Digital Artefacts (United States)
- Research works
- 37 ▼ 50% vs 2013–17
- Citations
- 574 15.4 per fractional work
- Top-10% rate
- 2.4% record average 16.5%
- Open access
- 54% world 28%
Not ranked overall: Digital Artefacts (United States) is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Earth and Planetary Sciences, 3.9×. Every wedge is a field page.
- Earth and Planetary Sciences 3.9×
- Computer Science 3.6×
- Arts and Humanities 3.1×
- Decision Sciences 2.3×
- Materials Science 1.9×
- Health Professions 1.9×
- Medicine 1.1×
- Pharmacology, Toxicology and Pharmaceutics 1.0×
- Social Sciences 0.9×
- Economics, Econometrics and Finance 0.5×
- Psychology 0.5×
- Engineering 0.4×
- Agricultural and Biological Sciences 0.2×
- Environmental Science 0.1×
- Neuroscience 0.1×
Which keywords describe research at Digital Artefacts (United States)?
By fractional works in all years, weighted toward what it does more of than the world: Cultural Heritage, Driver Behavior, Deep Learning, Fragmented Objects, Reconstruction, Injury Severity, Traffic Accidents and Injury Prevention.
- Military
- Internet of Things
- Environmental Movement
- Anthropology
- Archaeology
- Technology
- Qualitative Interviewing
- Historical Perspectives
- Character Animation
- Ethics
- Conservation
- User Experience
- Literary History
- Digital Humanities
- Neural Networks
- Injury Severity
- Sustainability
- Reconstruction
- Epidemiology
- Deep Learning
- Cultural Heritage
- Driver Behavior
- Fragmented Objects
- Risk Factors
- Injury Prevention
- Traffic Accidents
- Child Injury
- Healthcare
- Unintentional Injuries
- Virtual Reality
- Decentralization
- Applications
- Focus Group
- Motion Synthesis
- Surgery
- Training
- Cultural Sustainability
- Blockchain
- Immersive Simulations
- Maintenance
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Cultural Heritage3▲ 21×7 topics
- Deep Learning3▲ 3.7×11 topics
- Driver Behavior3▲ 113×2 topics
- Epidemiology2▲ 1.46×6 topics
- Fragmented Objects2▲ 198×1 topic
- Reconstruction2▲ 27×1 topic
- Risk Factors2▲ 4.6×2 topics
- Sustainability2▲ 2.7×5 topics
- Injury Prevention2▲ 42×2 topics
- Injury Severity2▲ 65×1 topic
- Traffic Accidents2▲ 129×1 topic
- Neural Networks2▲ 4.1×7 topics
- Child Injury2▲ 141×1 topic
- Digital Humanities2▲ 322×1 topic
- Healthcare2▲ 5.8×4 topics
- Literary History2▲ 121×1 topic
- Unintentional Injuries2▲ 141×1 topic
- User Experience1▲ 67×2 topics
- Virtual Reality1▲ 10.0×2 topics
- Conservation1▲ 7.5×2 topics
- Decentralization1▲ 30×2 topics
- Ethics1▲ 7.7×2 topics
- Applications1▲ 16×2 topics
- Character Animation1▲ 279×1 topic
- Focus Group1▲ 679×1 topic
- Historical Perspectives1▲ 113×2 topics
- Motion Synthesis1▲ 279×1 topic
- Qualitative Interviewing1▲ 679×1 topic
- Surgery1▲ 9.6×2 topics
- Technology1▲ 7.8×2 topics
- Training1▲ 17×2 topics
- Archaeology1▲ 19×3 topics
- Cultural Sustainability1▲ 66×2 topics
- Anthropology1▲ 28×1 topic
- Blockchain1▲ 30×1 topic
- Environmental Movement1▲ 136×1 topic
- Immersive Simulations1▲ 89×1 topic
- Internet of Things1▲ 5.0×1 topic
- Maintenance1▲ 39×1 topic
- Military1▲ 447×1 topic
Which research topics does Digital Artefacts (United States) publish most on?
By volume in 2022–2025: Image Processing and 3D Reconstruction, Material Properties and Applications, Generative Adversarial Networks and Image Synthesis and Health, Medicine and Society.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Image Processing and 3D Reconstruction Computer Vision and Pattern Recognition 1 works
- 2 Material Properties and Applications General Materials Science 0 works
- 3 Generative Adversarial Networks and Image Synthesis Computer Vision and Pattern Recognition 0 works
- 4 Health, Medicine and Society General Health Professions 0 works
- 5 Migration and Exile Studies Sociology and Political Science 0 works
- 6 Ancient Egypt and Archaeology Archeology 0 works
- 7 Digital Humanities and Scholarship Literature and Literary Theory 0 works
- 8 Archaeological Research and Protection Space and Planetary Science 0 works
- 9 Image Retrieval and Classification Techniques Computer Vision and Pattern Recognition 0 works
- 10 Handwritten Text Recognition Techniques Computer Vision and Pattern Recognition 0 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has Digital Artefacts (United States)'s research output changed?
Output in 2018–2022 was 50% lower than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Iowa City
- University of Iowa
- University of Iowa Hospitals and Clinics
- Iowa City Public Library
- University of Iowa Health Care
- Iowa City VA Medical Center
- Iowa City VA Health Care System
- University of Iowa Stead Family Children’s Hospital
- Iowa Policy Project
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.