- Research works
- 78 ▲ 25% vs 2013–17
- Citations
- 193 2.5 per fractional work
- Top-10% rate
- 2.0% record average 16.5%
- Open access
- 48% world 28%
Not ranked overall: Institute of Advanced Media Arts and Sciences is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Arts and Humanities, 8.1×. Every wedge is a field page.
Which keywords describe research at Institute of Advanced Media Arts and Sciences?
By fractional works in all years, weighted toward what it does more of than the world: Artificial Intelligence, Gesture Recognition, Human-Computer Interaction, Interactive Evolutionary Computation, Music Generation, Education, Machine Learning and Virtual Reality.
- Bipedal Locomotion
- Embodiment
- Interactive Television
- Internet of Robotic Things
- Colonialism
- Music Information Retrieval
- Social Media
- Innovation
- Applications
- Feature Extraction
- Tactile Perception
- Sociolinguistics
- Globalization
- Haptic Interfaces
- Tangible User Interfaces
- Virtual Environments
- Virtual Reality
- Interactive Evolutionary Computation
- Machine Learning
- Gesture Recognition
- Artificial Intelligence
- Human-Computer Interaction
- Education
- Music Generation
- Deep Learning
- Interaction Techniques
- Technology
- Human-Robot Interaction
- User Experience
- Cross-modal Plasticity
- Convolutional Neural Networks
- Pragmatics
- Immersive Simulations
- Language Contact
- Audio Signal Classification
- Cloud Robotics
- Hispanic Linguistics
- Language Variation
- Social TV
- Pain Management
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Artificial Intelligence10▲ 16×6 topics
- Gesture Recognition9▲ 180×2 topics
- Human-Computer Interaction7▲ 69×5 topics
- Machine Learning7▲ 4.2×6 topics
- Education6▲ 6.2×11 topics
- Interactive Evolutionary Computation6▲ 307×1 topic
- Music Generation6▲ 307×1 topic
- Virtual Reality5▲ 18×8 topics
- Deep Learning5▲ 2.9×12 topics
- Virtual Environments4▲ 140×2 topics
- Interaction Techniques4▲ 221×1 topic
- Tangible User Interfaces4▲ 221×1 topic
- Technology3▲ 10×6 topics
- Haptic Interfaces3▲ 71×2 topics
- Human-Robot Interaction3▲ 74×2 topics
- Globalization3▲ 2.1×6 topics
- User Experience3▲ 64×2 topics
- Sociolinguistics3▲ 20×3 topics
- Cross-modal Plasticity3▲ 85×1 topic
- Tactile Perception3▲ 85×1 topic
- Convolutional Neural Networks2▲ 7.8×3 topics
- Feature Extraction2▲ 12×2 topics
- Pragmatics2▲ 21×2 topics
- Applications2▲ 14×1 topic
- Immersive Simulations2▲ 102×1 topic
- Innovation2▲ 3.4×7 topics
- Language Contact2▲ 36×2 topics
- Social Media2▲ 3.7×6 topics
- Audio Signal Classification2▲ 86×1 topic
- Music Information Retrieval2▲ 86×1 topic
- Cloud Robotics2▲ 122×1 topic
- Colonialism2▲ 5.2×4 topics
- Hispanic Linguistics2▲ 123×1 topic
- Internet of Robotic Things2▲ 122×1 topic
- Language Variation2▲ 45×1 topic
- Interactive Television2▲ 87×1 topic
- Social TV2▲ 87×1 topic
- Embodiment2▲ 12×3 topics
- Pain Management2▲ 8.9×2 topics
- Bipedal Locomotion2▲ 104×1 topic
Which research topics does Institute of Advanced Media Arts and Sciences publish most on?
By volume in 2022–2025: Spanish Linguistics and Language Studies, Music Technology and Sound Studies, Musicians’ Health and Performance and Multimedia Learning Systems.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Spanish Linguistics and Language Studies Language and Linguistics 2 works
- 2 Music Technology and Sound Studies Computer Vision and Pattern Recognition 2 works
- 3 Musicians’ Health and Performance Rehabilitation 1 works
- 4 Multimedia Learning Systems Information Systems 1 works
- 5 Decision Support System Applications Management Information Systems 1 works
- 6 Diverse Musicological Studies Music 1 works
- 7 Diverse Music Education Insights Music 1 works
- 8 Augmented Reality Applications Computer Vision and Pattern Recognition 1 works
- 9 Arts, Culture, and Music Studies Cultural Studies 0 works
- 10 European and International Law Studies Political Science and International Relations 0 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has Institute of Advanced Media Arts and Sciences's research output changed?
Output in 2018–2022 was 25% higher than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Ōgaki
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.