Society for Arts and Technology
- Research works
- 24 ▼ 28% vs 2013–17
- Citations
- 47 2.0 per fractional work
- Top-10% rate
- 4.7% record average 16.5%
- Open access
- 40% world 28%
Not ranked overall: Society for Arts and Technology is under the volume floor below which an excellence rate is noise. Not ranked is not the same as ranked last.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Computer Science, 7.5×. Every wedge is a field page.
Which keywords describe research at Society for Arts and Technology?
By fractional works in all years, weighted toward what it does more of than the world: Gesture Recognition, Education, Applications, Technology, Artificial Intelligence, Human-Computer Interaction, Virtual Reality and Interactive Evolutionary Computation.
- Terrestrial Planets
- Sociopolitical
- Cultural Heritage
- Presence
- Tangible User Interfaces
- History
- Territorial Governance
- Sustainable Development
- Virtual Environments
- Interactive Evolutionary Computation
- Machine Learning
- Human-Computer Interaction
- Technology
- Education
- Gesture Recognition
- Applications
- Artificial Intelligence
- Virtual Reality
- Deep Learning
- Music Generation
- Citizen Participation
- Environmental Participation
- Gender
- Interaction Techniques
- Embodiment
- Social Interaction
- France
- Solar System Abundances
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 28 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 28 words, with their numbers
- Gesture Recognition3▲ 209×2 topics
- Education3▲ 9.4×2 topics
- Applications3▲ 55×1 topic
- Technology3▲ 27×1 topic
- Artificial Intelligence3▲ 13×4 topics
- Human-Computer Interaction2▲ 75×2 topics
- Virtual Reality2▲ 27×3 topics
- Machine Learning2▲ 4.3×2 topics
- Deep Learning2▲ 4.2×6 topics
- Interactive Evolutionary Computation2▲ 356×1 topic
- Music Generation2▲ 356×1 topic
- Virtual Environments2▲ 194×2 topics
- Citizen Participation2▲ 59×2 topics
- Sustainable Development2▲ 5.8×2 topics
- Environmental Participation2▲ 68×1 topic
- Territorial Governance2▲ 44×1 topic
- Gender1▲ 9.7×2 topics
- History1▲ 7.0×2 topics
- Interaction Techniques1▲ 256×1 topic
- Tangible User Interfaces1▲ 256×1 topic
- Embodiment1▲ 29×1 topic
- Presence1▲ 148×1 topic
- Social Interaction1▲ 19×2 topics
- Cultural Heritage1▲ 10×3 topics
- France1▲ 190×1 topic
- Sociopolitical1▲ 121×1 topic
- Solar System Abundances1▲ 49×1 topic
- Terrestrial Planets1▲ 49×1 topic
Which research topics does Society for Arts and Technology publish most on?
By volume in 2022–2025: Augmented Reality Applications, Music Technology and Sound Studies, Virtual Reality Applications and Impacts and Music and Audio Processing.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Augmented Reality Applications Computer Vision and Pattern Recognition 2 works
- 2 Music Technology and Sound Studies Computer Vision and Pattern Recognition 1 works
- 3 Virtual Reality Applications and Impacts Human-Computer Interaction 1 works
- 4 Music and Audio Processing Signal Processing 0 works
- 5 Kierkegaardian Philosophy and Influence Philosophy 0 works
- 6 Sound Studies and Aurality Experimental and Cognitive Psychology 0 works
- 7 Historical and Literary Studies Anthropology 0 works
- 8 Computer Graphics and Visualization Techniques Computer Graphics and Computer-Aided Design 0 works
- 9 Digital Media and Visual Art Computer Graphics and Computer-Aided Design 0 works
- 10 Voice and Speech Disorders Physiology 0 works
How open and international is its research?
Against the world’s own shares — the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 28% of research is openly available.
World: 19% is written across borders.
How has Society for Arts and Technology's research output changed?
Output in 2018–2022 was 28% lower than in 2013–2017.
The same series as a ribbon — one cell per year, darker for more. The line above answers how much; this answers when.
Other research institutions in Saint-Laurent
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners are in the interactive view on the map.