Research in Vincennes
Science Explorer records 1 research institutions in Vincennes, United States. The highest-ranked on research quality in 2022-now are Vincennes University.
- Research institutions
- 1 1 of them ranked worldwide
- Research works
- 1.3k ▲ 361% vs 2018-21
- Citations
- 3.2k 2.5 per fractional work, all time
- Top-10% rate, 2022-now
- 3.5% all institutions 10.0%
- Active span
- 1950-2026 77 years on the record
A city carries no overall standing here. The quality score is built for institutions and countries, the units its floors and field normalisation were designed around. An empty rank on this page is a statement about the measure, not about the place.
Which research institutions are in Vincennes?
| # | Institution | Works | Against the largest here | World rank |
|---|---|---|---|---|
| 1 | Vincennes UniversityUniversity | 1,285 | #3,611 |
By fractional works over the whole record; world rank on research quality in 2022-now. Bars are scaled to the largest institution in this city, not to anything off the page.
Which fields of science does Vincennes work in?
In 2022-now, 52% of research in Vincennes is in Social Sciences, 36% in Physical Sciences. Its largest fields are Social Sciences (26%), Computer Science (21%), Engineering (12%). It does 2.1× the world's share of Social Sciences.
Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in 2022-now. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this city does than the world.
Its 4 domains and 25 fields, with their numbers
- Social Sciences31252.4%
- Social Sciences15225.6%
- Arts and Humanities599.8%
- Psychology579.6%
- Business, Management and Accounting183.0%
- Economics, Econometrics and Finance142.4%
- Decision Sciences122.0%
- Physical Sciences21536.2%
- Computer Science12320.7%
- Engineering6911.6%
- Mathematics71.1%
- Physics and Astronomy71.1%
- Earth and Planetary Sciences30.5%
- Environmental Science30.4%
- Materials Science20.4%
- Chemistry20.3%
- Chemical Engineering10.1%
- Energy00.0%
- Health Sciences488.0%
- Medicine345.6%
- Health Professions132.1%
- Veterinary10.1%
- Dentistry00.1%
- Nursing00.1%
- Life Sciences203.4%
What is Vincennes strongest at in research?
Relative to its size, research in Vincennes is most concentrated in Developmental and Educational Psychology (9.2× the world share in Developmental and Educational Psychology).
- Developmental and Educational PsychologySubfield · 24.5 works9.2×
Location quotient against the world baseline. Inside a single field a city is a meaningful unit, which is why this is where a city is measured at all.
The whole field profile
All 26 fields at once: above the ring is more than a place this size would be expected to do. A specialist and a generalist produce the same ranked list and a completely different shape.
Rings at 0.5×, 1× and 2×. Widest outward: Arts and Humanities, 3.4×. Every wedge is a field page.
All 25 fields, with their numbers
- Arts and Humanities3.40×57 works
- Psychology3.21×57 works
- Computer Science2.70×122 works
- Decision Sciences2.11×12 works
- Social Sciences2.02×148 works
- Economics, Econometrics and Finance1.14×14 works
- Mathematics0.96×7 works
- Business, Management and Accounting0.92×17 works
- Veterinary0.84×1 works
- Neuroscience0.82×8 works
- Health Professions0.81×12 works
- Engineering0.78×68 works
- Physics and Astronomy0.51×7 works
- Chemical Engineering0.33×1 works
- Earth and Planetary Sciences0.33×3 works
- Medicine0.26×29 works
- Biochemistry, Genetics and Molecular Biology0.23×7 works
- Dentistry0.18×0 works
- Chemistry0.16×2 works
- Agricultural and Biological Sciences0.15×4 works
- Immunology and Microbiology0.11×1 works
- Materials Science0.11×2 works
- Nursing0.09×0 works
- Environmental Science0.08×2 works
- Energy0.02×0 works
Which keywords describe research in Vincennes?
By fractional works in 2022-now, weighted toward what it does more of than the world: Social Interaction, Gender Dynamics, Video Games, Esports, Online Gaming, Learning Outcomes, Student Engagement and Motivation.
