Science Explorer Interactive view Map

Research in Vincennes

Science Explorer records 1 research institutions in Vincennes, United States. The highest-ranked on research quality in 2022–2025 are Vincennes University.

Research institutions
1
1 of them ranked worldwide
Research works
1.3k
▼ 15% vs 2013–17
Top-10% rate, 2022–2025
3.5%
record average 16.5%

A city carries no overall standing here. The composite score is built for institutions and countries, the units its floors and field normalisation were designed around. An empty rank on this page is a statement about the measure, not about the place.

Which research institutions are in Vincennes?

#InstitutionWorksAgainst the largest hereWorld rank
1Vincennes UniversityUniversity 1,285 #17,900

By fractional works over the whole record; world rank on research quality in 2022–2025. Bars are scaled to the largest institution in this city, not to anything off the page.

What is Vincennes strongest at in research?

Relative to its size, research in Vincennes is most concentrated in Developmental and Educational Psychology (9.2× the world share in Developmental and Educational Psychology).

  1. Developmental and Educational PsychologySubfield · 24.5 works9.2×
← less than its size predictsmore →

Location quotient against the world baseline. Inside a single field a city is a meaningful unit, which is why this is where a city is measured at all.

Which keywords describe research in Vincennes?

By fractional works in 2022–2025, weighted toward what it does more of than the world: Social Interaction, Gender Dynamics, Video Games, Esports, Online Gaming, Learning Outcomes, Student Engagement and Motivation.

▲ more of its work than of the world’s◆ about the world’s share▼ less than the world’s

Size is fractional works in 2022–2025 in the topics tagged with each word; colour is the word's share of this city's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.

All 40 words, with their numbers
  1. Social Interaction58▲ 25×7 topics
  2. Gender Dynamics53▲ 86×4 topics
  3. Video Games52▲ 169×2 topics
  4. Esports52▲ 231×1 topic
  5. Online Gaming52▲ 231×1 topic
  6. Education28▲ 2.8×22 topics
  7. Artificial Intelligence26▲ 3.3×21 topics
  8. Globalization25▲ 2.2×55 topics
  9. Machine Learning24▲ 1.29×32 topics
  10. Learning Outcomes24▲ 9.8×5 topics
  11. Deep Learning24▲ 1.21×30 topics
  12. Student Engagement23▲ 9.7×6 topics
  13. Motivation21▲ 8.6×4 topics
  14. Intrinsic Motivation20▲ 29×2 topics
  15. Game-Based Learning20▲ 60×1 topic
  16. Gamification20▲ 22×1 topic
  17. Virtual Reality19▲ 6.7×11 topics
  18. Technology19▲ 6.3×6 topics
  19. Sustainable Development18▲ 2.0×12 topics
  20. Big Data16▲ 3.0×14 topics
  21. Applications15▲ 9.4×2 topics
  22. Identity14▲ 3.4×30 topics
  23. User Experience14▲ 30×3 topics
  24. Human-Computer Interaction14▲ 14×7 topics
  25. Surgery14▲ 6.6×3 topics
  26. Training13▲ 11×3 topics
  27. Immersive Simulations13▲ 45×1 topic
  28. Maintenance13▲ 26×1 topic
  29. Cultural Heritage13▲ 4.0×10 topics
  30. Social Justice12▲ 3.7×11 topics
  31. Monte Carlo Tree Search12▲ 166×1 topic
  32. Procedural Content Generation12▲ 166×1 topic
  33. Community Engagement12▲ 6.3×6 topics
  34. Colonialism12▲ 4.2×25 topics
  35. Local Development10▲ 16×2 topics
  36. Territorial Governance10▲ 14×2 topics
  37. Gesture Recognition10▲ 22×3 topics
  38. Citizen Participation9▲ 13×2 topics
  39. Environmental Participation9▲ 19×1 topic
  40. Proximity and Innovation9▲ 19×1 topic

What research is done in Vincennes?

  1. 1 Digital Games and Media Sociology and Political Science 52 works
  2. 2 Educational Games and Gamification Developmental and Educational Psychology 20 works
  3. 3 Augmented Reality Applications Computer Vision and Pattern Recognition 13 works
  4. 4 Artificial Intelligence in Games Artificial Intelligence 12 works
  5. 5 French Urban and Social Studies Sociology and Political Science 9 works
  6. 6 Digital Innovation in Industries Management of Technology and Innovation 8 works
  7. 7 Music Technology and Sound Studies Computer Vision and Pattern Recognition 7 works
  8. 8 Human Motion and Animation Control and Systems Engineering 6 works
  9. 9 Manufacturing Process and Optimization Industrial and Manufacturing Engineering 5 works
  10. 10 Art, Technology, and Culture Visual Arts and Performing Arts 5 works

Research output over time

1990200020102020
grewheldshrank

The same series as a ribbon — one cell per year, darker for more.