Interactive and Immersive Displays
Interactive and Immersive Displays is a research topic within Human-Computer Interaction. Science Explorer counts 23k research works in it since 1950. 17.2% of them reached the world's top 10% most cited for their field and year.
This cluster of papers focuses on tangible user interfaces, including interaction techniques, gesture recognition, multi-touch sensing, public displays, mobile interaction, user-defined gestures, surface computing, tabletop displays, and virtual environments. It explores the design and evaluation of tangible user interfaces in human-computer interaction.
- Tangible User Interfaces
- Interaction Techniques
- Gesture Recognition
- Multi-touch Sensing
- Public Displays
- Mobile Interaction
- User-defined Gestures
- Surface Computing
- Tabletop Displays
- Virtual Environments
- Research works
- 23k fractional, since 1950
- In the world top 10%
- 3.9k per year above
- Top-10% rate
- 17.2% share of its works in the world top 10%
- Growth, 2013–17 → 2018–22
- -13% the tick is no change
Which countries lead Interactive and Immersive Displays research?
By volume, the United States and China publish the most (674 and 580 works in 2022–2025).
By volume, 2022–2025
- 1 United States 674 works
- 2 China 580 works
- 3 Japan 318 works
- 4 Germany 241 works
- 5 India 221 works
- 6 United Kingdom 177 works
- 7 South Korea 151 works
- 8 Canada 138 works
- 9 France 97 works
- 10 Italy 89 works
How concentrated that is
The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.
Shares of the rows listed above, not of the whole node.
Which institutions lead Interactive and Immersive Displays research?
By volume in 2022–2025, Carnegie Mellon University publishes the most Interactive and Immersive Displays research, followed by Korea Advanced Institute of Science and Technology and The University of Tokyo.
By volume, 2022–2025
- 1 Carnegie Mellon UniversityUnited States 38 works
- 2 Korea Advanced Institute of Science and TechnologySouth Korea 38 works
- 3 The University of TokyoJapan 29 works
- 4 Tsinghua UniversityChina 26 works
- 5 University of WashingtonUnited States 21 works
- 6 Beihang UniversityChina 19 works
- 7 University of TsukubaJapan 19 works
- 8 Eindhoven University of TechnologyNetherlands 17 works
- 9 Shanghai Jiao Tong UniversityChina 17 works
- 10 Georgia Institute of TechnologyUnited States 17 works
Who are the leading researchers in Interactive and Immersive Displays?
The most-cited researchers publishing on Interactive and Immersive Displays include Zhong Lin Wang and Simon Julier.
- 1 Zhong Lin Wang United States 11k citations
- 2 Simon Julier United Kingdom 3.5k citations
Ranked by citations received across their whole record, among researchers with at least three works on this topic.
Where is Interactive and Immersive Displays research done?
The largest centres of Interactive and Immersive Displays research in 2022–2025 are Beijing (China), Tokyo (Japan), Seoul (South Korea) and Shanghai (China).
Largest cities, 2022–2025
Where is the best place to study Interactive and Immersive Displays?
Among universities, judged by research, Carnegie Mellon University, University of Colorado Boulder and Xi’an Jiaotong-Liverpool University score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.
One dot per university in the table below. The upper left is the interesting corner: small places doing unusually strong work.
| # | University | Score | Top 10% | Specialisation | Works | Growth |
|---|---|---|---|---|---|---|
| 1 | Carnegie Mellon UniversityUnited States | 68.9 | 20.2% | 26.5× | 38 | +20.0% |
| 2 | University of Colorado BoulderUnited States | 68.6 | 23.9% | 11.7× | 16 | +155.5% |
| 3 | Xi’an Jiaotong-Liverpool UniversityChina | 63.5 | 18.2% | 14.6× | 11 | +526.3% |
| 4 | Monash UniversityAustralia | 60.3 | 28.6% | 4.4× | 13 | +260.7% |
| 5 | Simon Fraser UniversityCanada | 59.0 | 20.2% | 11.9× | 12 | +87.1% |
| 6 | Ştefan cel Mare University of SuceavaRomania | 58.9 | 27.7% | 46.3× | 13 | +1.2% |
| 7 | Korea Advanced Institute of Science and TechnologySouth Korea | 58.6 | 11.1% | 22.8× | 38 | -2.4% |
| 8 | Cornell UniversityUnited States | 57.4 | 33.1% | 4.6× | 16 | +58.9% |
| 9 | University of WashingtonUnited States | 57.1 | 29.1% | 5.8× | 21 | +14.6% |
| 10 | Hong Kong Polytechnic UniversityHong Kong | 55.7 | 34.4% | 3.4× | 11 | +57.5% |
Universities only. Score blends excellence (30%), specialisation (25%), size (20%), growth (15%) and international reach (10%), 2015–2022; growth compares 2010–14 with 2015–19.
Is Interactive and Immersive Displays research growing?
Output in 2018–2022 was 13% lower than in 2013–2017, peaking in 2025. The fastest-growing topics are Interactive and Immersive Displays.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Which topics inside it are moving
Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.