Seiji Isotani
Seiji Isotani publishes mostly in Developmental and Educational Psychology, Computer Science Applications and Artificial Intelligence, on topics such as Educational Games and Gamification, Online Learning and Analytics and Education and Digital Technologies.
- World rank
- #174,359 of 7,710,434 ranked researchers
- Rank in Brazil
- #613 of 253,246
- Works
- 448
- Citations
- 7.2k
- Citations per work
- 16.1
What does Seiji Isotani research?
Seiji Isotani's work is mostly in Computer Science (37%), Social Sciences (19%), Psychology (19%).
Their six largest subfields, inside their fields and domains; the grey slice is everything else they publish. The interactive view splits every one of their works down to single topics.
The fields and subfields, with their numbers
- Social Sciences17138.2%
- Social Sciences8619.2%
- Psychology8519.0%
- Physical Sciences16536.9%
- Computer Science16536.9%
- Everything else11224.9%
- 1Developmental and Educational Psychology19% of their works
- 2Computer Science Applications17% of their works
- 3Artificial Intelligence12% of their works
- 4Sociology and Political Science11% of their works
- 5Information Systems8% of their works
- 6Education8% of their works
Research topics
Which keywords describe Seiji Isotani's research?
The keywords of their largest research topics: Student Engagement, Online Learning, Motivation, Educational Technology, Learning Analytics, Game-Based Learning, Gamification and Educational Data Mining.
- Online Gaming
- Learning Object Repositories
- Computational Thinking
- Affective States
- Metacognition
- Social Network Analysis
- Educational Data Mining
- Game-Based Learning
- Educational Technology
- Online Learning
- Student Engagement
- Motivation
- Learning Analytics
- Gamification
- Massive Open Online Courses
- WebQuests
- Self-Regulation
- Intelligent Tutoring Systems
- Programming Education
- Open Educational Resources
- Video Games
Size is their works in the topics tagged with each word, from their 8 largest topics. Each links to the topic it comes from most.
All 21 words, with their numbers
- Student Engagement2202 topics
- Online Learning2113 topics
- Motivation1932 topics
- Educational Technology1502 topics
- Learning Analytics1322 topics
- Game-Based Learning1271 topic
- Gamification1271 topic
- Educational Data Mining931 topic
- Massive Open Online Courses931 topic
- Social Network Analysis841 topic
- WebQuests841 topic
- Metacognition661 topic
- Self-Regulation661 topic
- Affective States541 topic
- Intelligent Tutoring Systems541 topic
- Computational Thinking391 topic
- Programming Education391 topic
- Learning Object Repositories341 topic
- Open Educational Resources341 topic
- Online Gaming311 topic
- Video Games311 topic
Where does Seiji Isotani work?
Seiji Isotani's main affiliation in the publication record is Universidade de São Paulo, Brazil.
How many publications and citations does Seiji Isotani have?
OpenAlex counts 448 works and 7,203 citations for Seiji Isotani, an h-index of 42, ranking #174,359 of 7,710,434 researchers worldwide on the quality score.
Ranked on field-normalised excellence (50%), output (30%) and citations (20%). Counts come from OpenAlex author records, which occasionally merge different people who share a name or split one person into several.
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Discussion
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