Guangzhou Academy of Fine Arts
In research, Guangzhou Academy of Fine Arts stands highest in Computer Science (#872 of 4,667 worldwide), Social Sciences (#3,077 of 10,521 worldwide) and Physical Sciences (#6,024 of 12,888 worldwide), 2022–2025. Relative to its size it is most specialised in Computer Graphics and Computer-Aided Design — Computer Graphics and Computer-Aided Design is 121.3× its share of world research.
- World rank, 2022–2025
- #7,576 of 28,054 · #19,553 all time
- Rank in China
- #1,518 of 3,058
- Research works
- 532 ▲ 333% vs 2013–17
- Citations
- 1.2k 2.3 per fractional work
- Top-10% rate
- 16.4% record average 16.5%
- Open access
- 41% world 28%
What is Guangzhou Academy of Fine Arts known for in research?
The fields where it stands highest, 2022–2025, ranked among every institution above the floor in each field.
| Field | World rank | Where that sits | Top-10% rate | Works | All time |
|---|---|---|---|---|---|
| Computer ScienceField | #872 of 4,667 | 10.4% | 89 | #2188 | |
| Social SciencesDomain | #3,077 of 10,521 | 23.1% | 116 | #7904 | |
| Physical SciencesDomain | #6,024 of 12,888 | 10.7% | 148 | #13345 |
Each strip is that field’s whole ranked pool, with the notch where Guangzhou Academy of Fine Arts sits in it, in the colour of the band that rank falls in. The track under the rate is the rate itself: it carries no world mark, because the world rate differs by field (from about 6% to 21% in this record).
Which of those standings moved
The same fields on both windows: where it stood over the whole record, and where it stands in 2022–2025. The distance is the story, and it is the one thing the two rank columns above cannot show.
- Computer Science#2,188 #872
- Social Sciences#7,904 #3,077
- Physical Sciences#13,345 #6,024
A dot further right is a better standing. Fields it was not ranked in over the whole record are left out.
What does Guangzhou Academy of Fine Arts specialise in?
Where its research is concentrated relative to its size: Computer Graphics and Computer-Aided Design takes 121.3× the share of its output that it takes of world research.
- Computer Graphics and Computer-Aided DesignSubfield · 29.3 works121×
Location quotient, a volume reading rather than an impact one. It surfaces small, lopsided specialities.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Computer Science, 3.9×. Every wedge is a field page.
- Computer Science 3.9×
- Psychology 3.2×
- Arts and Humanities 2.4×
- Neuroscience 2.0×
- Business, Management and Accounting 1.6×
- Decision Sciences 1.4×
- Social Sciences 1.2×
- Earth and Planetary Sciences 1.1×
- Environmental Science 1.0×
- Engineering 0.8×
- Health Professions 0.6×
- Mathematics 0.5×
- Economics, Econometrics and Finance 0.4×
- Medicine 0.2×
- Energy 0.2×
- Agricultural and Biological Sciences 0.2×
- Physics and Astronomy 0.2×
- Materials Science 0.1×
- Nursing 0.1×
- Biochemistry, Genetics and Molecular Biology 0.0×
- Immunology and Microbiology 0.0×
- Chemistry 0.0×
Which keywords describe research at Guangzhou Academy of Fine Arts?
By fractional works in 2022–2025, weighted toward what it does more of than the world: Artificial Intelligence, Virtual Reality, Multimedia Technology, Human-Computer Interaction, Digital Media Technology, Visual Communication Design, Deep Learning and Cultural Heritage.
- Participatory Design
- Traditional Chinese Medicine
- Integrative Medicine
- Herbal Medicine
- Emotional Responses
- Kansei Engineering
- Color Psychology
- Product Design
- Cloud Computing
- Emotion
- Learning Outcomes
- Data Mining
- Urban Development
- Cultural Heritage
- Internet of Things
- Sustainability
- Machine Learning
- Digital Media Technology
- Multimedia Technology
- Virtual Reality
- Artificial Intelligence
- Deep Learning
- Human-Computer Interaction
- Visual Communication Design
- Education
- Innovation
- Healthcare
- Remote Sensing
- Embodiment
- Big Data
- User Satisfaction
- Neuroscience
- Creativity
- Social Interaction
- Consumer Preferences
- User Experience
- Cancer Treatment
- Immersion
- Presence
- Psychology
Size is fractional works in 2022–2025 in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Artificial Intelligence46▲ 11×23 topics
- Virtual Reality44▲ 30×9 topics
- Deep Learning34▲ 3.4×40 topics
- Multimedia Technology32▲ 165×2 topics
- Human-Computer Interaction31▲ 60×4 topics
- Digital Media Technology29▲ 239×1 topic
- Visual Communication Design29▲ 239×1 topic
- Machine Learning18▲ 1.87×30 topics
- Education15▲ 2.9×16 topics
- Sustainability13▲ 1.80×23 topics
- Innovation12▲ 4.0×11 topics
- Internet of Things12▲ 4.7×16 topics
- Healthcare12▲ 3.5×7 topics
- Cultural Heritage11▲ 6.9×14 topics
- Remote Sensing10▲ 2.9×11 topics
- Urban Development10▲ 9.7×7 topics
- Embodiment9▲ 17×3 topics
- Data Mining9▲ 4.2×10 topics
- Big Data9▲ 3.4×15 topics
- Learning Outcomes9▲ 7.3×2 topics
- User Satisfaction9▲ 16×2 topics
- Emotion9▲ 15×6 topics
- Neuroscience9▲ 10×5 topics
- Cloud Computing9▲ 11×7 topics
- Creativity8▲ 45×2 topics
- Product Design8▲ 19×2 topics
- Social Interaction8▲ 6.6×5 topics
- Color Psychology8▲ 78×1 topic
- Consumer Preferences8▲ 34×2 topics
- Kansei Engineering8▲ 78×1 topic
- User Experience8▲ 31×3 topics
- Emotional Responses7▲ 21×3 topics
- Cancer Treatment7▲ 9.9×2 topics
- Herbal Medicine7▲ 8.1×2 topics
- Immersion7▲ 34×1 topic
- Integrative Medicine7▲ 39×1 topic
- Presence7▲ 34×1 topic
- Traditional Chinese Medicine7▲ 19×1 topic
- Psychology6▲ 16×3 topics
- Participatory Design6▲ 40×2 topics
Which research topics does Guangzhou Academy of Fine Arts publish most on?
By volume in 2022–2025: Digital Media and Visual Art, Color perception and design, Medical Research and Treatments and Virtual Reality Applications and Impacts.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Digital Media and Visual Art Computer Graphics and Computer-Aided Design 29 works
- 2 Color perception and design Social Psychology 8 works
- 3 Medical Research and Treatments Complementary and alternative medicine 7 works
- 4 Virtual Reality Applications and Impacts Human-Computer Interaction 7 works
- 5 Aesthetic Perception and Analysis Cognitive Neuroscience 6 works
- 6 Creativity in Education and Neuroscience Experimental and Cognitive Psychology 5 works
- 7 Innovative Human-Technology Interaction Human-Computer Interaction 4 works
- 8 Cultural Industries and Urban Development Urban Studies 4 works
- 9 Digital Marketing and Social Media Sociology and Political Science 4 works
- 10 Cultural Heritage Management and Preservation Archeology 4 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has Guangzhou Academy of Fine Arts's research output changed?
Output in 2018–2022 was 333% higher than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Guangzhou
- Sun Yat-sen University
- South China University of Technology
- Jinan University
- Guangdong University of Technology
- South China Normal University
- Southern Medical University
- South China Agricultural University
- Guangzhou University
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.