- Mobile Health
- Environmental Participation
- Gesture Recognition
- Local Development
- Monte Carlo Tree Search
- Social Justice
- Cultural Heritage
- Immersive Simulations
- Surgery
- User Experience
- Applications
- Sustainable Development
- Virtual Reality
- Game-Based Learning
- Motivation
- Learning Outcomes
- Globalization
- Education
- Esports
- Gender Dynamics
- Social Interaction
- Video Games
- Online Gaming
- Artificial Intelligence
- Machine Learning
- Student Engagement
- Intrinsic Motivation
- Gamification
- Technology
- Big Data
- Identity
- Human-Computer Interaction
- Training
- Maintenance
- Colonialism
- Community Engagement
- Procedural Content Generation
- Territorial Governance
- Citizen Participation
- Proximity and Innovation
Size is fractional works in 2022-now in the topics tagged with each word; colour is the word's share of this city's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Social Interaction58▲ 25×7 topics
- Gender Dynamics53▲ 85×4 topics
- Video Games52▲ 167×2 topics
- Esports52▲ 233×1 topic
- Online Gaming52▲ 233×1 topic
- Education28▲ 2.7×22 topics
- Artificial Intelligence26▲ 3.1×21 topics
- Globalization25▲ 2.2×57 topics
- Machine Learning25▲ 1.27×34 topics
- Learning Outcomes24▲ 9.8×5 topics
- Student Engagement23▲ 9.6×6 topics
- Motivation21▲ 8.6×4 topics
- Intrinsic Motivation20▲ 28×2 topics
- Game-Based Learning20▲ 59×1 topic
- Gamification20▲ 23×1 topic
- Virtual Reality19▲ 6.7×11 topics
- Technology19▲ 6.2×6 topics
- Sustainable Development18▲ 1.99×12 topics
- Big Data16▲ 2.8×14 topics
- Applications15▲ 9.3×2 topics
- Identity15▲ 3.4×31 topics
- User Experience14▲ 28×3 topics
- Human-Computer Interaction14▲ 13×7 topics
- Surgery14▲ 6.5×3 topics
- Training13▲ 11×3 topics
- Immersive Simulations13▲ 46×1 topic
- Maintenance13▲ 26×1 topic
- Cultural Heritage13▲ 4.0×10 topics
- Colonialism13▲ 4.5×28 topics
- Social Justice12▲ 3.5×11 topics
- Community Engagement12▲ 6.3×7 topics
- Monte Carlo Tree Search12▲ 141×1 topic
- Procedural Content Generation12▲ 141×1 topic
- Local Development10▲ 17×2 topics
- Territorial Governance10▲ 15×2 topics
- Gesture Recognition10▲ 21×3 topics
- Citizen Participation9▲ 13×2 topics
- Environmental Participation9▲ 21×1 topic
- Proximity and Innovation9▲ 21×1 topic
- Mobile Health9▲ 10×3 topics
What research is done in Vincennes?
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Digital Games and Media Sociology and Political Science 52 works
- 2 Educational Games and Gamification Developmental and Educational Psychology 20 works
- 3 Augmented Reality Applications Computer Vision and Pattern Recognition 13 works
- 4 Artificial Intelligence in Games Artificial Intelligence 12 works
- 5 French Urban and Social Studies Sociology and Political Science 9 works
- 6 Digital Innovation in Industries Management of Technology and Innovation 8 works
- 7 Music Technology and Sound Studies Computer Vision and Pattern Recognition 7 works
- 8 Human Motion and Animation Control and Systems Engineering 6 works
- 9 Manufacturing Process and Optimization Industrial and Manufacturing Engineering 5 works
- 10 Art, Technology, and Culture Visual Arts and Performing Arts 5 works
Research output over time
The same series as a ribbon: one cell per year, darker for more.
How much of it reaches the world top 10%
Year by year, against all institutions in the same year.
Of each year's output, the share that reached the world's 10% most cited for its field and year. Peak 15.8% in 2011.
Discussion
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