Josef Spjut
Josef Spjut publishes mostly in Computer Vision and Pattern Recognition, Human-Computer Interaction and Sociology and Political Science, on topics such as Digital Games and Media, Interactive and Immersive Displays and Virtual Reality Applications and Impacts.
- World rank
- #815,934 of 7,710,434 ranked researchers
- Rank in United States
- #271,793 of 1,627,098
- Works
- 89
- Citations
- 828
- Citations per work
- 9.3
What does Josef Spjut research?
Josef Spjut's work is mostly in Computer Science (52%), Social Sciences (10%), Neuroscience (8%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Physical Sciences4651.7%
- Computer Science4651.7%
- Everything else2629.4%
- Social Sciences910.5%
- Social Sciences910.5%
- Life Sciences78.4%
- Neuroscience78.4%
- 1Computer Vision and Pattern Recognition21% of their works
- 2Human-Computer Interaction18% of their works
- 3Sociology and Political Science10% of their works
- 4Cognitive Neuroscience8% of their works
- 5Computer Graphics and Computer-Aided Design7% of their works
- 6Artificial Intelligence6% of their works
Research topics
Which keywords describe Josef Spjut's research?
The keywords of their largest research topics: Social Interaction, Learning Outcomes, Online Gaming, Video Games, Interaction Techniques, Tangible User Interfaces, Embodiment and Presence.
- Gamification
- Tactile Perception
- Procedural Content Generation
- Depth Estimation
- Visualization
- Presence
- Tangible User Interfaces
- Video Games
- Learning Outcomes
- Social Interaction
- Online Gaming
- Interaction Techniques
- Embodiment
- Computer Graphics
- Cross-modal Plasticity
- Monte Carlo Tree Search
- Stereo Vision
- Game-Based Learning
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most. The words come from the keyword list OpenAlex gives each topic, not from the text of the papers, so a word can appear that none of the papers uses.
All 18 words, with their numbers
- Social Interaction402 topics
- Learning Outcomes282 topics
- Online Gaming221 topic
- Video Games221 topic
- Interaction Techniques211 topic
- Tangible User Interfaces211 topic
- Embodiment181 topic
- Presence181 topic
- Computer Graphics171 topic
- Visualization171 topic
- Cross-modal Plasticity111 topic
- Depth Estimation111 topic
- Monte Carlo Tree Search111 topic
- Procedural Content Generation111 topic
- Stereo Vision111 topic
- Tactile Perception111 topic
- Game-Based Learning101 topic
- Gamification101 topic
Where does Josef Spjut work?
Josef Spjut's main affiliation in the publication record is Nvidia (United States), United States.
How many publications and citations does Josef Spjut have?
OpenAlex counts 89 works and 828 citations for Josef Spjut, an h-index of 15, ranking #815,934 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised citation excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
Papers, co-authors, who cited this work and researchers on the nearest topics have tabs of their own, above. Is this your page? Claim it with your ORCID iD, or request a correction or removal.
Discussion
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