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Interactive and Immersive Displays

Interactive and Immersive Displays is a research topic within Human-Computer Interaction. Science Explorer counts 23k research works in it since 1950. 17.2% of them reached the world's top 10% most cited for their field and year.

This cluster of papers focuses on tangible user interfaces, including interaction techniques, gesture recognition, multi-touch sensing, public displays, mobile interaction, user-defined gestures, surface computing, tabletop displays, and virtual environments. It explores the design and evaluation of tangible user interfaces in human-computer interaction.

  • Tangible User Interfaces
  • Interaction Techniques
  • Gesture Recognition
  • Multi-touch Sensing
  • Public Displays
  • Mobile Interaction
  • User-defined Gestures
  • Surface Computing
  • Tabletop Displays
  • Virtual Environments
Research works
23k
fractional, since 1950
In the world top 10%
3.9k
per year above
Top-10% rate
17.2%
share of its works in the world top 10%
Growth, 2013–17 → 2018–22
-13%
the tick is no change

Which countries lead Interactive and Immersive Displays research?

By volume, the United States and China publish the most (674 and 580 works in 2022–2025).

By volume, 2022–2025

  1. 1 United States 674 works
  2. 2 China 580 works
  3. 3 Japan 318 works
  4. 4 Germany 241 works
  5. 5 India 221 works
  6. 6 United Kingdom 177 works
  7. 7 South Korea 151 works
  8. 8 Canada 138 works
  9. 9 France 97 works
  10. 10 Italy 89 works

How concentrated that is

The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.

United States: 25.1%China: 21.6%Japan: 11.8%Germany: 9.0%6 others listed: 32.5%25%largest
United States674 · 25.1%China580 · 21.6%Japan318 · 11.8%Germany241 · 9.0%6 others listed874 · 32.5%

Shares of the rows listed above, not of the whole node.

Which institutions lead Interactive and Immersive Displays research?

By volume in 2022–2025, Carnegie Mellon University publishes the most Interactive and Immersive Displays research, followed by Korea Advanced Institute of Science and Technology and The University of Tokyo.

Who are the leading researchers in Interactive and Immersive Displays?

The most-cited researchers publishing on Interactive and Immersive Displays include Zhong Lin Wang and Simon Julier.

  1. 1 Zhong Lin Wang United States 11k citations
  2. 2 Simon Julier United Kingdom 3.5k citations

Ranked by citations received across their whole record, among researchers with at least three works on this topic.

Where is Interactive and Immersive Displays research done?

The largest centres of Interactive and Immersive Displays research in 2022–2025 are Beijing (China), Tokyo (Japan), Seoul (South Korea) and Shanghai (China).

Largest cities, 2022–2025

  1. 1 Beijing China 146 works
  2. 2 Tokyo Japan 144 works
  3. 3 Seoul South Korea 57 works
  4. 4 Shanghai China 57 works
  5. 5 Daejeon South Korea 45 works
  6. 6 London United Kingdom 44 works
  7. 7 Pittsburgh United States 41 works
  8. 8 Hong Kong China 38 works
  9. 9 Hangzhou China 38 works
  10. 10 Nanjing China 33 works
See Interactive and Immersive Displays on the map

Where is the best place to study Interactive and Immersive Displays?

Among universities, judged by research, Carnegie Mellon University, University of Colorado Boulder and Xi’an Jiaotong-Liverpool University score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.

0%20%40%mean 24.65%fractional works in this node (log) →share in the world top 10% →Carnegie Mellon University: 38, 20.2%University of Colorado Boulder: 16, 23.9%Xi’an Jiaotong-Liverpool University: 11, 18.2%Monash University: 13, 28.6%Simon Fraser University: 12, 20.2%Ştefan cel Mare University of Suceava: 13, 27.7%Korea Advanced Institute of Science and Technology: 38, 11.1%Cornell University: 16, 33.1%University of Washington: 21, 29.1%Hong Kong Polytechnic University: 11, 34.4%Monash UniversityUniversity of Colora…Carnegie Mellon Univ…Xi’an Jiaotong-Liver…
above the meannear itbelow it

One dot per university in the table below. The upper left is the interesting corner: small places doing unusually strong work.

#UniversityScoreTop 10%SpecialisationWorksGrowth
1 Carnegie Mellon UniversityUnited States 68.920.2%26.5×38 +20.0%
2 University of Colorado BoulderUnited States 68.623.9%11.7×16 +155.5%
3 Xi’an Jiaotong-Liverpool UniversityChina 63.518.2%14.6×11 +526.3%
4 Monash UniversityAustralia 60.328.6%4.4×13 +260.7%
5 Simon Fraser UniversityCanada 59.020.2%11.9×12 +87.1%
6 Ştefan cel Mare University of SuceavaRomania 58.927.7%46.3×13 +1.2%
7 Korea Advanced Institute of Science and TechnologySouth Korea 58.611.1%22.8×38 -2.4%
8 Cornell UniversityUnited States 57.433.1%4.6×16 +58.9%
9 University of WashingtonUnited States 57.129.1%5.8×21 +14.6%
10 Hong Kong Polytechnic UniversityHong Kong 55.734.4%3.4×11 +57.5%

Universities only. Score blends excellence (30%), specialisation (25%), size (20%), growth (15%) and international reach (10%), 2015–2022; growth compares 2010–14 with 2015–19.

Is Interactive and Immersive Displays research growing?

Output in 2018–2022 was 13% lower than in 2013–2017, peaking in 2025. The fastest-growing topics are Interactive and Immersive Displays.

19801990200020102020
grewheldshrank

The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.

Which topics inside it are moving

Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.