficarra lead among researchers whose main affiliation is Electronic Arts (Canada).

  1. 1 Francisco V. Cipolla Ficarra Canada · #386,574 worldwide 13 citations · 34 works
All ranked researchers at Electronic Arts (Canada)

Which keywords describe research at Electronic Arts (Canada)?

By fractional works in all years, weighted toward what it does more of than the world: Deep Learning, Social Interaction, Simulation, Visualization, Stereotypes, Online Gaming, Video Games and Computer Graphics.

▲ more of its work than of the world’s◆ about the world’s share▼ less than the world’s

Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.

All 40 words, with their numbers
  1. Deep Learning11▲ 5.4×16 topics
  2. Social Interaction7▲ 25×3 topics
  3. Simulation6▲ 19×3 topics
  4. Visualization6▲ 106×2 topics
  5. Stereotypes6▲ 77×2 topics
  6. Online Gaming6▲ 178×1 topic
  7. Video Games6▲ 112×1 topic
  8. Computer Graphics6▲ 174×1 topic
  9. Rendering6▲ 174×1 topic
  10. Virtual Reality5▲ 13×5 topics
  11. Convolutional Networks3▲ 30×3 topics
  12. 3D Reconstruction3▲ 52×1 topic
  13. Character Animation3▲ 283×1 topic
  14. Motion Synthesis3▲ 283×1 topic
  15. Point Clouds3▲ 52×1 topic
  16. User Interaction3▲ 66×2 topics
  17. Garment Industry3▲ 683×1 topic
  18. Labor Conditions3▲ 87×1 topic
  19. Monte Carlo Tree Search3▲ 214×1 topic
  20. Procedural Content Generation3▲ 214×1 topic
  21. Technology3▲ 6.2×7 topics
  22. Unsupervised Learning3▲ 27×2 topics
  23. Content-Based Retrieval2▲ 93×1 topic
  24. Interactive Television2▲ 94×1 topic
  25. Social TV2▲ 94×1 topic
  26. Video Summarization2▲ 93×1 topic
  27. Distributed Systems2▲ 9.4×4 topics
  28. Learning Outcomes2▲ 9.8×2 topics
  29. Depth Estimation2▲ 23×1 topic
  30. High-Performance Computing2▲ 15×2 topics
  31. Human-Computer Interaction2▲ 16×5 topics
  32. Stereo Vision2▲ 36×1 topic
  33. Fluid-Structure Interaction2▲ 9.6×2 topics
  34. Labor Market2▲ 6.8×3 topics
  35. Motivation2▲ 6.0×2 topics
  36. Usability2▲ 33×2 topics
  37. Game-Based Learning2▲ 52×1 topic
  38. Gamification2▲ 24×1 topic
  39. User-Centered Design2▲ 45×2 topics
  40. User Experience2▲ 27×2 topics

Which research topics does Electronic Arts (Canada) publish most on?

By volume in 2022–2025: Human Motion and Animation, Human Pose and Action Recognition, 3D Shape Modeling and Analysis and Sharing Economy and Platforms.

  1. 1 Human Motion and Animation Control and Systems Engineering 1 works
  2. 2 Human Pose and Action Recognition Computer Vision and Pattern Recognition 0 works
  3. 3 3D Shape Modeling and Analysis Computational Mechanics 0 works
  4. 4 Sharing Economy and Platforms Marketing 0 works
  5. 5 Natural Language Processing Techniques Artificial Intelligence 0 works
  6. 6 FinTech, Crowdfunding, Digital Finance Management Information Systems 0 works
  7. 7 Participatory Visual Research Methods Sociology and Political Science 0 works
  8. 8 Hermeneutics and Narrative Identity Philosophy 0 works
  9. 9 Biochemical and biochemical processes Biotechnology 0 works
  10. 10 Aging, Elder Care, and Social Issues General Health Professions 0 works

How open and international is its research?

Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.

openly available23.4%not open76.6%

World: 28% of research is openly available.

with international co-authors30.5%domestic only69.5%

World: 19% is written across borders.

How has Electronic Arts (Canada)'s research output changed?

Output in 2018–2022 was 30% lower than in 2013–2017.

1990200020102020
grewheldshrank

The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.

Other research institutions in Burnaby

All research institutions in Burnaby

Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.