Research in Vincennes
Science Explorer records 1 research institutions in Vincennes, United States. The highest-ranked on research quality in 2022–2025 are Vincennes University.
- Research institutions
- 1 1 of them ranked worldwide
- Research works
- 1.3k ▼ 15% vs 2013–17
- Top-10% rate, 2022–2025
- 3.5% record average 16.5%
A city carries no overall standing here. The composite score is built for institutions and countries, the units its floors and field normalisation were designed around. An empty rank on this page is a statement about the measure, not about the place.
Which research institutions are in Vincennes?
| # | Institution | Works | Against the largest here | World rank |
|---|---|---|---|---|
| 1 | Vincennes UniversityUniversity | 1,285 | #17,900 |
By fractional works over the whole record; world rank on research quality in 2022–2025. Bars are scaled to the largest institution in this city, not to anything off the page.
What is Vincennes strongest at in research?
Relative to its size, research in Vincennes is most concentrated in Developmental and Educational Psychology (9.2× the world share in Developmental and Educational Psychology).
- Developmental and Educational PsychologySubfield · 24.5 works9.2×
Location quotient against the world baseline. Inside a single field a city is a meaningful unit, which is why this is where a city is measured at all.
Which keywords describe research in Vincennes?
By fractional works in 2022–2025, weighted toward what it does more of than the world: Social Interaction, Gender Dynamics, Video Games, Esports, Online Gaming, Learning Outcomes, Student Engagement and Motivation.
- Proximity and Innovation
- Citizen Participation
- Territorial Governance
- Colonialism
- Procedural Content Generation
- Social Justice
- Maintenance
- Training
- Human-Computer Interaction
- Identity
- Big Data
- Technology
- Gamification
- Intrinsic Motivation
- Student Engagement
- Learning Outcomes
- Globalization
- Education
- Esports
- Gender Dynamics
- Social Interaction
- Video Games
- Online Gaming
- Artificial Intelligence
- Machine Learning
- Deep Learning
- Motivation
- Game-Based Learning
- Virtual Reality
- Sustainable Development
- Applications
- User Experience
- Surgery
- Immersive Simulations
- Cultural Heritage
- Monte Carlo Tree Search
- Community Engagement
- Local Development
- Gesture Recognition
- Environmental Participation
Size is fractional works in 2022–2025 in the topics tagged with each word; colour is the word's share of this city's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Social Interaction58▲ 25×7 topics
- Gender Dynamics53▲ 86×4 topics
- Video Games52▲ 169×2 topics
- Esports52▲ 231×1 topic
- Online Gaming52▲ 231×1 topic
- Education28▲ 2.8×22 topics
- Artificial Intelligence26▲ 3.3×21 topics
- Globalization25▲ 2.2×55 topics
- Machine Learning24▲ 1.29×32 topics
- Learning Outcomes24▲ 9.8×5 topics
- Deep Learning24▲ 1.21×30 topics
- Student Engagement23▲ 9.7×6 topics
- Motivation21▲ 8.6×4 topics
- Intrinsic Motivation20▲ 29×2 topics
- Game-Based Learning20▲ 60×1 topic
- Gamification20▲ 22×1 topic
- Virtual Reality19▲ 6.7×11 topics
- Technology19▲ 6.3×6 topics
- Sustainable Development18▲ 2.0×12 topics
- Big Data16▲ 3.0×14 topics
- Applications15▲ 9.4×2 topics
- Identity14▲ 3.4×30 topics
- User Experience14▲ 30×3 topics
- Human-Computer Interaction14▲ 14×7 topics
- Surgery14▲ 6.6×3 topics
- Training13▲ 11×3 topics
- Immersive Simulations13▲ 45×1 topic
- Maintenance13▲ 26×1 topic
- Cultural Heritage13▲ 4.0×10 topics
- Social Justice12▲ 3.7×11 topics
- Monte Carlo Tree Search12▲ 166×1 topic
- Procedural Content Generation12▲ 166×1 topic
- Community Engagement12▲ 6.3×6 topics
- Colonialism12▲ 4.2×25 topics
- Local Development10▲ 16×2 topics
- Territorial Governance10▲ 14×2 topics
- Gesture Recognition10▲ 22×3 topics
- Citizen Participation9▲ 13×2 topics
- Environmental Participation9▲ 19×1 topic
- Proximity and Innovation9▲ 19×1 topic
What research is done in Vincennes?
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Digital Games and Media Sociology and Political Science 52 works
- 2 Educational Games and Gamification Developmental and Educational Psychology 20 works
- 3 Augmented Reality Applications Computer Vision and Pattern Recognition 13 works
- 4 Artificial Intelligence in Games Artificial Intelligence 12 works
- 5 French Urban and Social Studies Sociology and Political Science 9 works
- 6 Digital Innovation in Industries Management of Technology and Innovation 8 works
- 7 Music Technology and Sound Studies Computer Vision and Pattern Recognition 7 works
- 8 Human Motion and Animation Control and Systems Engineering 6 works
- 9 Manufacturing Process and Optimization Industrial and Manufacturing Engineering 5 works
- 10 Art, Technology, and Culture Visual Arts and Performing Arts 5 works
Research output over time
The same series as a ribbon — one cell per year, darker for more.