- Research works
- 94 ▲ 78% vs 2018-21
- Citations
- 300 3.2 per fractional work
- Top-10% rate
- 4.8% all institutions 10.0%
- Open access
- 44% world 40%
- International
- 20% world 18%
Not ranked overall: Computer History Museum is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.
Which fields of science does Computer History Museum work in?
In 2022-now, 54% of research at Computer History Museum is in Social Sciences, 39% in Physical Sciences. Its largest fields are Arts and Humanities (31%), Computer Science (23%), Social Sciences (19%). It does 1.8× the world's share of Social Sciences.
Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in 2022-now. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.
Its 4 domains and 17 fields, with their numbers
- Social Sciences1553.7%
- Physical Sciences1139.2%
- Computer Science622.8%
- Environmental Science26.0%
- Engineering14.8%
- Earth and Planetary Sciences13.0%
- Chemistry01.4%
- Materials Science00.6%
- Mathematics00.3%
- Physics and Astronomy00.2%
- Life Sciences14.9%
- Health Sciences12.2%
- Medicine00.9%
- Health Professions00.6%
- Veterinary00.6%
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Arts and Humanities, 10.7×. Every wedge is a field page.
All 17 fields, with their numbers
- Arts and Humanities10.66×8 works
- Veterinary4.42×0 works
- Computer Science2.94×6 works
- Earth and Planetary Sciences1.90×1 works
- Social Sciences1.53×5 works
- Immunology and Microbiology1.24×0 works
- Environmental Science1.21×2 works
- Business, Management and Accounting1.12×1 works
- Chemistry0.92×0 works
- Agricultural and Biological Sciences0.44×1 works
- Engineering0.32×1 works
- Biochemistry, Genetics and Molecular Biology0.30×0 works
- Mathematics0.28×0 works
- Health Professions0.23×0 works
- Materials Science0.18×0 works
- Physics and Astronomy0.08×0 works
- Medicine0.05×0 works
- Arts and Humanities 10.7×
- Veterinary 4.4×
- Computer Science 2.9×
- Earth and Planetary Sciences 1.9×
- Social Sciences 1.5×
- Immunology and Microbiology 1.2×
- Environmental Science 1.2×
- Business, Management and Accounting 1.1×
- Chemistry 0.9×
- Agricultural and Biological Sciences 0.4×
- Engineering 0.3×
- Biochemistry, Genetics and Molecular Biology 0.3×
- Mathematics 0.3×
- Health Professions 0.2×
- Materials Science 0.2×
- Physics and Astronomy 0.1×
- Medicine 0.1×
Who are the top researchers at Computer History Museum?
Ranked on the quality score, Paul R. McJones, Alexander O Curle and E. Brunetti lead among researchers whose main affiliation is Computer History Museum.
- 1
Paul R. McJones
United States · #1,437,510 worldwide 2k citations · 18 works
- 2
Alexander O Curle
United States · #2,386,915 worldwide 200 citations · 53 works
- 3
E. Brunetti
United States · #2,650,160 worldwide 163 citations · 21 works
- 4
Burton Grad
United States · #3,765,678 worldwide 207 citations · 33 works
- 5
David C. Brock
United States · #4,894,455 worldwide 137 citations · 38 works
- 6
Dag Spicer
United States · #5,099,140 worldwide 18 citations · 29 works
- 7
gwen
United States · #5,745,913 worldwide 9 citations · 39 works
Which keywords describe research at Computer History Museum?
By fractional works in 2022-now, weighted toward what it does more of than the world: History, Innovation, Gender, Education, Computing, Information Technology, Cultural Heritage and Art.
- Urban Decline
- Big Data
- Video Games
- Politics
- Computability
- Algorithmic Information Theory
- Identity
- Biodiversity
- Narratives
- Social Change
- Interdisciplinary Collaboration
- Art
- Information Technology
- Education
- Innovation
- History
- Gender
- Computing
- Cultural Heritage
- Ethics
- Technology
- Sustainability
- Oral History
- Culture
- Literature
- Colonialism
- Online Gaming
- Society
- Analytics
- Shrinking Cities
Size is fractional works in 2022-now in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 30 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 30 words, with their numbers
- History6▲ 32×9 topics
- Innovation6▲ 20×3 topics
- Gender4▲ 25×5 topics
- Education3▲ 7.2×6 topics
- Computing3▲ 2783×1 topic
- Information Technology3▲ 24×1 topic
- Cultural Heritage3▲ 19×4 topics
- Art2▲ 100×2 topics
- Ethics2▲ 18×3 topics
- Interdisciplinary Collaboration2▲ 119×1 topic
- Technology2▲ 16×1 topic
- Social Change2▲ 63×2 topics
- Sustainability2▲ 2.8×5 topics
- Narratives2▲ 1000×1 topic
- Oral History2▲ 1281×1 topic
- Biodiversity2▲ 7.5×8 topics
- Culture2▲ 11×4 topics
- Identity2▲ 7.9×4 topics
- Literature2▲ 9.9×5 topics
- Algorithmic Information Theory1▲ 286×1 topic
- Colonialism1▲ 10×4 topics
- Computability1▲ 286×1 topic
- Online Gaming1▲ 112×1 topic
- Politics1▲ 16×2 topics
- Society1▲ 22×2 topics
- Video Games1▲ 80×1 topic
- Analytics1▲ 41×1 topic
- Big Data1▲ 3.8×1 topic
- Shrinking Cities1▲ 190×1 topic
- Urban Decline1▲ 190×1 topic
Which research topics does Computer History Museum publish most on?
By volume in 2022-now: History of Computing Technologies, Art, Technology, and Culture, Oral History, Memory, Narrative Analysis and Computability, Logic, AI Algorithms.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 History of Computing Technologies Computer Science Applications 3 works
- 2 Art, Technology, and Culture Visual Arts and Performing Arts 2 works
- 3 Oral History, Memory, Narrative Analysis History 2 works
- 4 Computability, Logic, AI Algorithms Computational Theory and Mathematics 1 works
- 5 Digital Games and Media Sociology and Political Science 1 works
- 6 Urbanization and City Planning Urban Studies 1 works
- 7 Big Data and Business Intelligence Management Information Systems 1 works
- 8 Vietnamese History and Culture Studies Sociology and Political Science 1 works
- 9 Urban and spatial planning Nature and Landscape Conservation 1 works
- 10 Manufacturing Process and Optimization Industrial and Manufacturing Engineering 0 works
How open and international is its research?
Against the world's own shares: the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 40% of research is openly available.
World: 18% is written across borders.
How has Computer History Museum's research output changed?
Output in 2022-2025 was 78% higher than in 2018-2021.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is Computer History Museum as a percentage of every work published that year, 0.00012% in 2024.
Fractional works of Computer History Museum over all fractional works that year. How the balance of science has shifted.
Other research institutions in Mountain View
- Alphabet (United States)
- Creative Commons
- Synopsys (United States)
- Search for Extraterrestrial Intelligence
- Khan Academy
- Intuit (United States)
- NortonLifeLock (United States)
- Sequoia (United States)
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.
Discussion
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